Chapter 1: Introducing: Smile and a Guide to Mario Party
Chapter Text
I own nothing but the idea. Nintendo owns Mario and Toei owns Pretty Cure. I’m not working for profit, but for fun. (Smile Pretty Cure episode 30 is when this takes place.)
A room with a bunch of circuitry is seen, with emerald green walls, a big movie-like screen in the off position, with four machines right in front. However, the most noticeable thing about the room is two glass containers, one holding a yellow coin, with a line in the center, the other a yellow star with black eyes, both located at the ends of the room.
The lights suddenly turn on and a man with blonde hair and equally blonde beard walks in, he has green sunglasses, with Luigi’s attire from the Mario series, but with a star replacing the L on his cap. This man is starmate3, or star for short.
“Well, I’ve had this room prepared for a long time, now I need some volunteers to participate.” star says, as he looks at his phone, trying to find someone to play a certain game. As he goes through the various universes, he stops upon seeing a battle between 5 school girls with seeming magical powers, with 2 fairies with them, facing a wolf, an oni, a witch and a clown like person. As he watches the clashes on his phone, he has only one thing to say:
“Perfect.”
Afterwards, he scrolls over to an app that has green pipe on it, he hits the app and sees bright blue text that reads, “Which universe of characters do you want to bring over?” He hits a couple of buttons and makes sure to hit the ‘freeze time’ button as he inputs the cast names and, after inputting the last name, declares: “It’s party time!”
After a short while, a green pipe, that has a similar design to the pipe on his app, emerges from the floor. With screams that start to get louder, the pipe shoots out the characters before disappearing after the last cast member exits the pipe. The first to get her bearings was one of the aforementioned fairies, this one being a female, with white skin and blue eyes. She saw the villains and, almost immediately, worry was on her face. “Girls,” she said, “The Bad End Kingdom is here, kuru.”
As both sides, one side having Cure Happy/Miyuki Hoshizora, Cure Sunny/Akane Hino, Cure Peace/Yayoi Kise, Cure March/Nao Midorikawa and Cure Beauty/Reika Aoki, with Candy’s older brother Pop, the other side having the 4 main members of the Bad End Kingdom, Joker, Wolfrun, Akaoni and Majorina, looked ready to battle, they heard the sound of someone clearing his throat.
They look over to See star, who is giving a slow clap. “I had expected that you would’ve tried to fight each other, so I’m just gonna nip this in the bud right now.” Star began as both sides wondered what he meant.”Cures, I know your identities so, just don’t try to hide it.”
While most of the cures starred in shock, Miyuki spoke up, trying to keep the secret. “What are you talking about? The five of us are just regular school girls.”
However, Star didn’t buy it at all, “You know exactly what I’m talking about Miyuki, or should I say, Cure Happy.” As the girls realized that he was serious, Candy and Pop, now knowing that the secret is lost now, just had nervous expressions.
Then, Star turned his attention to the villains, with a simple finger wave, he had done something to their powers.. “As for you four, I know that your main motivation is to give the world a bad ending, so I just simply made it so you couldn’t.”
Woflrun was quick to try it, but nothing happened, and the other 3 had no luck either, Akaoni, in particular, tried 7 times, but none of the attempts worked and it just left him annoyed. Wolfrun, with his arms crossed, asked a question, while the Cures, Pop and Candy looked happy about the situation, “Who gave you the right to do that? Without it, we can’t power up Pierrot and give the world a bad end.”
“I did it for a reason.” Star responded, “And if you wanna learn that reason, you’d best ignore your removed powers.” After that, Wolfrun wisely decided to listen as everyone listened closely.
“Have any of you played a board game in your life before?” The Cures quickly responded in the affirmative, while the fairies and villains responded negatively. “For those of you that responded negatively, a board game is a game where you roll dice or something similar, to complete some kind of objective, like reaching the end or ending with the most things.”
When Star explained, the characters that responded no, listened intently to the explanation. “However, have you ever wanted to be in a board game, and win big in it, I know I would.” As the cast wondered what he meant by that, Star walked over and turned on the big screen. It illuminated the location as a series of titles, that all followed the same naming convention, appeared, allowing Star to finish his explanation. “Which is why I made this, a machine that allows 4 players to play a real life board game, and hopefully, win big. Now, does anyone have any questions?”
Pop was the first to ask his question, but his question was the same question on everyone’s mind, “Yeah, what exactly is Mario Party gozaru?”
Star, whose expression brightened up with glee, had the answer to their question. “Great question, let me explain how that game works. Mario Party is a game where people roll the dice to collect stars. At the start of every game, I will give the four players 10 coins, which work as the currency for the game, and then, in the turn order that was chosen at the start of the game, you will roll a dice to advance spaces, you understand so far?”
As everyone responded in the affirmative, the host continued his explanation, “However, that is not the only thing that you can have, even if you have 100 coins, you might still be in trouble if you can’t purchase the more important item: the star.” As everyone listened to the spheal, Yayoi noticed the star at the end of the hallway, but turned her attention back to Star.
“While its value changes from game to game, it's the driving force that will make or break a player. When the chosen amount of turns ends, whoever has the most stars wins the game.”
Yayoi quickly pitched a question, wondering about ties. “Who wins if multiple people have the same amount of stars?”
Star responded with “If we have a tie on stars, then the winner will be determined on coins, if that is tied to, dice rolls choose the winner.”
Then, Star explained something that no one saw coming. “To break up the boredom, after everyone’s rolled, a minigame will start. Minigames are separated into multiple categories, 4-player, where it's everyone for his or herself, 1 vs. 3, 2 vs 2, Battle, where everyone wagers coins in a minigame,”
When this is spoken, while the Cures and fairies had mixed expressions, the villains like the sound of that minigame type, “and Duel, where 2 players battle for something. When a minigame comes up for the first time, the explanation screen will appear for those not playing for 45 seconds, while those that are playing will be teleported, but will be given the info in their mind. Also, before we begin, some minigames have pretty out there concepts, so just know that no one will be injured during gameplay.”
Nao, nervous, asked the question, “How out there are we talking?”
Star sighed, before saying, “There is literally a minigame where you jump rope over fire.”
As everyone had expressions that ranged from fear to nervousness, Star went to the onscreen list, chose Mario Party 7 and then chose Grand Canal, “Who wants to go first?”
There was silent conversation among the groups, before everyone, sans Miyuki, Yayoi, Akaoni and Wolfrun, took a step back. As the mentioned 4 realized what this meant, they headed to the four machines and, with a simple button press, they had arrived at Grand Canal.
Star turned his attention to everyone left, “As for you guys, you get to watch the games here, but eventually you will have to go in there.”
With that movie theater chairs, and food and drinks, emerged from the wall, and everyone sat down to watch the show. As Star completed the setup and the four were on screen and had met Toadsworth, they were asked to roll to determine the order.
Miyuki rolled a 6, Yayoi, a 3, Wolfrun rolled a 8 and finally Akaoni rolled a 9. So the order was Akaoni, Wolfrun, Miyuki and finally Yayoi. The order also locked in their colors, Akaoni red, Wolfrun blue, Miyuki green and Yayoi yellow. Before the game started,
Candy noticed something. “Star, is the turn order related to the color kuru?”
“Yes it is, Candy, good eye.” Star replied, as everyone turned to the game.
GAME: Mario Party 7
BOARD: Grand Canal
TURN NUMBER: 1/20
MINIGAMES PLAYED: N/A
PLACEMENT: 1st All (0 stars, 10 coins)
ITEMS HELD: N/A
The game has begun, the turns have been set, RNG is ready to ruin something. I wanted to start with a board that plays like standard Mario Party, so this was it. Also since this is a 7 board, Bowser Time will occur, and Star, my author avatar, will explain it. For repeat minigames, a character will explain it to the next team. Once this board ends, either DS or Island Tour will be next. Since the 'Grand Canal' arc is written already, I will also post the first turn set today as well.
Chapter 2: Grand Canal Turns 1-5
Summary:
The Party begins on the only board in Mario Party 7 to use the traditional rules! Hopefully, no one gets their stars taken illegally.
Chapter Text
Candy: The author doesn’t own anything kuru. Nintendo owns Mario and Toei owns Pretty Cure kuru.
Before the game began, Star remembered something that he forgot.
“I almost forgot to mention, every Mario Party game has a gimmick that sets it apart from the other games, like for example:”
Star then snapped his fingers, as outfits appeared on each of the characters. Nao and Akane were now wearing pirate attire, Reika and Candy had archaeologist attire, Pop was a wizard, Joker was a cowboy and finally Majorina had a space themed outfit.
“Mario Party 2 has themed costumes, what you guys are currently wearing are the specific costumes for respectively Pirate Land, Mystery Land, Horror Land, Western Land and Space Land.”
As the characters examined their wears, Joker pulled out his gun, but it was a pop gun instead of a real gun, so he sheepishly put it away. Meanwhile, Pop decided to see what his wand could do. But when he cast a spell, a frog appeared. Star teleported the frog away and then reverted everyone back to their standard clothing.
“That was a preview of something that happens at the end of Horror Land, so if that board gets played, don’t spoil it.”
Everyone turned their attention to the screen as the first star location was revealed, being placed between the blue DK space and the green ? space. However, things didn’t start immediately as a turtle-like creature, with spikes on its shell interrupted. Everyone in the game and watching in the room had the same question, but Candy, who was scared out of her mind, asked the question.
“S-Star, who is that?” “That would be Bowser.” Star explained “He is the main villain of the Mario series and he exists solely to ruin people's day by taking away coins and stars.”
Joker and Majorina liked the sound of that, with the former in particular wanting to employ him for the Bad End kingdom, while Candy, Pop and the girls, worried that even as the cures, they’d have a hard time facing him.
Bowser declared “Not so fast! This game won’t start until I add my personal touches.” With that, Bowser sent out 3 items that confused the 4 playing with Yayoi, in particular, asking Miyuki a question.
“Miyuki, what is the giant turtle monster doing?” While both Wolfrun and Akaoni watched the items hit a blue space in the bottom left corner, a red space in the bottom right above DK, and finally a blue space on the ship, and changed into a green space with a yellow face, Miyuki, equally as confused, responded “I have no clue, but I have a feeling we won’t like it.”
Meanwhile, back in the room with those not playing, Star explained what was going on.
“The items that Bowser had thrown on the board were items called Orbs, they have a lot of different uses, some good and some bad. What Bowser threw were Koopa Kid Orbs, orbs that turn any spaces into Koopa Kid spaces, normally doing something bad to whoever lands on the space.”
“What is one of the things that space can do?” Nao wondered.
“It can take everyone's coins and split them up evenly, which is something that the fanbase calls ‘Communism’.” Star explained as Bowser on screen continued speaking.
“There we go! Now this place has my touch. I’ll leave for now but when I return, be ready.” Bowser said before leaving.
With all of the interruptions and pre board events now complete, the game starts now.
Turn 1/20 - Bowser Time Charge 0%
Akaoni's turn starts as the oni jumps to hit the dice, revealing that he rolled a 9. The oni runs on the spaces, and collects a Mr. Blizzard orb, before reaching the first junction.
“I don’t know what that thing with the pink arrow is, so I’ll go up.” Akaoni says as he goes up and lands on a blue space, giving him 13 coins.
Before Wolfrun’s turn, Joker notices something.
“If the blue spaces give you coins, I assume that red spaces take away coins, right Star?” Star doesn’t respond verbally, but he shakes his head up and down.
Wolfrun, on screen, rolls a 4, collecting a Piranha Plant orb, and landing on the second blue space on the horizontal bridge.
Miyuki is next, but before she rolls, she decides to check the map. “Okay, lets see here,” she says as Yayoi, tries and fails to look over her shoulder, “If I’m going to reach the star, I’m going to need some high rolls and good luck.”
She then puts away the map and rolls the dice, rolling a 6 in the process. Miyuki collects a Mushroom orb and on the junction, decides to keep going straight landing on a blue space and 3 coins.
Last to go is Yayoi who, before she rolls, attempts to hype herself up.
“Come on Yayoi, you’ve got this. Winning this board will give you a lot of respect from everyone. Just, don’t roll a 1 and you're good.” She breathes in, rolls her dice, and rolls a 1. As she blankly stares, Wolfrun and Akaoni, and Joker and Majorina in the watching room, explode with laughter.
Now embarrassed, Yayoi just walks to the blue space in front of her, and accepts her coins, covering her face all the while.
In the watching room, Joker and Majorina have now stopped laughing, and while Majorina has a grin on her face. Joker speaks his mind.
“She’s supposed to be one of you guys? That was the most embarrassing thing I’ve ever seen, and that was glorious.”
Candy responds back with “That was just a fluke, I’m sure that a cure will win over one of you kuru.” As Candy and Joker glare at one another, Star begins the four player mini game roulette.
At The Chomp Wash (MP8)
Skipping Class (MP9)
Booksquirm (MP4)
Camera Shy (MPDS)
As the four on screen are teleported to the arena, they all pick up a camera, colored by turn order. While the reactors see the Mario Party DS instruction screen for 4 players, but both sides get the following information:
Rules - Take a photo of everyone else in the maze. Your target must be in focus, so take the photo only when the frame turns green.
Advice - Your flashbulb needs time to recharge after every use, so make sure you have a shot in focus before you shoot.
As the watchers see the instructions, Joker has a smile on his face.
“This will be easy, all that will happen is that Wolfrun will snap the picture of the cures, and then he’ll get Akaoni and then he wins and, why are you laughing?”
Star, who had been laughing the whole time, said “Do you guys remember that I said every game has a gimmick?” Everybody responded positively. “Well DS’s gimmick was that everyone was shrunken down so, guess what will happen to the on screen characters.”
As if on cue, on screen the characters loaded in, noticed the situation and yelled, at the same time: “OH COME ON! NOT AGAIN!” (Miyuki/Yayoi) or “WHY ARE WE SMALLER?” (Akaoni/Wolfrun)
As the watchers, mostly Candy, the cures and Majorina, had a flashback to the events of that episode, Pop and Joker looked at the maze the players were in, it was a corn maze. Each player was in a corner of the maze, holding a camera, with each player having the grayed out faces of their opponents.
As each player snapped a photo with the camera, the flash showed their location briefly and then faded away.
Play The Pressure’s On (Mario Party DS)
Start
With the start of the minigame, all of the players start to look for the others in the maze. Yayoi gets the first successful photo on Wolfrun and two seconds later Akaoni snaps one on Miyuki. Miyuki then manages to get two in one, as she snaps both Akaoni and Yayoi in the same picture.
Everyone on the outside meanwhile makes a guess at who will win. While the girls and Candy root for Miyuki and the Bad End Kingdom root for Akaoni, Pop roots for Yayoi, as he feels she could win and prove herself as she wanted to on the board.
Back in the game, Wolfrun gets on the board with an Akaoni picture, Yayoi snaps a photo of Akaoni, meaning that she needs Miyuki to win. Miyuki sneaks up behind the wolf, ready to snap the photo, but before she can, she hears the following:
“I’m sorry Miyuki but I need to make up for my poor turn showing.”, followed by the snap of a camera.
Finish
Then, there is a transition to the winners photos, first of Wolfrun, then of Akaoni and lastly of Miyuki. Before the reveal is set in stone, a smiling Yayoi Kise, who spins in place for one rotation and finishes with a thumbs up, while saying “I may be a crybaby, but I’m the winner”, has won the first minigame.
Meanwhile, while the villains are not happy about the outcome, the cures and fairies are all happy that a cure won, even if it wasn’t the one they rooted for.
Yayoi now has 23 coins, Miyuki now has 16 and both Akaoni and Wolfrun have 15.
Turn 2/20 - Bowser Time Charge 20%
Before Akaoni’s 2nd Turn, the Bowser Emblem fills up, thus allowing Star to give an explanation.
“Before every new turn, the Bowser emblem will fill up 20% of the way, once it's fully filled, Bowser Time will begin and one of 3 things will happen.” Star began as everyone started to pay extreme attention.
“The first thing that Bowser might do is gather everyone for a group picture, afterwards he will take away 10 or 20 coins from everyone, and leave with the photo afterwards, sometimes he will stumble into the picture, but that's just an occurrence.”
Joker pulls out paper and pencil, writing down the events, so he can use it for future plans, when everything wraps up.
“The second thing Bowser could try is destroying the bridges, if this is done, Bowser will install his own bridges with Bowser spaces, which if landed on, will lead to one of his minigames, someone is bound to lose something, doesn’t matter if its coins or orbs.”
Upon hearing the last part, Candy has a fearful expression, which Pop takes notice of and he asks “Will the new bridges that Bowser installs be permanent or is it temporary gozaru?”
“It's temporary, it’ll only last for 3 turns, after which the bridges will revert back to normal.” As Candy breathes an audible sigh of relief, Star returns to explaining the last Bowser time event.
“The final Bowser time event, will destroy the item shop, you know, the spot with the pink arrow pointing to it, then Bowser will make a new shop and encourage (read force) the unfortunate soul to buy either a Koopa Kid Orb, which is immediately placed on the board on purchase, or a golden Bowser statue for 20 coins, and then store will go back to normal, which doesn’t help when it comes to stars. Speaking of, I need to tell you about bonus stars.”
After hearing what Bowser Time could do, Joker had finished coming up with a plan to defeat the cures and after penning the plan out, he secretly put the plan away, so he could listen to the bonus stars explanation.
“In total, there are six bonus stars, the game will pick 3 of them, so it’s up to the players to keep track. First is the Minigame Star, which is handed out to the player who wins the most minigames, the Orb Star, given to the player who uses the most orbs, the Action Star, which is given to the player who lands on the most of the green ? spaces a.k.a happening spaces, the Red Star, given to the player who landed on the most red spaces, the Running Star, the player who advances the most spaces gets it, and finally there’s the Shopping Star, awarded to the player who purchased the most items in the shop. That 3rd Bowser Time event could come in handy for the final bonus star, so look out for that.”
As everyone takes this information in, Akaoni decides not to use his Mr. Blizzard orb and decides to roll his dice. Rolling a 6, he walks through the spaces and finally lands on the final blue space on the left bridge, bringing up his coin total to 18 and putting him 3rd.
Wolfrun, meanwhile, decides to use his piranha plant orb, placing it on Yayoi’s next space if she rolls a one, leaving a cerulean blue circle space with 3 claw marks. As he chuckles deviously, he rolls a one, leaving him on the bridge as he claims 3 coins on the blue space.
Miyuki decides to not use her mushroom orb and rolls a 9. As she goes through the spaces, she enters the shop that's being run by a Shy Guy.
“Welcome to the Orbistro, we sell orbs and you pay coins.” The Shy Guy running the shop said, as Miyuki noticed the orbs on sale, two mushroom orbs, both for 5 coins, and a Sluggish Shroom, for 10. Miyuki pulls out 5 coins and exchanges her money for a second mushroom orb, dropping down to 11 coins. She then lands on the happening space, and another Shy Guy comes out, and asks her if she wants to ride a gondola.
“Thanks for the offer, but I’m gonna have to say no.” Miyuki says as the Shy Guy returns inside.
Before Yayoi’s turn, the non playing cures noticed that Miyuki’s indicator was green, instead of blue, but no one brought up the different color.
Lastly, Yayoi, not wanting to lose her money, rolled the dice and successfully rolled a 9. As she avoided the piranha plant orb space, she collected a Super Shroom Orb and went up at the junction as she finished her turn on a blue space.
As the next minigame was about to be decided, Miyuki’s indicator flashes between red and blue, and finally stops on red, thus making the next minigame a 1 vs 3.
The Bad End Kingdom members are initially happy, until they realize that 1 v 3 meant that if Wolfrun and Akaoni win, then Cure Peace would also win and they don’t wanna see that. Meanwhile, the cures are split because no matter who wins, a cure will be rewarded, but at the same time, if Yayoi’s side prevails, then the villains get coins as well. As everyone is divided, the next minigame rotation occurs.
Coconut Conk (MP3)
Dust ‘til Dawn (MP6)
Gun the Runner (MP8)
Rules - One player has to clean a small room while the other three team up to dust a huge room!
Advice - Use teamwork to clean the huge room efficiently!
The non players glimpse at the explanation screen, and then the minigames name. As Nao chuckled, as she understood the joke in the name, everyone else put 2 and 2 together and began to laugh, as they imagined the ones in the group playing, cleaning as maids, in a house.
As for the actual players, while Miyuki and Yayoi grab their dusters, Miyuki green and Yayoi purple, and both ready to clean, Wolfrun and Akaoni hold theres, same color as Yayoi, don’t look too enthused. Yayoi calls over Wolfrun and Akaoni in a huddle.
“Okay you two,” Yayoi said, keeping her voice low so Miyuki doesn’t overhear, “we may be enemies at home, but right now we need to make our portion of our home spotless, so for now, truce?”
Wolfrun and Akaoni look at each other and then, begrudgingly, say, “Truce.”
As the home that the players need to clean loads in, the four run into the house, with Miyuki taking her position in the smaller room and the team of Akaoni, Wolfrun and Yayoi in the bigger one.
Play Jazzy (Mario Party 6)
Start
Both sides quickly started cleaning the dust off the things in their respective rooms. Each side had a different strategy: Miyuki bounced between the four items in her room, while the 3 split their focus, with Yayoi at the top, Wolfrun on the left and Akaoni on the right. While both strategies were effective, the team was faster in what they were doing and, while communicating exceptionally, they managed to successfully clean everything.
Finish
While Yayoi does the same animation as in ‘Camera Shy’, Akaoni smirks while spinning his club and Wolfrun does two claw strikes and crosses his arms in confidence, meanwhile offscreen Miyuki collapses on her chest and sadly shakes her head.
Yayoi has 36 coins, Akaoni and Wolfrun have 28 and Miyuki’s stuck at 11.
Turn 3/20 - Bowser Time Charge 40%
Akaoni begins the next turn and hopes for a high roll. Unfortunately, he only gets a 1, thus landing on the same space as Miyuki: the Happening Space. Similarly to Miyuki on the previous turn, he refuses the Shy Guy’s offer to ride the gondola. Instead, preferring to glare at an equally glaring Miyuki. “Our side will be the one who wins this game, not yours.” both think while glaring
Wolfrun rolls his dice, trying to get off the bottom bridge predicament that he’s stuck in. Fortunately, he is able to get off the bridge, unfortunately, he rolls his second 1 in a row, thus putting him on the junction. As he looks both ways, knowing that he’d land on a blue space either way, he ultimately decides to go up to land on the above blue space.
Miyuki looks at her two Mushroom Orbs and ultimately decides to use the first one she acquired. When she uses the orb, 5 coins emerge from the orb, to both her and Akaoni’s, and everyone watching, sans Star for obvious reasons, shock, taking her coin count up to 16. As she rolls her 2 dice, giving her a 9 and a 3, adding up to 12, Akane speaks up for everyone in the watch room.
“Let me get this straight,” Akane starts with,”you can gain coins just by using your orbs? Are there any more things that you're not telling us, or is this all that we need to know?”
While Miyuki heads over to a junction and goes up, Star answers Akane’s question. “Not to worry everyone,” he responds as Miyuki gets another Mushroom orb and lands on a blue space,”I didn’t forget to mention anything else so this is everything that you need to know.”
Everyone’s attention then returns back to the screen as Yayoi prepares to roll her dice. Not deciding to use her orb, she chooses to instead roll normally, getting a 4 and landing on the second blue space on the bridge.
Miyuki, seeing that Yayoi’s turn has completed and its minigame time once again, starts to think about how the games have been going.
“Okay it's time for another minigame and I need to win this one. Of course, I don’t want Wolfrun or Akaoni to win this one, but Yayoi’s won the last 2 minigames and I’m worried that she’s gonna win all of them. I just need to hope that it's something that isn’t too challenging, or something about fairy tales.” Miyuki thinks as the minigame roulette starts again.
M.P.I.Q (MP3)
Pizza Me, Mario (MP9)
Don’t Wake Wiggler (SMP)
Will Flower (MP5)
Rules - Toss your toppings onto the rotating pizza. Be the first to get your toppings on every slice to win.
As the four players are brought to the arena, they begin to wonder what topping they will each get. Each side communicates with the player in the same group as them.
“So Yayoi,” Miyuki begins as she chats with the secret otaku of the cures,”what toppings do you think we're going to get? I’m impartial to whatever food item we get.”
Yayoi thinks about what could potentially be up for the picking, before responding with “If we are lucky, we might get some of the food that we like, but it's all up to chance if that occurs.”
As Miyuki thinks over the information, Wolfrun and Akaoni have their conversation with Wolfrun being the initiator.
“Looks like completing a pizza is our next challenge, Akaoni, are you ready to take down the cures?”
Akaoni chuckles jovially before responding with “Do you even have to ask? Of course I’m ready to do it!”
Meanwhile, the reactors watch the footage for the minigame and swiftly deduce what each player's topping will be.
“Well, it looks like Akaoni has pepperoni and Wolfrun has cheese wedges,’” Joker deduced from the video, “but these toppings are better than the toppings that the cures have, so while I won’t say that our side will win straight out, we should do well here.”
“Hey! Don’t count Miyuki and Yayoi out,” Reika rebukes,”broccoli and mushrooms can be just as tasty as pepperoni and cheese wedges, so let's have what plays out on screen do the talking.”
With that, the audience turns their attention to the screen and sees a completed pizza in the oven, as varying comments of how delicious the food is ring out, there is a pan to the players, in front of the rotating pizza. Each one holding their respective topping and standing on a mat like their turn color. All 4 ready to toss their first topping as the minigame starts
Play Can You Do It? (Mario Party 9)
Start
As the topping tossing frenzy begins, all four players manage to land their first topping as they grab the next topping. It becomes a frantic race where everyone tries to successfully get all toppings on the pizza. No one talks verbally, so all that you need to know is how much concentration is on their faces.
Overtime, Miyuki and Akaoni lead the pack as they manage to successfully land all but 1 of their toppings without a single screw up, Wolfrun is behind the both of them by one topping and poor Yayoi brings up the rear being 2 toppings behind the leaders. All of the concentration has built up to the final topping, as both slices that they need are both in distance. They both throw, hopefully, the final topping and while one throw is rejected, the others is accepted and the minigame concludes.
Finish
The players and watchers both stop to catch their breath at how crazily the minigame played out and while initially no one’s certain who won. Candy realizes right away who won.
“Miyuki wins kuru! Look, there's broccoli on every slice kuru! Indeed, she was right, Miyuki had won the minigame, with the other placements being from 2nd to 4th, Akaoni, Wolfrun and Yayoi.
Because this was a Mario Party 9 minigame, while the minigame was frozen behind them, the 4 players appeared in front, standing in order of placement. Each one did and said something different. The winner, Miyuki, confidently moved her thumbs in the thumbs up position, with a big grin on her face while saying her catchphrase:”Ultra-Happy!”. Second place Akaoni patted his club on his shoulder, not saying anything, but smirking nonetheless. Wolfrun, in third remember, turned around and sat down, occasionally shooting the viewers an annoyed look. Lastly, was Yayoi, who covered her face, and went to her knees, trying her hardest not to cry. Coins fell into the characters totals, 10 to Miyuki, 3 to Akaoni and 2 to Wolfrun.
Yayoi still led the way with 39 coins, Akaoni had 31, Wolfrun had 33 and Miyuki had 29.
Turn 4/20 - Bowser Time Charge 60%
Akaoni started the fourth turn rolling his dice, and he got a 10, as he went right on the first junction and up on the second, arriving at the location of the star. He also collects a pink boo orb.
“Congratulations, Akaoni! Oh, I say! That’s simply superb!” Toadsworth said as he asked the question everyone’s been waiting for: “Will you buy the star?”
“Of course I will!” Akaoni says as he hands over 20 coins and earns the first star, shooting into first place. With the purchasing of the star, it moves to a new location, at the end of the drawbridge. Akaoni then finishes his turn, landing on a blue space.
Wolfrun moves next, hoping to replicate Akaoni’s success and get his first star, rolls a 3, and lands on a blue space, leaving him annoyed.
Miyuki then rolls next, getting a 7, and triggering her second happening space. This time, in order to get close to the star, she accepts the gondola ride.
While on the ride, she is instructed to jump to collect coins, as coins show up, she jumps to get as many as she possibly can. At the end of the ride, she managed to get 16 coins, bumping her total up to 45.
Lastly, is Yayoi who decides to use her Super Mushroom Orb. When she uses it, it gives her 3 coins and then she rolls a 5, a 2, and a 4, which adds up to 11. She heads right on the first junction, obtaining a Mr. Blizzard Orb in the process, and then heads down at the second junction, obtaining her first star. However, when she reaches the next junction, with the star moved to the space behind the first blue space, she notices a space she hadn’t seen before, with 2 swords on a green background.
“ I have the coins to get the star, but I’m curious what this space with the two swords mean. ” Yayoi thinks as she chooses to go down. As she lands on the space, she gets teleported back to start, where Toadsworth awaits.
Meanwhile, the watchers realize what this space means and their hunches are confirmed, when Star announces: “Its DUEL Time!”
After getting her bearings from the forced teleportation, Yayoi listens to what Toadsworth has to say about the space she just landed on. When the old Toad asks her who she wants to duel, she ignores the choice of Miyuki and weighs her options between Wolfrun and Akaoni. She eventually decides she wants to duel Wolfrun and tells Toadsworth such. As Toadsworth moves to the center, Wolfrun gets teleported and notices what is about to transfire.
“Let the duel between Yayoi and Wolfrun commence!” Toadsworth announces as both characters take on competitive stances and the roulette starts.
Apes of Wrath (MP7)
Eyebrawl (MP8)
Get a Rope (MP5)
Rules - Mmm… Delicious apples… Oh no! You stole them from the monkeys! RUN! Run for your life!
Advice - The longer you run, the more monkeys will appear! Stupid monkeys!
As Miyuki and Akaoni are led into a secret room so they can watch the action, Wolfrun and Yayoi have different reactions to the instructions for the minigame.
“Ok Yayoi, you can do this. Just stay away from the monkeys and you can win.” Yayoi says to herself as Wolfrun believes that monkeys aren’t scary.
The watchers, meanwhile, pull for their respective member and Miyuki and Akaoni do the same, though the cures are worried how many monkeys will spawn in.
As Yayoi and Wolfrun spawn in, they each take an apple and start to eat it. With Yayoi taking small bites and Wolfrun taking big bites. They then hear angry monkey noises as they turn around and see 3 Ukikki’s with red faces, glaring at them. As both realize that they screwed up big time, they sweatdrop as the Ukikki’s join the fray.
Play Look Out (Mario Party 7)
Start
At the start of the minigame, both participants separate with 1 monkey following Yayoi and 2 chasing after Wolfrun. As Yayoi jumps from pillar to pillar, trying to avoid the monkey following her, Wolfrun tries to run one way, and then trick the monkeys by jumping the other way. A fourth monkey jumps into the situation, and immediately sets its sights on Yayoi.
Miyuki and Akaoni watch the match with nervous expressions. While those in the starting room, worry for both players' safety. Pop in particular makes a note, don’t steal any fruits from monkeys if you want to live.
On screen, a fifth monkey enters the fray, and it has its focus on Yayoi, but before anything can be done, all of the monkeys chasing after Yayoi stop, and turn their attention to Wolfrun. As the wolf gets cornered, because in one turn, the Ukkiks didn’t fall for Wolfrun’s strategy. Yayoi had won yet again.
Finish
As Yayoi celebrates, which makes the cures happy but annoys the villains, the monkeys walk by, with one carrying Wolfrun on his back, trying and failing to get them to let him go.
Joker and Majorina, neither wanting to see anything bad happen to Wolfrun, covered their eyes, but remembered no physical damage came and just reserved it while looking annoyed.
As the screen cut back to Grand Canal, Yayoi was told to use a block to stop a wheel showcasing some of the things that Wolfrun might have to give up. She stopped the wheel at an image of a coin with a 10 on it meaning that Wolfrun had to give Yayoi 10 coins, As the transfer completed, Miyuki and Yayoi’s player indicators both went red, marking the first 2 v 2.
Speed Hockey (MP2)
Dungeon Duos (MP4)
Winner or Dinner (MP8)
Rules - Help your teammate to clear all the obstacles in this dark dungeon.
Advice - Work with your teammate to escape smoothly so you don’t waste time.
Here we go, the minigame everyone's been waiting for. Miyuki and Yayoi of the Cures vs Akaoni and Wolfrun of the Bad End Kingdom, both on screen and in the room are prepared to watch the action unfold, repping their respective sides of course.
On screen, both sides discussed their gameplan. Neither side knew what would happen next, but it would, at least for the moment, show who was better.
Four pipes were shown on screen, all green and similar to the pipe they were brought in. All 4 players jump out of their pipe, the screen is split on each side, Miyuki and Yayoi on the left and Wolfrun and Akaoni on the right.
Play Hurry! Hurry! (Mario Party 4)
Start
At the start of the minigame, all four players run up from the pipe they spawned with, and come across the first obstacle: a wall blocking Miyuki and Wolfrun’s path.
“Miyuki/Wolfrun, I see a lever. I’m going to pull it down and see what happens.” Yayoi and Akaoni say as they pull down the lever, slowly removing the wall from their partner's view.
Akaoni manages to drop Wolfrun’s wall slightly faster than Yayoi dropping Miyuki’s. They see that the wall is now on the other side so Miyuki and Wolfrun do the same for Akaoni and Yayoi.
After coming across and finishing up the second, third and fourth walls, they progress to part 2 which involves one person operating that machine and the other one crossing a pit and vice versa. Miyuki and Akaoni spin the platform for their partners and stop it so that Yayoi and Wolfrun can get on the platform. As Yayoi gets off the platform and helps Miyuki get across, Wolfrun manages to reach the other side as well before helping Akaoni do the same.
Miyuki and Yayoi come across to see part 2, now with one less platform to land on, as the next part. This time Yayoi spins the platform to allow Miyuki to get on, Wolfrun and Akaoni, meanwhile, decide to continue with what worked the first time. As Wolfrun reaches the other side first, with Miyuji getting to the other side afterwards, he spins the platform at the same time as Akaoni, the spinning platform moves faster than normal, thus, making it easier to set up the platforms. Akaoni makes it to the other side, as Yayoi jumps on the platform as Miyki spins it, allowing the Bad End Kingdom members to see part 3 first.
In the first half of part 3, Wolfrun and Akaoni look at 5 pipes, one at the top, two on the right and two on the left, it's clear that one pipe will take them to the next part and the other 4 are connected to each other.
“Hey Aka, I’ll check the left pipes and you check the right pipes. If neither works, then the top one is the right one. Sounds good?” Wolfrun asks his partner as he nods his head. As the Bad Ends check the pipes, Yayoi arrives and the cures go with a strategy where one enters a pipe and if they don’t come out, that's the right pipe.
In the first room, as both sides check the pipes, Wolfrun enters the bottom right pipe on his first check, and doesn't come out. This allows Akaoni to find the right pipe after checking the top left and emerging in the top right pipe, As all he needs to do is head down to the pipe below, sending both to part 2. Meanwhile, with Miyuki as the watcher, Yayoi first tries the top pipe, but emerges from the bottom right. When she next tries the bottom left pipe, she doesn’t come out, allowing Miyuki to enter the right pipe.
Room 2 bumps the number of pipes from 5 to 9, but still runs the same way. Similar to room 1, Wolfrun’s first pipe luck continues as him checking the middle right pipe doesn’t send him out, allowing Akaoni to follow. Miyuki, meanwhile, decides that she will try her hand at finding the right pipe. She manages to find it by first trying the pipe in the middle of the room and Yayoi follows.
The last and final room in the minigame has both sides emerge from their pipe. Upon seeing the deflated hot air balloon, they have to work to pump up their balloon. While both sides pump valiantly, the blue hot air balloon is pumped to its completion compared to the red one. Giving the victory to the Bad End Kingdom agents.
Finish
While Miyuki and Yayoi are left in the final room of the dungeon, both with dejection clear on their face, Wolfrun and Akaoni enter their hot air balloon as it floats out of the dungeon and into the sky. As the two celebrate their achievement, doing the same animations as in Dust ‘til Dawn, the audience, with the villains being ecstatic and the cures and faires not so (though both agree that was an amazing minigame), see that a new record was set in the minigame. The previous minigame record was 2 minutes and the winners won in 1 minute and 50 seconds.
Candy looks over to Pop and claims that “I think you and I could beat that record that Wolfrun and Akaoni set kuru.” Pop doesn’t reply verbally but gives her an affirmative shake of the head.
Akaoni had 1 star and 26 coins, Wolfrun had 36 coins, Miyuki still had 45 coins and Yayoi had 1 star and 32 coins.
Turn 5/20 - Bowser Time Charge 80%
Akaoni started the final turn in this write up by using his pink boo orb. He placed it on the red space that was close to the front of him, turning it into a burgundy circle with the tip of his club as a symbol, earning 4 coins when he used it.
Akaoni then rolls a 5, leading him to land on the happening space that Miyuki landed on during the last turn. Because the star is in the path that he is going, he rejects the offer.
Wolfrun rolls next and gets himself another 3, leaving him in yet another blue space. Internally, Wolfrun rages up a storm in his mind.
Miyuki’s turn is next as she rolls a 2. She chooses to go right and lands on yet another blue space. She plans to use her Mushroom on the next turn.
Lastly, Yayoi rolls a 10 on her dice roll. She headed down and then turned to the right. On the junction, she chooses to go up and she finishes her turn on a blue space.
Akaoni’s turn indicator changes from green to red, giving a 1 vs. 3 minigame to be played.
Thrash ‘n’ Crash (MP8)
Look Away (MP2)
Rubber Ducky Rodeo (MPDS)
Rules - Three players try to survive a booby-trapped skateboard course. The solo player shoots traps to activate ‘em!
Advice - Looking for booby traps? Watch your cursor’s color! On the run? Teamwork tip: Stay separated!
In the arena before the minigame began, blue, green and yellow skateboards materialized. As the three members of the team stared at the boards, Miyuki asked the other two a question.
“Do any of you have experience with skateboards, because I have no experience myself.”
As Yayoi shook her head no, Wolfrun sheepishly rubbed the back of his head before saying: “I do. I thought it wouldn’t come up at any point, but I’ll try to educate you girls on how to operate a board.”
In the watch room, Akane looked annoyed for some reason. She didn’t want to take part in the first place because of that fire jumping minigame that Star mentioned. However, knowing that skateboarding is a minigame that could show up and that she was good at skateboarding made her think that she made the wrong choice for that.
As the screen illuminated, the three members on the team emerged on the skateboards. Akaoni meanwhile chased after in a machine that could control the obstacles.
Play All Messed Up (Mario Party 8)
Start
The action for this minigame began fast and furious as the team split the best they could. Akaoni started to trigger as many traps as he could to take out the trio. Yayoi was taken out first when she got hit by a bullet bill.
As Miyuki and Wolfrun skated on, deftly dooging the traps set on the course, while Akaoni had one last shot to get them both. Activating a rolling circle trap, it was his last chance to win.
While he successfully managed to take out Miyuki, Wolfrun managed to dodge it and escape, winning for the team.
Finish
Even though, neither Miyuki, nor Yayoi reached the end, because only one person of the team needed to reach the end, Wolfrun clutched up and won.
While the watchers looked ready for the next turn, they realized that Bowser Time would occur next turn. They didn’t know what would occur, but they were sure it wouldn’t be great.
GAME: Mario Party 7
BOARD: Grand Canal
TURN COUNT: 6/20
MINIGAMES PLAYED: Camera Shy (Yayoi), Dust ‘til Dawn (Akaoni, Wolfrun, Yayoi), Pizza Me, Mario (Miyuki), Apes of Wrath (Yayoi), Dungeon Duos (Akaoni, Wolfrun) and Thrash ‘n’ Crash (Miyuki, Wolfrun, Yayoi)
PLACEMENT: 1st Yayoi (1 star, 45 coins), 2nd Akaoni (1 star, 26 coins), 3rd Miyuki (58 coins), 4th Wolfrun (49 coins)
ITEMS HELD: Akaoni: Mr Blizzard, Miyuki: Mushroom.
Chapter 3: Grand Canal Turns 6-10
Summary:
With the first Bowser Time on the horizon, our four players get acquainted with the angry Koopa. We also see more minigames and even a Bonus Mic Minigame
Chapter Text
Disclaimer: I don’t own anything.
Turn 6/20 - BOWSER TIME FULLY CHARGED
With a fully charged Bowser Time, the King of the Koopas returned to ruin everyone's day. As the screen shattered, Bowser stood at the start of where the game started.
“Everyone check your watches, it’s Bowser Time!” The Koopa king declared as he started to think. “Let’s see, how can I make your lifes miserable today? I know, I’ll destroy the bridges!”
In his Koopa Clown Car, he destroys all the bridges on the board. Afterwards, he replaces the bridges with his own bridges, with 9 Bowser spaces replacing the blue spaces.
With that, Bowser left, waiting for someone to land on one of his spaces.
The watchers looked at the board on screen, now with deadly Bowser Spaces. Nao said what the cures were all thinking. “This is horrifying, and this was one of the things Bowser could’ve chosen to do? This is a nightmare.”
Akaoni choses to roll the dice to kick off the turn earning himself a 9. He nearly reaches the star, but lands on the blue space right before it, hoping that no one takes it from him.
Wolfrun continues his unlucky streak of bad rolls on his turn, earning a 2. He walks onto the bridge, with a now Bowser motif and lands on the second one in the row. After looking around, a black hole drops him, introducing him fully to Bowser.
“Happy to see me? You’re in Bowser’s world now!” Bowser said as a Multiplayer Bowser Minigame kicked off. “If you can’t beat my minigame, then I’m gonna take half of your coins.” Bowser warned as the minigame roulette started.
Darts of Doom (MP4)
Scaldin’ Cauldron (MP5)
Bowser’s Bogus Bingo (MP10)
The four characters were brought to a new area, an area themed around Bowser; he was being fanned by miniature versions of himself, which were called Koopa Kids. Upon seeing the remaining players along with Wolfrun, he smirked as he and his Koopa Kids were ready to explain the game to the four players.
“Gwa ha ha ha! Welcome!!” Bowser introduced and secretly relished the obvious fear coming from Yayoi. “Well, this time the Bowser game is… Darts of Doom!!”
The two Koopa Kids looked at the players before one of them asked if they wanted to know how to play. Wolfrun, the initiator of the Minigame, said yes so it was explanation time for the kids. ( To keep track of which kid is speaking: Kid 1 , Kid 2 )
“ All right, listen up, weaklings! I’m gonna explain the rules of this game!”
“So no snoozing!”
“Throw three darts at once, and try to get a lot of points!!”
“A LOT of points!”
“But the board will be spinning, so it won’t be easy!!”
“‘Round and ‘round she goes…”
“The three cursors show where the darts will hit, so pay attention!”
“Three Curses?!”
“Watch the cursors’ movement, and throw when you're ready.”
“Hope you have good aim!”
“The sum of the three areas your darts hit is your total score!”
“If you can get any…”
“The player with the least points…”
“Gets a back rub!”
“NO! They get ROASTED!”
“Like chestnuts on an open fire!”
With the instructions completed, and Yayoi’s heart rate skyrocketed, the kids move the dart board into position. Bowser gives one last bit of advice before the minigame begins.
“Oh! One more thing! If you get a bull’s-eye, you’re toast!”
The watchers, meanwhile, are stunned by the instruction given by the Koopa Kids. While Joker is all for the minigames concept, Majorina is internally conflicted as she doesn’t want to see Wolfrun or Akaoni lose. The cures and fairies meanwhile? Akane, Reika and Pop all pray for neither cure to lose this one, Nao is covering her eyes with her hands and Candy fainted, so they were taking this well.
Play Play with Bowser (Mario Party 4)
Start
As the wheel spun, Akaoni walked up with 3 red darts, he watched the cursors before throwing. He got a 100, a 90 and a 10, earning him 200 points.
Wolfrun’s turn was next, as luck was on his side as he got all 3 blue darts in the 100 spot, earning him 300 points.
Miyuki was next. She watched the spinning precariously before throwing. Earning herself a 70, a 100 and a 50, adding up to 220.
Lastly, was a scared to death Yayoi. Her panic was clear as day as she held her 3 yellow darts. She closed her eyes and threw the darts. She opened her eyes to see what she got. Yayoi managed to get a 90 and 2 100’s giving her a 290 overall.
“We have a loser!!” Bowser announced as the view panned to Akaoni standing in front of Bowser, while the other 3 looked at him, while internally sighing in relief.
Finish
“...on an open fire!” Bowser began, alerting Wolfrun, Miyuki and Yayoi as they took off running, “He shoots, he scorches!” Bowser finished as he burnt Akaoni with his fire breath, covering him in soot. The Bad End Kingdom agent turned to the viewers and blinked twice as the minigame came to a close.
The viewers were a mixed bag of emotions at the minigames conclusion, as Joker and especially Majorina showed disappointment at the minigames outcome, with Majorina cringing at Akaoni’s fate, The cures all sighed in relief with Pop awakening Candy from her fainting spell.
Cutting back to Grand Canal, Bowser, with Wolfrun still in his presence, turned his attention to Akaoni. Because Akaoni had an odd number of coins, Bowser took 15 coins from the evil oni, while Wolfrun celebrated because nothing bad happened to him, as Bowser sent him back to the space he was on.
Miyuki, now formally introduced to the horrors of the Bowser space, used her Mushroom orb to make getting to the star easier. Earning a coin and rolling a 18, she travels along to reach the star. As she travels, she gets a Flutter orb, which she keeps secret, to the other players. She reaches the star and purchases it, causing the star to move to the first blue space before the happening space in front of the Blooper. She then finishes her turn on yet another Bowser space and gets another Mushroom orb.
She, like Wolfrun, gets taken to Bowser, who starts another Multiplayer Bowser Minigame with the same potential to lose half coins punishment at stake. The minigame roulette begins anew.
Magmagical Journey! (MP7)
Cage-in Cookin’ (MP5)
Dizzy Rotisserie (MP6)
Rules - Press the buttons as they appear on the cage to escape. Get out of your cage before Bowser cooks you.
Advice - If you make a mistake, you’ll lose precious time. Be careful!
Before the minigame started, Akaoni, Wolfrun and Yayoi glared at Miyuki. No one wanted to be in this situation after what happened when they played ‘Darts of Doom’. Miyuki, meanwhile, understood their anger and tried to get everyone on the same page for the minigame. They all then geared their focus to winning the minigame.
The reactors meanwhile wanted all of them to keep their coins, with both sides wanting everyone on their side to retain the cash.
On screen, the four players were in their cages, with all of them holding Gamecube controllers and having a mirror to see what button that needed to be hit. Bowser sitting in his throne suddenly stood up and prepared to walk and burn the characters in their cages.
Play Bad Bowser’s Castle (Mario Party 5)
Start
At the minigames start, all four players looked at their mirrors hitting the buttons that needed to be hit in the order they appeared as Bowser lurked behind. Miyuki was the first one to hit all the buttons needed as the controller that she held vanished and she dashed to safety. Akaoni and Yayoi finished too, allowing them to escape. Finally, Wolfrun got out of his cage as Bowser was inches away, allowing him to escape.
Finish
As the camera pans over to reveal where they escaped to. Bowser sees that no one is there and grumbles annoyed as the players all sigh in relief. No ones losing any coins for now.
Bowser was none too pleased to find out that everyone beat the minigame when we returned back to the board play. As he left, relief was shown on everyone's face. With only one person left to roll, everyone had only one hope: don’t land on Bowser.
Yayoi was the only one who hadn’t gone yet. She rolled, hoping that she could avoid Bowser. Unfortunately for her and everyone else, she rolled a 6, which meant for the third time on the board, Bowser Time was occurring. Like the last two go rounds, losing meant half of your coins transferred to Bowser.
“This has been the most crazy turn in this game, 3 Bowser Spaces, this is a literal nightmare.” Star declared as the 3rd Bowser roulette commenced.
Pit Boss (MP6)
Bowser’s Clawful Climb (MP10)
Funderwall! (MP7)
Rules - Climb to the top of the fence while dodging the fierce attacks of the Koopa Kids!
Advice - The Koopa Kids use cursors to aim their weapons. Avoid them as you climb!
Before the mini game started in the pregame arena, all four agree, this has not been a very fun turn so far and hope that the upcoming minigame makes the situation better. With this current one, seeing that climbing was going to be a major part, while Miyuki and the villains prepped for the climb, Yayoi wasn’t as excited.
“This is gonna be my fault if anyone lacks coins after this minigame, I think I should avoid the others and focus on the long climb.” Yayoi thinks as everyone prepares for the climb.
When the wait ends, the players start on the wall they have to climb, while Bowser waits at the top menacingly.
Play Bowser’s Revenge (Mario Party 7)
Start
As the climb initiates, the Koopa Kids start going in the background trying to burn the players, who also have to avoid spikes in the climb as well. All four try to avoid each other as much as they possibly can, trying to keep from anything touching them. As the end gets closer, the Koopa Kids start to do more erratic movements, trying to cut off everyone's escape routes.
As the watchers watch the climbing skills, Joker has been trying to turn the minigames that they’ve seen so far, into plans that they can use when they return home. They see the finish in sight, but one last flame hits Yayoi, knocking her off the wall. Meaning that Miyuki, Wolfrun and Akaoni made it to the top unscaved.
Finish
The three that successfully reached the top celebrated, while Bowser was happy that someone had lost his minigame. While the watchers, mostly the cures and fairies, looked upset at the result. Though they knew that the end of turn minigame was upcoming.
Back at the board, Yayoi was forced to give half of her coins to Bowser, leaving her with 22 coins. This confused Akane, but Star had an explanation.
“If a player has an odd number of coins, then the game will round up to compensate for the fact that they don’t have the money.” Akane and the rest of the audience, now having the understanding of the odd number of coins round rule, watched the 1 v 3 minigame roulette.
Track Star (MPDS)
Tackle Takedown (MP9)
Look Away (MP2)
Rules - Look in the same direction as any bottom player to get him or her out. Get all 3 out in 5 turns!
Advice - If you don’t choose a direction, you’ll face forward. Don’t forget that this is another option!
Before the minigame started in the pregame area, a little ditty that matched the one for the minigame, began to play. While in the room, they got set to play the minigame, with Miyuki and Yayoi humming the tune as they waited.
Meanwhile, Star started to bob his head to the track, ready to see this one play out. Candy and Pop decided to join in as everyone was ready to watch the minigame in action.
When the minigame loaded in, all four players were in separate rooms, Akaoni being on the top and Yayoi, Wolfrun and Akaoni in that order were on the bottom. Next to Akaoni on the left and right were lights that indicated how much time they had to move and in the center were 5 black music notes. Denoting how many chances Akaoni had to knock out the team.
Play Look Away song (Mario Party 2)
Start
As the music kicked off for round 1, the players all bobbed their heads to the jingle. When it came time to move, the three all split their view. With Wolfrun looking down, Miyuki looking right and Yayoi looking straight forward. Akaoni looked up, meaning that no one was out yet. As the bottom 3 smiled, Akaoni looked sad as the first black music note fading away.
In round 2, Yayoi looked left, Wolfrun looked right and Miyuki looked up. Akaoni at the top looked right, knocking out Wolfrun. While Akaoni above smiled, Wolfrun looked down sadly as, to everyone’s watching shock, Yayoi and Miyuki glared at the wolf. Both glares held a different meaning: Miyuki’s was more of a disappointed adult at a child, while Yayoi’s was more ‘You had one JOB.’
In Round 3, as Wolfrun stayed stationary as there was an x over his window, Yayoi chose to initially look down, before changing it to up, while Miyuki decided on looking down. Akaoni looked up initially before choosing to look forward. As the smirks returned to those on the bottom, Akaoni looked down sadly. With two rounds left before the minigame was over, he had to pick up the pace to get the Cures out.
Before round 4, the Cures and Fairies were mimicking the players on screen, trying to see if they could survive all five rounds. While no one was out in the first round. Nao and Candy would have been taken out in the second because they had both looked right. In round 3 meanwhile, no one got out so only Pop, Reika and Akane were left standing.
Round 4 had Akaoni look down. While Miyuki looked left and kept herself safe, Yayoi looked up initially before looking down, as she looked down from her screw up, both Miyuki and Wolfrun glared at her, while outside the game, Reika was safe as she looked straight, Pop looked left and Akane looked down. “Dang it!’ Akane said as it came down to Pop and Nao.
In the final round, Akaoni tried to think how he was going to knock out Miyuki so that she wouldn't win. So he tries to mix it up by looking down, then up and finally right. Miyuki meanwhile looked to the left before looking down. With no more rounds left, Miyuki had won the minigame for her team.
Finish
On screen, the team had all smiled while Akaoni frowned at the top. Meanwhile, in the reacting room:
“I did it! I would’ve won if I was playing.” Reika said in exuberance, Pop didn’t have the same excitement. Mainly because he would’ve lost it because he looked in the same direction as Akaoni.
Miyuki now has 1 star and 48 coins, Akaoni was stuck at 14 coins, but had a star, Yayoi had 32 coins, and a star, and finally Wolfrun had 59 coins.
Turn 7/20 - Bowser Time Charge 20%
Turn 7 began with Akaoni rolling a 9. After collecting a Sluggish Shroom Orb, he crosses the bridge and then goes up on the junction landing on the happening space. A Shy Guy walks out and has him do an event. Now standing on a platform, he is informed that he has to run around the area collecting as many coins as he can while avoiding the spinies thrown in. He manages to collect 19 of the 20 coins, bringing his total up to 33, taking second from Yayoi.
Wolfrun is next, seeing that he can earn a star, rolls his die and gets a 5. While he’s on the path for the star, he lands on a red space, causing his coin count to drop to 56. “My coin count may have dropped, but I’m going to get this star next turn!” Wolfrun thinks as play turns to the Smile Cures leader.
Miyuki prepares to roll next, choosing not to use her Mushroom Orb, she rolls normally and gets a 1. Unfortunately, this means that she must make another visit to the Koopa King. This time, when she arrives, Bowser chooses to have her play a Single-Player Bowser Minigame, meaning that Yayoi, Akaoni and Wolfrun get to watch the minigame from a safe distance. Bowser commands her to roll to see how much will be lost if she loses, Miyuki rolls and 15 coins are revealed to be what's at stake.
Slot-O-Whirl! (MP7)
Tunnel of Lava! (MP7)
Treasure Dome! (MP7)
Rules - One chest holds a key to the next chest, which holds a key to the next one, and so on. Open every chest to win!
Advice - Don’t agonize over which chest to choose next. Pick one and go!
As Miyuki took in the information, she began to imagine what order she should open the chests. However, upon hearing the advice for the game, she decided to hope that luck was on her side.
In the watching room for the non players, Akaoni and Wolfrun both began hoping that she would lose for different reasons. Yayoi, while hoping that Miyuki would prevail, asked “So why do you guys think that Miyuki is going to lose?”
Wolfrun’s reply was “I don’t want to see her win, because she leads you and the other 3 against us. So if she loses, that would make me happy.” while Akaoni’s was “It's always a great day when one of you fails.” As Yayoi understood their reasoning, as evil as it was, the three in the not playing room and the watchers in the main room turned their attention to the screen.
Bowser was standing in a volcanic area and had just locked the way out for Miyuki as the pink cure entered the playing field. Miyuki, now knowing that there was no going back with the way behind blocked off, saw 5 chests appear from thunder and a key, which she quickly picked up, she knew that she didn’t have much time to think as the minigame commenced.
Play Face-Off (Mario Party 7)
Start
Miyuki checked the top-middle chest first, which shook but didn’t open, so she tried her luck with the top-left chest and it opened, giving her the next key. As the seconds winded down, she quickly got the next two keys sequentially after opening the bottom-right and top-middle chests respectively leaving her with the top-right and bottom-left chests.
With 13 seconds left on the timer, she first tried to open the bottom-left chest, which top didn’t budge, so she quickly opened the top-right chest with 9 seconds left. As the seconds ticked down, she dashed to the final chest, inserted the key and got it open with 4 seconds left to spare, giving her the key to escape in the process.
Finish
As the surface she was on accelerated to the end, Miyuki dashed to open the door to the exit. Bowser jumped down, but upon seeing the cone-shaped pigtail girl behind him, he grumbled, but not before hearing Miyuki say:
“Sorry Bowser, but this girl’s gotta go make the world happy!”
Before exiting.
While the cures in both watch rooms were happy for Miyuki’s success, the villains weren’t so pleased, but they are bad guys, what are you gonna do?
Bowser didn’t share Miyuki’s cheer as board play resumed, as he vowed he would come back, he said this to Miyuki:
“I’ll be watching you very closely, you won one of my minigames, let's see if you can win this whole game.”
With Miyuki returning to her spot on the board, Yayoi rolled herself an 8. As she went on the path to the star, she acquired a spiny orb, the first trap orb in this game, purchased her second star, angering Wolfrun as the star moved to the space in between the red space and free orb spot, allowing her to shoot back to first as she landed on another blue space.
The reactors had expected a 2v2 or 1v3 minigame next, with Akaoni’s indicator being the determinator, but instead all of the indicators went blue as a Battle Minigame began. The 4 players were moved into a separate room before the Battle started. All four were told to give up 20 coins, meaning that 80 coins were to be at stake in the minigame. However, because Yayoi was short on funds, 75 coins were at stake instead.
Miyuki and Akaoni were confident as they waited for the minigame wheel to spin, while Wolfrun was smug and Yayoi nervous and excited at the same time. However, that didn’t happen.
“That’s odd,” they all thought, “why hasn’t the minigame wheel appeared yet?”
They got their answer when three minigame names and a picture of that game appeared. On the left was Day at the Races from Mario Party 2, in the middle was Cut from the Team from Mario Party 8, and lastly on the right was Strawberry Shortfuse from Mario Party 6. In their right hand was a cursor with their picture on it. The implications was that they got to pick the minigame for the round.
Miyuki picked first, choosing to put her cursor on Strawberry Shortfuse, mainly because she was ready to eat. Wolfrun placed his cursor on Cut from the Team and Akaoni placed his on Day at the Races. Yayoi was the tie breaker as her choice picked the minigame.
After thinking over what the minigames could possibly be about, she made her decision. She took her cursor and placed it on Cut from the Team, choosing the minigame that would be played.
From an outside perspective, the watchers saw the three minigame titles and their picture, along with the cursors picking the minigame. When the watchers saw the minigame chosen, Star’s expression seemed nervous.
“Star, why do you look so nervous?” Reika asked as everyone looked at him. “Before I explain why I’m so nervous, look at the rules and advice and tell me what it says.” Star replied as the minigame explanation screen appeared.
“ Rules ,” Nao started as she read the minigames rules, “ Take turns snipping wires. Some are dead wires, but others trigger a catapult that sends you flying. ”
As Nao read the rules, her voice stated to get more worried as she went on, while Akane and Reika held fearful expressions and Candy looked like she was about to faint again, Pop, meanwhile was stoic on the outside but panicked internally and it only got worse when Joker read the Advice.
“ Advice - It’s all luck here! Cross your fingers. ” Joker said as Majorina had the same nervous expressions as the cures and fairies.
“The reason for my nervousness is that pure luck games like this exist, there is no planning, no scheming and no theories. All you can do is hope that Lady Luck smiles upon you and pray.” Star explained as, except for Joker, everyone hoped that luck was on their side.
In the in-game world, all four stared at the rules and then each other, knowing that someone would win and the other 3 had crash mats waiting for them. Miyuki, who in the past was screwed by luck in a field trip and started praying to whatever deity could hear her internally. Yayoi crossed her fingers and even Wolfrun and Akaoni were not as confident anymore.
When it came time for the mini game to start, the four were brought to an extremely high structure in the middle of nowhere. Standing in this order: Akaoni, Yayoi, Wolfrun, Miyuki, they knew that with 10 wires and 4 of them, 3 of them were going to trigger the catapult below. No matter what, someone was walking out richer and the other 3 poorer.
The watchers watched the screen precariously. Sure, some of the members on screen could fly, but the height wasn’t something that could be dealt with. All of them had one wish: “Please all be okay by the end of this.”
Play It’s on Now (Mario Party 8)
Start
Akaoni was the first to run on to the catapult, holding a pair of red scissors, he cut the 4th wire in the set. Before ducking down, not knowing if he chose the wrong one. When nothing happened, he got off and ran to the back of the line as the hidden otaku of the cures took his place.
Yayoi, holding a pair of yellow scissors, had a more scared expression. She made her decision and cut the 7th wire and ducked down while saying: “Please don’t fling me.” over and over under her breath. When nothing happened, she went to the back as Wolfrun took her place.
Holding a pair of blue scissors, Wolfrun confidently cut the 10th wire, and ducked down. Like Akaoni and Yayoi before him, he went to the back of the line and Miyuki was now standing on the mechanism.
Now holding a green pair of scissors, and ignoring Wolfrun and Akaoni’s heckling, Miyuki cut the 5th wire and ducked down. Luck was on her side as nothing happened and play moved to the start of the order once again.
In Akaoni’s second turn, he looked at the wires available and finally decided to cut the 1st wire. This proved to be a mistake because, when he ducked down, the catapult activated sending him to the right with a scream. This spooked Yayoi, who was next in line, as the catapult reset to normal as she got on.
Yayoi overlooked the remaining wires and then finally chose to cut the 9th wire. As she ducked down and started saying her mantra from her last turn, the catapult activated again, this time sending her off to the left. As she was launched with a scream, it was down to Wolfrun and Miyuki.
Wolfrun looked at the remaining wires, before finally choosing the 2nd wire. Unlike the last two, nothing happened when he cut the wire meaning that Miyuki was now on the hot seat.
Miyuki looked at the remaining 3 wires before choosing to cut the 3rd wire. Wolfrun hoped that Miyuki picked wrong and that he won the minigame, but he was stunned when Miyuki got off the launcher putting Wolfrun in a 50/50 situation.
Wolfrun considered both the 6th and the 8th wire, as the reactors knew that one of the wires was going to launch the anthro wolf and the other would mean that Wolfrun wins. The watchers watched with bated breath as Wolfrun cut the 6th wire, as Miyuki on screen had a feeling that it was the wrong wire. So when nothing happened and Woflrun got off the platform, Joker and Majorina celebrated Wolfrun’s achievement as the cures and fairies knew that Miyuki placed second.
Miyuki, now knowing that she wasn’t going to win, sadly cut the 8th wire, confirming her fate as she was launched in the same direction as Akaoni.
Finish
As Wolfrun did his claw strikes before smirking, the 75 coins were to be split like this: 52 of the coins went to Wolfrun, giving him 88 coins, 22 went to Miyuki and brought her coin total to 50, leaving Akaoni and Yayoi at 13 and 1, because she gets the pity coin.
Turn 8/20 - Bowser Time Charge 40%
With the result of the battle minigame not going his way, Akaoni decides to use his Mr. Blizzard orb that he got on turn 1, throwing it on a nearby red space. Afterwards, he rolled the dice getting an 8 and landing on the gondola happening space, he rejected the offer to cross on the gondola once again.
Wolfrun was next in the order. He received a 7 from his dice roll and he continued his path, collecting a Flutter in the process, and landed on the happening in front of the juggling Blooper.
A Shy Guy informs him on what is about to happen, the Blooper will shuffle around 4 chests: one will have a free star, one will give 5 coins, one has nothing and finally one has a dark star which will take away a star.
As the blooper tosses the chests around, everyone agrees that the fact that you can get stars in events, is not fair to anyone else, but it does shake up the gameplay. When the shuffling ends, Wolfrun looks at the 4 chests in front of him, having paid as close attention as he possibly could to the star chest. He picks the third one and it's the right one, earning him his first star. As Wolfrun celebrates, he plans to use his Flutter Orb to get the next star.
Miyuki, trying to get out of Bowser’s mitts, uses her Mushroom orb, earning a 7 after getting a 5 and a 2. While she walks to the junction, and goes straight ahead on the junction. She goes into the shop and transfers 20 coins for a Super Shroom Orb, finishing her turn on a blue space.
Lastly was Yayoi, who decided to roll her dice, to get a 9, eventually landing on a blue space, giving her 4 coins. “If only I didn’t lose that battle minigame.” she sadly thinks, as Wolfrun and Akaoni’s player indicators go blue.
Dinger Derby (MP5)
Slot-Car Derby (MP2)
Shake it Up (MP8)
Xylophone Home (MPIT)
Rules - Tap the keys in time with the musical notes.
With such a bare bones information screen, the watchers are initially not impressed, until they realize that it’s a music minigame. Majorina and Joker both look confused at the instrument on screen, neither having much knowledge on the xylophone. The cures know what the on screen instrument is, but wonder how well their teammates will perform.
In the game, Miyuki had a happy look on her face, which Yayoi noticed.
“Miyuki, do you have experience with a xylophone?” Yayoi asked as Miyuki shook her head up and down. “I have some experience with the instrument, let's see who can win this one.”
Wolfrun shared the confused look that Majorina and Joker had, while Akaoni seemed stoic, just ready to win.
When the minigame was ready, the four players were placed in front of a xylophone, with a star, fire flower, and mushroom on the keys. Colored and ordered by turn order of course, so Akaoni red, Wolfrun blue, Miyuki green and Yayoi yellow. In front of them was a music sheet as the first few notes of the song performed, bounced to their keys, with Miyuki, and eventually everyone else, hitting the notes as they landed on the keys, initiating a familiar tune.
Play Super Mario Bros. overworld (Remix) (Mario Party Island Tour)
Start
As the notes for the song bounced to the keys, the players hit the notes, trying to keep the beat of the song. Miyuki was the most on tempo, with Yayoi being close behind. Wolfrun and Akaoni lagged behind, but were close to each other in points. Miyuki even hummed along to the tune while playing the song.
As the song came to an end, the points were revealed. Akaoni scored 52 points, Wolfrun got 56, Yayoi got 61 and finally Miyuki won with 64.
Finish
At the conclusion of the minigame, the screen cuts to a blue location with the minigames name in yellow text. As Miyuki jumped up and clapped with a smile, as 10 coins rained on the girl. Meanwhile, Yayoi gave a single peace sign, Wolfrun did the same animation as Pizza Me, Mario, and finally Akaoni sat down, covering his eyes with his club as he looked sad. 3 coins rained on Yayoi and 2 rained on Wolfrun.
Turn 9/20 - Bowser Time Charge 60%
With this turn’s start, the bridges have reverted back to normal.
Akaoni's turn began with him rolling a 7. He went up and landed on a blue space, giving himself 3 coins and a Tweester orb.
Wolfrun was next and he used his Flutter orb. A wiggler appeared and asked him if he wanted the star. He obviously said that he did and the wiggler evolved into a flutter and transported him to the location of the star. He bought the star and its location moved to the blue space on the top most boat. He then rolled a 9 on his dice and after collecting a mushroom orb, he went up on the path landing on the blue space two spots away from the star.
Miyuki was next as the pig-tailed girl rolled a 7 going up and landing on a red space.
Yayoi was last to go, rolling a 7 on her dice and eventually landed on the third blue space after being forced to pass the star because of her inadequate funds. Thus making the next minigame a 1v3 with Miyuki as the 1.
Tug of War (MP1)
Pix Fix (MP9)
Snow Way Out (MP8)
Rules - Return the picture panels to their correct positions! The first side to complete their image wins!
With these being the same teams as Dust ‘til Dawn, both sides, mostly the team, strategies were different heading into the minigame. The team agreed, have Yayoi do the left four panels, Wolfrun do the middle four and Akaoni the left four for the puzzle. Yayoi, meanwhile, went with a plan to finish each of the panels in the fastest she could do.
Nao, meanwhile, was still on the item which means free star if you have enough money, but knowing that the series has a lot of items, don’t question it until it’s over. Everyone else wondered which photo would appear.
On screen, was an outdoor photo, the two sides running on mushrooms. Miyuki was on the left and the team was on the right, with Akaoni in mid jump. The panels that make up the pictures suddenly rotated either 90, 180 or 270 degrees. As both sides know that they had to fix it, they prepare to do some fixing.
Play Think About It (Mario Party 9)
Start
While in the game, their whole body was present as they fixed the panels, to the watchers, they saw a hand that resembled the hand of that person. Both sides worked to perfect the photo, with any completed panels illuminating, while non completed panels stayed dark. Yayoi and Wolfrun managed to quickly finish their respective parts of the portrait, meaning that it all came down to Akaoni.
Miyuki and Akaoni battled to fix the last panels, with Miyuki having 3 left and Akaoni having 2 left. Miyuki completed 2 of her panels in quick succession as Akaoni corrected another panel. In the battle to complete the final panel, it was close but one player managed to fix their pic first.
Finish
Miyuki could only look in shock as Akaoni managed to successfully complete the teams pic. All 12 panels gleamed a shiny light as the team looked in awe at the finished pic. Like Pizza Me, Mario before it, the results screen had all 4 players standing by team placement.
Miyuki sat down with a groan before nervously twiddling her thumbs. As for the victorious trio, Yayoi striked twin peace signs, Akaoni gave a thumbs up in his left hand and spun his club in his right and finally, Wolfrun struck a pose with 3 claw swings and confidently doing an arm cross, as 10 coins each rained on the 3 players.
Turn 10/20 - Bowser Time Charge 80%
Halfway to the end now, Akaoni rolls a 5 to start the halfway party. He went around the Blooper and landed on the blue space next to the Blooper to the left.
Wolfrun was next, rolling a 5 and purchasing his 3rd star of the game and landing on the first blue space on the bridge as the star relocated to the end of the drawbridge.
Miyuki was next getting a 6 on her dice roll, getting a Koopa Kid orb. Koopa Kid showed up, took the orb and placed it on the blue space behind the both of them. She finished her turn on a red space.
Yayoi finished the turn and rolled a 4 landing on a koopa kid space. As the kid floats down, he gives her a cursed mushroom and then leaves. Looking ahead, she wanted to know what the DK space did. As her turn indicator was red.
King of the Thrill (MP8)
Dungeon Dash (MP2)
Bump, Set, Spike (MP10)
Rules - Pummel your foe off the crumbling platform! If rival fighters win the first round, they’ll face off at the top!
Advice - Time your punches and kicks to blast your foe backwards onto a crumbling part of the platform.
Almost immediately, everyone noticed Star’s giddiness for the minigame.
“I LOVE THIS ONE SO MUCH! I COULD WRITE 200 BOOKS ON HOW MUCH I LIKE IT!” Star exclaimed before he sadly exhaled and said “I just wish I could’ve seen with one cure and bad ender on each side.”
As everyone imagines how that would go, in the game, both cures look at the rules and then at their opponents, wondering if they are allowed to transform. They decide to do so and transform into Cure Happy and Cure Peace, to put them on an even playing field as their opponents.
Star then remembered something, “All cures that play minigames like this are allowed to use cure abilities for minigames like this. Just to make it a fair fight” While the villains weren’t happy, the cures and fairies were happy.
On screen, the cures and villains climbed ladders colored by team. Cures Happy and Peace climbed the red ones, while Akaoni and Wolfrun climbed the blue ones. The matches were revealed at this point: Cure Peace vs Wolfrun and Cure Happy vs Akaoni. Both sides made combative poses as the minigame began.
Play Proceed Without Fear (Mario Party 8)
Start
Both battles had the villain and cure battle each other, bantering back and forth as they did. While they fought, like the minigame exposited, parts of the ground began to crumble, Wolfrun seeing the crumbling flooring, started to distract Peace by jumping around her, Peace tried to land a jumping kick to knock Wolfrun of the platform, but at the last second, Wolfrun moved and as Peace fell because of her momentum, Wolfrun climbed up the green ladder and waited to see who would be on the other side.
Meanwhile, Happy and Akaoni’s battle had a bunch of punches and kicks as neither side was gonna give an edge to their adversary. After Happy landed a kick that dazed the oni, she sealed it with another kick to knock him off the platform. Cure Happy climbed up the ladder and saw that Wolfrun was on the other side, waiting for her. As the first two members of each group that was shown on screen made competitive poses, as the final round began.
As the watchers rooted for their respective members, the fight was on, as it was a back and forth affair with pieces of the floor dropping. Cure Happy looked for an opening to land an attack, but it seemed that whatever she threw was countered. However, Wolfrun tried for a kick that Happy managed to dodge and managed to punch him off of what was left of the environment.
As a Fly Guy floated up and placed Cure Peace, now back to Yayoi, and Cure Happy became Miyuki again, the result was confirmed.
Finish
As the two celebrated their victory, in the background two Fly Guy’s carried off Wolfrun and Akaoni, neither looking pleased at the outcome.
“This makes up for Dungeon Duos -kuru!” Candy excitedly proclaimed as the watchers awaited for what would happen at the next Bowser Time event.
GAME: Mario Party 7
BOARD: Grand Canal
TURN NUMBER: 11/20
MINIGAMES PLAYED: Darts of Doom (Miyuki, Wolfrun, Yayoi), Cage-in Cookin’ (All), Funderwall! (Akaoni, Miyuki, Wolfrun), Look Away (Miyuki, Wolfrun, Yayoi), Treasure Dome! (Miyuki), Cut from the Team (Wolfrun), Xylophone Home (Miyuki), Pix Fix (Akaoni, Wolfrun, Yayoi), King of the Thrill (Miyuki, Yayoi)
PLACEMENT: 1st Wolfrun (3 stars, 60 coins), 2nd Miyuki (2 stars, 47 coins), 3rd Yayoi (2 stars, 27 coins), 4th (1 star, 29 coins)
ITEMS HELD: Akaoni: Sluggish ‘Shroom and Tweester, Wolfrun: Mushroom, Miyuki: Flutter, Mushroom, Super Shroom, Yayoi: Spiny and Sluggish Shroom, Cursed Shroom
Chapter 4: Grand Canal Turns 11-15
Summary:
With the Last 5 Turns Approaching, a new Bowser Time event and more events to inflate the economy: these next few turns are about change a lot.
Chapter Text
Akane: Hello everyone, Akane here.
Now it’s Mario Party: Pretty Cure Edition,
Then it’s more Mario Party: Pretty Cure Edition.
This is Cartoon Network!
(Disclaimer: I own nothing, but the idea and I might want to use this reference from 2004-2006 CN to indicate what story is next. Tell me what you think in a review or PM.)
Turn 11/20 - BOWSER TIME FULLY CHARGED!
With Bowser Time fully charged once again, everyone watched to see what Bowser would do this time.
“It’s time for a group picture! Everyone to me!” Bowser announced as the four players were brought to his location at the start of the board. After shaking off the dizzy spell, they see that picture that they have to take part in: two people operating a gondola, one in the front and one in the back, with a couple in the middle, observing the sites.
“I call the back one!” Yayoi declares as she takes that position.
“Then I’ll take the front one!” Akaoni announces as he runs to the other gondola driving position, leaving Miyuki and Wolfrun as the ‘lovely’ couple. Naturally, none of the watchers were gonna make fun of them, right?
Everyone makes fun of them: as everyone laughs, wishes they had a camera or both. Even Candy can’t help but make fun as she quotes a famous kiddy-line.
“Wolfrun and Miyuki sitting in a tree, K-I-S-S-I-N-G -kuru!” Candy says as the duo on screen is forced to take their spots as they just know, no one's gonna let them hear the end of it.
“Say CHUMPS!!” Bowser says as he takes the photo. It comes out beautifully as he comments on his photography skills, and Star takes the photo in his mind.
However, this is still Bowser, so after the photo, he asks for 10 coins from each player, while Yayoi hands over the money immediately and Miyuki and Wolfrun do it begrudgingly, Akaoni refuses but changes his tune when Bowser threatens to burn him again, and then the King of the Koopas leaves without showing the photo to anyone, well except for the watchers.
“We just got robbed, didn’t we?” Miyuki asks as the other 3 shake in the affirmative. With Bowser’s photography trick, Wolfrun now has 50 coins, Miyuki has 37, Yayoi has 17 and Akaoni has 19.
With players pockets pilfered, play returned to the board. Though Majorina did have something to say about the event.
“That wasn’t the worst thing to happen and besides, if it were me magic would’ve definitely been involved.” And no one could dispute that.
Akaoni, deciding not to use his orbs, rolls normally, wondering what the happening could do for him, unfortunately, if he wanted that space it would have to be on the next turn as he rolled a 1 and landed on a red space, bringing his coin total to 16 coins.
After letting out a long, painful sigh, he only had 2 words to say: “Dang it.” as he was forced to watch what everyone else would do.
Wolfrun was next, after also choosing not to use his orbs, he rolled and earned an 8. As he went around the spaces, he passed Yayoi and landed on a blue space. Bumping his coin total up to 53.
Miyuki’s turn was next, but the girl knew that none of her mushroom orbs would get her the star, so she decided to use the Flutter orb to speed up the process. Shocking Yayoi, because not once did she say that she had that item in between periods. The flutter flies her to the star and she buys it, bringing her star total up to 3 and dropping her coin total to 17. The pigtailed girl then rolls a 4 and choses to go down on the junction, landing on a blue space.
A cerulean blue space, to be exact, as a Piranha plant shoots up and takes away 9 coins from the girl. The coins are then given to Wolfrun to bring his total up to 62 coins. The star, meanwhile, moves to the spot in between the red and blue space on the opening junction.
Yayoi is next and she decides to use her sluggish shroom orb, to see what the DK space does, rolling a 1, she lands on the space below. As she looks around, a tree sends her back to start.
While there she meets Donkey Kong, allowing Star to give another explanation.
“The space Yayoi just landed on was the DK space, basically he is a reverse Bowser in every way shape or form.” Star says as Reika sums it up.
“So what you're saying is that you want to land there cause DK will give you stuff?” she asks as Star responds in the affirmative. This annoyed Majorina and Joker. The latter especially.
Anyway, on screen Donkey Kong proposes a Multiplayer DK Minigame, as a roulette appears on screen, this roulette shows how many bananas will be transferred for coins. It lands on a 2x multiplier so a lot of coins are to be had. With that the minigame roulette begins.
Mass A-peel (MP5)
Pier Factor (MP6)
Bananas Faster (MP7)
Rules - Choose one of five barrels. The barrels will collect bananas as they move down the pier.
Advice - If barrels hit each other, they will change direction.
As the players load in, Yayoi explains that this is something good for all of them: as any bananas collected in the game will be converted into 2 coins.
“Looks like this one is another luck based minigame, thankfully no one will be launched this time.” Yayoi, in game, and Akane, watching, say as they await the beginning.
When the minigame begins, singular bananas and banana bunches are strewn around the pier, with DK jumping up to the 4 players and 5 colored barrels in front of them. The colors being red, blue, green, yellow and pink.
Play Gaming with DK (Mario Party 6)
Start
Since they didn’t have the best look at the area and since the barrels are first come, first serve. The minigame begins with all of them picking a barrel that fits them. Miyuki choses pink, Wolfrun blue, Yayoi yellow and Akaoni red. When the players jump into their barrel, their face is plastered on the barrel and they roll with RNG choosing the paths.
As the barrels roll, some of the barrels touch each other causing them to go the other direction, Miyuki’s gets a bunch of bananas as the barrels roll on, colliding as they go. As the barrels roll to the end, the players burst out of their barrels.
Yayoi jumps out first, looking dazed as she does, as she says “That was so weird, but at least I got some of my coins back.”
The others are similarly dazed, with Miyuki’s face briefly turning green, but she manages to shake off the icky feeling.
Finish
Each player manages to collect some bananas. Miyuki gets 7 bananas, converting to 14 coins and bringing her total to 21 coins, Akaoni gets 4, converting to 8 coins and 24 overall, Wolfrun manages to get 5 bananas, converting to 10 coins and 72 coins and lastly, Yayoi got 8 bananas, turning in to 16 coins and changing her total to 33.
As they celebrate on the pier, while DK poses, Majorina chuckles as she has an idea she could use.
“When we get home, I’m gonna have fun turning the cures into barrels.” she thinks, as Yayoi, after thanking the red tie wearing gorilla, was returned to her spot on the board.
Everyone prepared for the minigame roulette, but noticed that while Wolfrun and Yayoi’s indicators were blue and Akaoni’s was red, Miyuki’s was pink. Then the indicator cycled between red and blue, before sticking with red. Meaning the next minigame was a 2v2.
Both sides realized that each team had one cure and one villain, so they had no clue who to root for in the next minigame.
Double Vision (MPDS)
The Great Deflate (MP4)
Mole-it! (MP6)
Rules - You and your partner share tracing duties as you re-create an image. Trace only lines that match your color. You’ll earn points for good tracing.
Advice - You can trace more accurately to get more points by going slowly. But if you go too slowly, you may not finish in time, and your score will be lower.
Before the minigame, everyone in the game paid attention to the fact it was a 2v2 minigame. However, they were expecting the same teams as in Dungeon Duos and King of the Thrill. So when they noticed that they were paired with a rival side member, no one knew how to react.
Yayoi was the first to realize the teams when she turned around and saw Wolfrun. As both the otaku and wolf realized what this meant, neither side was pleased.
“Of course, we get a minigame where me and Miyuki would dominate and the game splits us up, of course that would happen.” Yayoi said as Wolfrun replied “You think that I wanted this to happen? I know we have a truce with 1v3’s but, I’m not working with a cure!”
Yayoi, realizing that Wolfrun would be willing to give up, decided to change tactics.
“Okay, I guess that means that you're fine with losing to Cure Happy or Akaoni. I have a feeling that you’d rather not have that happen, right?” Yayoi said as Wolfrun turned to the girl with shock.
As he began to start stammering, he realized that as much as he didn’t want to work with a cure, losing to a cure was even worse. So with no other options, he groaned and said “Fine, I’ll work with you.”
Meanwhile, things weren’t as cordial between Miyuki and Akaoni. As Miyuki glared at the oni and the oni glared back, they just decided to let the minigame speak for itself.
With the preparations ready, both sides were in front of an image, both sides saw an illustration of a Boo, surrounded by a blue color, while above their image was the same picture on the other side in a red background.
Wolfrun and Yayoi held a pen, both with the ink of the players turn order. Wolfrun’s ink was blue and Yayoi’s was yellow, they assumed that Miyuki had a green pen and Akaoni had a red one.
They saw in their image that the Boo’s body and eyes and teeth were a faded blue, while the mouth and eyebrows and arms were a faded yellow. Miyuki and Akaoni had the elements where it was faded blue green and faded yellow red.
Play Play Nicely, Everyone (Mario Party DS)
Start
With the start of the minigame, both sides began to trace the ghastly Mario enemy as best they could. Miyuki started to trace the body while Wolfrun did the same on his side, while to the watchers, the heads of the players were in boxes with the color of the pen and box being the same as the turn order.
“Lucky I can draw well, mainly because I’m an artist.” Yayoi said as she completed the eyebrows and moved on to the arms. “Yes, because it makes the tracing easier.” Wolfrun responded as he completed the body and moved on to the teeth.
On the other side, while Miyuki had just finished tracing the body and she moved on to the eyes, Akaoni had finished the arms and started work on the eyebrows. While neither said anything, there was no need because time was running short.
Both sides managed to complete tracking the Boo, as the 20 seconds reached their conclusion and their pens faded away.
Finish
Miyuki and Wolfrun were checked first for both sides, Miyuki received an 83, and her emblem was showcased, being a smiley face on a pink background, while Wolfrun achieved an 82. Then it was time to check Akaoni and Yayoi. While Yayoi scored a 99, Akaoni got a 70. Yayoi’s emblem was also revealed, a peace sign with a lightning bolt in the middle on a yellow background.
The game finished by calculating what their combined total for both teams was, While Miyuki and Akaoni scored a 153, Yayoi and Wolfrun scored a 181, meaning that the wolf and otaku had won the game.
Wolfrun and Yayoi celebrated and went for a high five, but pulled away when they realized what they were doing, while Akaoni and Miyuki looked dejected. 10 coins were added to their pockets.
Turn 12/20 - Bowser Time Charge 20%
Akaoni began the next turn by rolling a 7 on his next roll, he landed on the green space on the boat in his path, which had a weird design on it: looking like some kind of device. Suddenly, a mushroom sprouted from under his feet, as Toadsworth appeared.
“Hello ol’ chap. You're about to play a Bonus Mic minigame. If you win, you’ll get double the amount of coins you wager!” How many coins will you wager?” Toadsworth exposited and then asked, as the oni considered his options.
“I’m gonna put all of the coins I have on the line, you old Toad!” Akaoni decided as he put it all on the line. With that, while Miyuki, Wolfrun and Yayoi went into the secret watch room, Akaoni was teleported to a different room, with a microphone in front of him, Toadsworth on the left and a array of 5 fruits, from left to right there was a banana bunch, an orange, a strawberry, purple grapes and an apple, were in the back.
Play Without a Care (Mario Party 7)
Start
Toadsworth unveiled 4 cards, each one had a different fruit. Card 1 had an apple, the second one had a strawberry, as did the third one and the last one had an orange. Akaoni was given a few seconds to memorize the cards before they were flipped over, Toadsworth then began to ask him what fruit was on what card.
Toadsworth first asked what was on the 4th card. “Orange!” was Akaoni’s response as the card flipped over and revealed that he was right. Toadsworth then asked for cards 1 and 3 subsequent rounds, which had responses of “Apple!” and “Strawberry!”. With both answers being correct, it all came down to what was on the final card.
Akaoni knew he was down to one last card and this would determine if he would come away with 48 coins or a goose egg in his coin count. Toadsworth asked what was on the 2nd card, Akaoni went through his memory banks one last time, and responded “Strawberry!”
The card flipped over to reveal a strawberry, meaning that he had won and had successfully doubled his coin count.
Finish
Now with 48 coins in his pocket, he knew that he could buy 2 stars if he was allowed two, as his on screen turn indicator turned green.
Wolfrun was next to roll and after debating his options, he decided to roll normally, earning himself a 10. As he went along the spaces, and collected another Mushroom orb, he went up and landed on a blue space that was next to the star, bumping his coin total to 85 coins.
Miyuki was next and she decided to use her Super Shroom orb, rolling a 2, an 8, and a 5 adding up to 15. As she travels around the board, she purchases the star after going up on the junction. With the star moving to the blue space between the DK and ? spaces, she finishes her turn by landing on the first blue space in the levitating platforms, taking her coin total to 4 coins, but 4 stars was what made up for it, along with another mushroom orb.
Yayoi was last to go. Deciding not to use her spiny, because the sluggish shroom countered the effects of the cursed shroom, she roll her dice and got a 2, landing on a blue space and bringing her coin count up to 46 coins.
Akaoni’s indicator turned blue, so a four player minigame was next to be played.
Hotel Goomba (MP5)
Ghost in the Hall (MP7)
Mario Matrix (MP8)
Hexagon Heat (MP2)
Rules - Use your cursor to touch as many lit-up panels as you can in 20 seconds.
Advice - Lit-up panels appear in a steady stream. Touch ‘em as quickly as you can!
As the instruction screen for this minigame appeared, Star remembered something with some of 8’s minigames.
“I can’t believe I forgot to mention this,” Star stated,”some of the minigames in this game in particular have unique victory and lose animations. For this one, the losers of this one get stuck in a computer, while the winner(s) are free to leave.”
“What do you mean ‘stuck in a computer’-kuru?” Candy asked as Star motioned to just watch the screen.
As with the players in the preloading room, they had no clue what the shape of the panels were or how many they were, they just tried to be prepared as best they could. When the minigame loaded in, they saw four pods that were ordered and colored by turn order. They entered the pods and were brought into a nearby computer screen, being turned into data as they were.
As they floated in the green, cybernetic void, they saw a giant hexagon, made out of 35 smaller hexagons, these were to be their panels. As they held out their right hand to make their cursor, they knew this would be a different experience all together.
Play Feelin’ Cyber (Mario Party 8)
Start
As soon as the minigame began, the panels in front of them started to periodically illuminate, creating a frantic sense of action as the cursors jumped around to touch as many as they could. When 5 seconds passed, Wolfrun had the lead with 7 panels touched, Yayoi had 2nd with 6, and Miyuki and Akaoni both had 5.
“It’s only been 10 seconds and Wolfrun and Yayoi have reached the double digit mark. How in the world are they doing this?” Miyuki thought as she touched her 9th panel, Yayoi was at 15 and Wolfrun was at 11 as Akaoni was on 7 panels.
After another 5 seconds passed, Yayoi had 24 panels, Miyuki had surprisingly leaped to second by touching 20 panels, but Wolfrun was right behind her at 19 panels and Akaoni brought up the rear at 16 panels.
As the last 5 seconds ticked off the clock, the race for first between Miyuki, Yayoi and Wolfrun was intense as all three were neck and neck. Yayoi started to slow in touching panels so, the wolf and the fairy tale lover had enough time to make up some ground in the race. They each had 28 points as the clock hit 1 as they all went for the same final panel, one touched it and it counted as the minigame concluded,
Finish
The hexagon panels all faded away as the players turned to the audience, no player nor viewer knew who had won that one. Suddenly, the green pod started to glow as a certain cure was pulled out of the computer. As they stepped out and celebrated, Miyuki started to feel extremely happy because she came away with the final panel. As she collected her 10 coins, she ran off screen and the camera panned to the three losers: Akaoni, Wolfrun and Yayoi.
“Oh, that’s what you meant by stuck in a computer-kuru.” Candy said as the 3 in the computer floated in the machine, with Yayoi and Wolfrun getting their 3 coins secretly. “That has to suck for Yayoi.” Nao said, considering that she had a lead going into the last 5 seconds and she blew it. Luckily the humiliation didn’t last long as board play returned.
Turn 13/20 - Bowser Time Charge 40%
Akaoni started his next turn by rolling a 9 on the dice block, he went from space to space, before landing on a blue space and bumping the count on his coins up to 51.
Wolfrun was next, already annoyed that Miyuki took the star that should have been his, rolled a 4 on his dice block. Landing on the first blue space on the left bridge, as he planned to use his mushroom next turn.
Miyuki was next, rolling the dice gave her an 8. As she collected a tweester orb, she landed on the happening that Wolfrun landed on in the last chapter. As she took in the instructions and knowing she could get her 5th star tried her best to pay attention to the tossing of the chests. Unfortunately, the speed got too quick near the end and she lost track of which one had the star.
“I don’t know which one has it, I REALLY DON'T! Maybe it’s in the second chest?” Miyuki thought as she picked the second chest. This chest contained 5 coins, which wasn’t what she wanted, but at least she got something. She was also shown which one had the star: the 4th one.
Yayoi finished the rolls for the turn as she rolled a 9. She collected a mushroom orb, went up on the junction and landed on the same blue space that Wolfrun landed on last turn.
With Miyuki’s turn indicator turning red, no, not the hit Disney movie, a 1v3 minigame initiated.
Squared Away (MP5)
Bowl Over (MP2)
Bash ‘n’ Cash (MP1)
Rules - Three players each climb into a giant cube and try to squish the fourth player, who’s trying to escape in a smaller cube.
Advice - The player in the smaller cube should make tight turns to escape the giant boxes. The three players in the giant cubes should cooperate and try to corner the fourth player.
In the pregame arena, Miyuki was alone giving her time to look at the advice for herself, knowing that Akaoni and Wolfrun should be who she avoids, but then she remembers Yayoi is on the opposing side and has to plan for the demure girl as well.
Meanwhile, three big blocks sit unused, until the team falls into them and they control the blocks. Each block has the person who controls that block on its sides, they can’t communicate as blocks, only getting used to moving like that instead.
In the watch room, the cures all wonder how small Miyuki’s block will be compared to the teams, with Candy and Pop still not getting used to a cure working with a villain. Joker and Majorina, meanwhile, just want to see Miyuki lose, that is it.
On screen, Miyuki stands on a white block in front of a grassland, some blocks fall from the sky, forming a 12x12 image of a Yoshi egg. Afterwards, four blocks drop from the sky, 3 of them are the big blocks containing the team, Wolfrun being on the bottom-right, Yayoi in the bottom-left and Akaoni in the top-right. The last one is a smaller block that is yellow instead of blue in front of her, which is hers.
She sighs before getting inside the block, as the blocks she was on changes, the block now has her face on all 6 sides and she knows to win. She has to survive.
Play In Great Fear (Mario Party 5)
Start
As the smaller Miyuki block rolled as fast as she possibly could, the team started to try to block off her escape routes, but with the speeds that the smaller block could reach, they could only rely on the fact that they make up more of a distance than Miyuki could.
The watchers see that the team was having a hard time boxing Miyuki in, so the on screen Yayoi block tries to get Miyuki to roll into her so she could take her out, but the Miyuki block manages to dodge.
“If I was the one, I probably wouldn’t have lasted too long-kuru.” Candy said as the others, sans Star, question how well they would do in the minigame. While the more modest of the characters say that they’d last 10-15 seconds, the more arrogant believe that they could win the minigame.
On screen, as the time ticked down, Miyuki had managed to dodge all of the crushing attempts and the team was getting increasingly desperate. On their final attempt, Akaoni and Wolfrun went for one last box-in attempt with Yayoi waiting in the wing if Miyuki went up.
However, Miyuki managed to get out of the situation because she knew that if Akaoni was going right and Wolfrun was going left, there was only one way to save herself and that was to go downwards. Since no one had covered the bottom, she got away and won the minigame.
Finish
With the minigame over, Miyuki was now standing on a golden Thwomp. As she celebrated her achievement, in the background:
“RUN, GUYS, RUN!” Yayoi yelled as she, Akaoni and Wolfrun were chased by a volley of Thwomps. Unfortunately for them, they suddenly tripped over absolutely nothing, as the Thwomps had caught up to them, but the camera cut before anything bad occurred.
In the watch room, everyone was shocked at what had occurred behind Miyuki, they knew they’d be okay after, but it still shocked them nonetheless.
Turn 14/20 - Bowser Time Charge 60%
Akaoni began his next turn by rolling a 3 on the dice, he went along and landed on the DK space that Yayoi had landed on previously. It was to be yet another Multiplayer DK Minigame. This time, bananas were worth 3 coins. The minigame roulette was spun at this point.
Da Vine Climb (MP5)
Peel Out (MP7)
Banana Shake (MP6)
Rules - Go down the slide and collect bananas on the way down.
Advice - Which side has more bananas? Only luck can say!
The players had a feeling that this was gonna be a luck based minigame, and they were correct for that assumption when they heard the advice. Since there was no point in strategy, they just had to collect a lot of bananas and hope for the best.
The watchers didn’t have much to say either, since it was to collect more coins from potassium, a classic idea.
On screen, Akaoni loaded in on top of a treehouse with DK in front of him. The mega ape then jumped into a sitting position on the slide from the minigames rules before going down it. The oni quickly took his place at the top of the slide and immediately, the view split into four with each player on the slide ready to go down it.
Play DK for All (Mario Party 7)
Start
All four players slid down into their first choice on the slide. Miyuki and Wolfrun choose to go left and Akaoni and Yayoi choose to go right. Miyuki got 3 bananas, Wolfrun got 5, Akaoni got 1 and Yayoi got 3.
“Okay, I got a decent enough amount of bananas going right. Let’s go right again and see what happens.” Yayoi thought as she went right again along with Miyuki and Akaoni, Wolfrun meanwhile, went left.
Yayoi, manages to collect 5 bananas bringing her total to 8. Akaoni meanwhile collected 2, Miyuki got 4 and Wolfrun got 3.
With one round left, it came time for the bunches. But the question was, how many would they get? Miyuki and Wolfrun went left and Yayoi and Akaoni went right. The ones who went right collected 3 banana bunches and the ones who went left collected 1 banana bunch.
With that the minigame was over.
Finish
Yayoi collected a total of 23 bananas, which totaled 69 coins and brought her total up to 118 coins, Wolfrun had 127 coins, Miyuki had 65 coins and lastly Akaoni had 105 coins. Major values of cash that can be used for subsequent turns.
Wolfrun was next and to speed up the process of getting the star, he used his mushroom orb. He rolled a 1 and a 10, totaling to an 11. As he collected a Pink Boo orb, he purchased the star and landed on a blue space giving him 110 coins. The star was now located behind the starting blue space.
Miyuki was next to roll and she got a 6, which led her to land on the Mic minigame space. Unlike Akaoni before her, she puts 10 of her coins up in her wager.
While everyone else watched her in the minigame, Miyuki was transported to the same room as Akaoni was.
Play Without a Care (Mario Party 7)
Start
Miyuki is shown 5 cards having from left to right: an apple, a banana, grapes, a strawberry and an orange. As the genki girl tries her best to remember what was on each card, Toadsworth flips the cards over and asks what's on each one.
While she gets the first 3 correct without any problems, as Toadsworth asked for the 3rd, 1st and 2nd cards, Toadsworth asks her for the 5th card and Miyuki has to think on it.
“Orange?” She says tentatively as the card flips over to reveal an orange. With only one card left and knowing that there can be only one fruit that hasn’t shown up yet, she knows she’s won it now.
When Toadsworth askes what is on the fourth card, a call of “Strawberry!” follows from Miyuki’s mouth as she has successfully brought her coin total to 75.
Finish
With the conclusion of Miyuki’s turn, Yayoi is up now. Rolling a 6, she lands on the final blue space on the closest bridge. Miyuki’s indicator goes blue, thus initiating a 4-player minigame.
Honeycomb Havoc (MP2)
Note to Self (MP6)
10 to Win (MP9)
Social Climbers (SMP)
Rules - Climb to the top!
The watchers note that while the instruction screen doesn’t look too exciting, the fact that you can practice here makes it look more appealing. Since they don’t know how high the players are allowed to go, they just prepare to root for a winner.
In the game world, the players see the 4 poles they have to climb. While Akaoni and Woflrun don’t showcase any visible fear, Miyuki seems eager to climb. Yayoi starts to shake nervously, not having a problem with heights, just the potential drop if she falls.
Miyuki notices Yayoi’s apprehension and turns her aside to give the girl a pep-talk. “Yayoi, the height we have to climb may seem scary, but if you focus on getting to the top, it’ll be over before you know it. You can do this!” Miyuki says as Yayoi feels her confidence increase ten-fold.
When it came time for the minigame to start, each player grabbed the bottom of the pole they had to climb, ready to see if they could win.
Play Keep Moving Forward (Super Mario Party)
Start
As soon as the minigame began, everyone started to climb as fast as they could, trying to reach the top. Yayoi was the most motivated thanks to Miyuki’s peptalk, as she was quickly flying up the pole. However, Wolfrun and Akaoni were right behind her with Miyuki behind them.
As the climb continued, they passed some doves and other flying animals. The end was in sight. “Not gonna let a cure win this!” Wolfrun says as he finishes and does a handstand at the top of the pole.
Lucky for him, he was the first to finish as Yayoi got second and she sits on the top of the pole, Akaoni got 3rd, also doing a handstand and lastly Miyuki finished last, doing a handstand as well.
Finish
Since Wolfrun is currently handstanding, he can’t do anything with his claws, but he happily accepts 10 coins to his total.
Turn 15/20 - Bowser Time Charge 80%
Akaon began the next turn by rolling an 8 on the dice. With the star in his path, he buys it and it moves to the end of the drawbridge. He collected a mushroom orb and continued his path straight by landing on a blue space.
Wolfrun was next, rolling a 10 on his dice block. He went along the spaces and landed on a blue space, the last one on the bridge he was on.
Miyuki was next to roll her die, unfortunately, she rolled a 1. She landed on a blue space, earning more coins but knew she could’ve gone further.
Yayoi rolls a 7 to wrap up this turn. As she traveled to reach the star, collecting another Mushroom orb, she landed on a happening space on the drawbridge. The bridge shoots up, sending the girl to the red space near the Blooper. When she lands, after screaming from the velocity, she becomes completely dazed, but shakes it off.
Yayoi’s indicator turned blue, meaning that a 4 player minigame was next.
Toad and Go Seek (MP9)
Rumble Fumble (MP5)
Tidal Fools (MPDS)
Water Ski Spree (MP8)
Rules - Bonus minigame! Catch Shy Guy’s coins as you water ski.
Advice - Go up the ramps whenever you can to grab more coins!
“I knew I forgot something about the minigames.” Star said as the watchers turned their attention to him. “Bonus/coin minigames are minigames that exist to give more coins to the players who get them.”
In the pregame room, the room had coins inside it, something that confused the players in the room, until the information for the minigame went into their minds. Knowing that they could get more coins in the minigame, they prepared to get more money.
When the minigame started, Akaoni, on red skis, trailed behind a motorboat driven by a shy guy. Another Shy Guy on the same ride threw a spiny ball which the oni swerved to avoid, the screen then split into 4 views, with the other players being in the other boxes as the minigame began.
Play All Messed Up (Mario Party 8)
Start
With the stakes not as high because everyone is going for coins, the watchers started talking amongst themselves about the fact that after this minigame, there will be 5 turns left.
“5 turns away from the end of the game, who will win is going to be interesting.” Joker stated which kicked off the discussion on who will win.
Nao was the first to say something after Joker’s statement. “Well, we still don’t know who has the bonus stars so let's start there. Has anyone kept track of who has what bonus star?”
“I think the Red Star is gonna go to Miyuki, Wolfrun and Akaoni, assuming that multiple players can get the same bonus star.” Akane starts with.
“Miyuki has the Shopping Star for sure-kuru!” Candy continues.
“I’d assume that certain stars would be better to calculate at the end-gaozu.” Pop speaks up by saying “Because Minigame, Running and Happening won’t be decided until the end of the game, for now, let's hold off on the speculation and watch the action unfold-gaozu.”
Everyone takes Pop’s words at face value and agrees to leave the speculation for later.
On screen, while the characters in the room were discussing the winner, the players were trying to collect as many coins as they possibly could, on water skis. It took a while to get used to skiing over the water, especially for Akaoni and Wolfrun, but they eventually got the hang of it.
As deftly as they could to avoid the spinies, the ramps were a major help to collect as many coins as they could. The minigame draws to a close, as the time expires.
Finish
The four players are now on the same motorboat, celebrating their collection totals, all 4 knowing that 5 turns are left. Akaoni collected 10 coins and his total was now at 100 coins, Wolfrun collected 12 and his overall total was at 134, Miyuki collected 11 and in total had 89 coins and lastly Yayoi collected 10 coins and her total was 135.
GAME: Mario Party 7
BOARD: Grand Canal
TURN COUNT: 16/20
PLACEMENT: 1st Wolfrun (4 stars, 134 coins), 2nd Miyuki (4 stars, 89 coins), 3rd Yayoi (2 stars, 135 coins), 4th Akaoni (2 stars, 100 coins)
MINIGAMES PLAYED: Pier Factor (All), Double Vision (Yayoi, Wolfrun), Mario Matrix (Miyuki), Squared Away (Miyuki), Peel Out (All), Social Climbers (Wolfrun), Water Ski Spree (ALL)
ITEMS HELD: Akaoni: Tweester, Mushroom, Miyuki: Mushroom, Tweester, Yayoi: Spiny & Mushroom
The next board I will do after this one will be Perilous Palace Path from Mario Party Island Tour. I will also bring in the 5 DokiDoki! cures and their fairies, while from that season’s villain group, I’m bringing over Ira, Regina, Mamo and Bel.
As for this board, since it’s coming to a close, would someone in the reviews mind telling me who currently has which bonus star? I know which 3 I wanna do, but I wanna keep track of who gets them. Either PM me or put it in the reviews.
All right, next chapter, we wrap up Grand Canal, so be on the lookout for that. Once that finishes, I will bring in:
- Mana Aida (Cure Heart) w/ Charle
- Rikka Hishikawa (Cure Diamond) w/ Rachel
- Alice Yotsuba (Cure Rosetta) w/ Lance
- Makoto Kenzaki (Cure Sword) w/ Davi
- Aguri Madoka (Cure Ace) w/ Ai-Chan
- Regina
- Ira
- Mamo
- Bel
With that, I’m signing off.
Chapter 5: Grand Canal Turns 16-20
Summary:
The last 5 turns are here! Who will be the first board winner?
Chapter Text
In lieu of the old FWOB intro, the smile cures are in a classic arcade machine, with chibis of the cures on the right, in a box on the left, the cures are listed in order by join order and cure name:
After Reika, all 5 are in a new area and jump in the air, as a circle with ‘I don't own anything’ appears
Turn 16/20 - BOWSER TIME FULLY CHARGED!
Since the end was at hand as the last 5 turns ticked down, everyone looked forward to seeing how this game would end, but knew that 1st, the board's final Bowser Time event had to happen first.
Like the last two times the event occurred, the screen ‘shattered’ and Bowser stood at the starting location of the board, this time with a Koopa Kid with him.
“I’m going to add my own item shop to the board! That way, there is no way that you can avoid it!” Bowser announced as he crushed the shop near the boats and replaced it with his own shop that fit his motif.
As he left to man the shop, the last 5 turns had begun.
Akaoni began the turn by rolling a 4, as he began to start going across the spaces, Koopa Kid appeared from below him and picked him up. While the oni panicked in confusion, Koopa Kid spoke up.
“I know that you have a lot of coins on you so you should buy something in Bowser’s Shop. I don’t care that you were saving up for something else, you could make a great purchase here.” With that, Koopa Kid throws him into the shop, to where Bowser awaits.
“Welcome to my store, let's see what you are buying,” Bowser said as Akaoni got his bearings after getting thrown,” the golden Bowser statue, this thing of beauty can really make a room look better.”
Akaoni looked at the statue, it was gold and it was shiny so Bowser wasn’t lying, there was one question on Akaoni’s mind however.
“How much do I have to pay you to acquire it?” Akaoni questioned as Bowser responded with: “I’ll give you the statue for 20 coins, you can’t back out of this transaction so just give me your coins.”
Akaoni grumbled something unintelligible and begrudgingly handed over 20 coins for the statue, dropping him down to 80 coins, but at least he got to keep the statue right? WRONG! Because when he emerged from the shop, Koopa Kid took it from him, meaning like the picture on Turn 11, he got robbed, the shop also reverted back to normal.
Forced to continue on his path, he went on his remaining spaces and landed on the blue space in front of the bridge, giving him 83 coins.
Wolfrun was next to roll the dice, earning himself a 7, he landed on the blue space right behind the starting one putting him at 137 coins.
Miyuki was next to roll, rolling a 5 on her dice block. She traveled across the spaces and landed on the 2nd blue space on the closest bridge, giving her 92 coins.
Yayoi was last to go, earring herself a 9, she ran to her next space. She landed on the blue space in front of the top boat, meaning that she could see Miyuki. Her coin total was now at 138.
Normally a 4 player minigame would’ve begun now, but instead it was a battle minigame that was about to start. The battle minigame roulette determined that this would be a 50 coin battle minigame, meaning 200 coins were at stake.
Like the last battle minigame, the players and watchers saw 3 minigames that could be chosen to play. On the right was Deck Hands from this very game, in the middle was Trace Race from Mario Party 4 and lastly on the left was Control Shtick from Mario Party 6.
Wolfrun and Yayoi both immediately picked Trace Race, because of how well they did in Double Vision. Akaoni, not wanting to play that minigame and lose horribly, chose Deck Hands. Miyuki considered her options and finally decided to choose Deck Hands as well, meaning it was all knotted up.
The game, seeing that a majority wasn’t reached, went with the minigame that no one wanted to play: Control Shtick.
Star turned to the other watchers and said, “Reika, Akane, you two wanna read the rules and advice for this one?”
Both girls gave affirmative responses as the instruction screen for this minigame showed up.
“ Rules - Move your arms so that your left and right hands match the directions displayed on the screen. The last player standing wins! ” Reika informed on the rules portion of the minigame.
“ Advice - The speed will increase with each passing round. Do your best to keep up! ” Akaoni said on the advice portion of the minigame.
The concept of this minigame was intriguing to the viewers, trying to match the on screen prompt as the minigame speed increases. The viewers know that winning this minigame, will go a long way for the game.
In the game, as the players take in the directions, Wolfrun wonders why they are playing this minigame when no one wanted to play it.Though he quickly shakes off that wonder to shift his focus to the minigame.
When it came time to begin the minigame, the players all loaded in, now wearing yellow gloves with a green star. Each player was standing on a podium colored by turn order, each podium had lights surrounding them, with a drop zone platform and area to the right. The podiums spun so they could face the screen and two goombas.
As a demo run, the screens ticked down from 3, stopping on a command where the right hand was to be pointed down and the left hand to be pointed left. All four successfully did it, denoted by the podiums flashing green. With that said, the minigame prepared to kick off for real.
Play Fast and Furious (Mario Party 6)
Start
In the first round, the screen counted down and requested for right hand up, left hand up. All 4 did what was asked from them and their lights flashed green. However, since it was the slowest speed and first round, no one was worried, neither in game nor outside.
In the next round, right hand right and left hand left. No mess ups as it was still slowly progressing in speed. No one went in the next round either, which was right hand down and left hand up.
Wolfrun had a bit of a scare in the 4th round, it was right hand up and left hand left. While the other 3 got it no problem, Wolfrun initially had his left hand pointing down but quickly managed to fix his left hand’s direction and saved himself. Round 5 wasn’t as crazy as it was left up and right down and no one got out
Round 6 and round 7 saw subsequent rounds where no one was knocked out. The former was right up and left down, while the latter was right right and left up. As the speed increased, so did the heart rates of the players.
Unfortunately, all 4 couldn’t stay in for good. In round 8, the game requested right hand up and left hand left. While Miyuki, Akaoni and Wolfrun were able to successfully match the screen, Yayoi made a mistake when she accidentally had her left hand up and she didn’t have enough time to change it.
As the minigame continued for the other 3, Yayoi’s gloves faded away.
“Wait, where did my gloves go?” was what she asked as her podium opened up in a hole. “Oh right, I’m out.” was what Yayoi said as she dropped and her podium closed.
Meanwhile as the remaining players completed round 9 and were about to start round 10, the viewers all watched as Yayoi went by in the background.
With round 10, like in round 4, Wolfrun had the wrong hand movement, this round was right hand down and left hand up but Wolfrun had his right hand up. Unfortunately for the wolf, he didn’t have enough time to fix it and after his gloves faded away and the podium flashed red, he was out. Meaning it was now down to Miyuki and Akaoni.
Rounds 11, 12 and 13 proceeded without any problems on either side, though both knew that now that the later stages had hit, one mess up and it was all over.
Round 14 was on the horizon now, Miyuki was nervous and Akaoni was sweating. Both knew that they had one more round in them, maybe two. The screen countdowns from 3, it wanted right hand right and left hand down, They both move their hands in a way that they think match. One podium flashes red and the other green, a hole opens up on one of the podiums and Akaoni drops through.
Meaning that Miyuki, who after taking the time to catch her breath, had won the minigame.
Finish
As Miyuki and the cures celebrate and the villains look annoyed, Miyuki's coin total rises to 182 and Akaoni’s rises to 100. Yayoi and Wolfrun now each have 50 coins less than they did coming in.
Turn 17/20 - 4 turns remaining
Before Akaoni’s turn, Bowser had appeared at the start of the board again, but for completely different reasons.
Star explained what was about to happen with “At either the last 5 or last 4 turns of a board, something will happen on the board and will, more often than not benefit the last player.”
Along with a Koopa Kid and a Bowser themed screen, the Koopa King began to exposit. “Bwah ha ha ha!!! You losers only have a couple of turns left!” Bowser started with.
“Tell me the current standings Koopa Kid! And make it snappy!” Bowser then said while tuning to his minion.
“Yes, sir, Mr. Bowser, sir! Here’s how things stack up… Poor Yayoi is bringing up the rear! Akaoni is in third! Second place belongs to Wolfrun! And Miyuki is in first place, Mr. Bowser, sir!” Koopa Kid replied as the current placements were announced.
Bowser, however, didn’t seem pleased at the standing and he made it clear by saying: “Bah! That’s boring! I hate boring! It’s no fun if everything ends like this! So let’s shake things up! Bwah ha ha ha!!”
After that, he brought over Yayoi, who accidentally crushed Koopa Kid in being brought over. When she noticed Bowser, she initially looked fearful but changed her tune when Bowser said “Yayoi! You’re so lame, I’m gonna give you a second chance! Spin Bowser’s Wheel of Fun! Spin it, I say!”
The roulette began as the options went by. Yayoi, not sure what these will do to the board, jumped to stop it. It landed on an image of the blue and red space in this game with x3 being in the center.
“This is what you get! From now on, you’ll get 9 coins if you stop on a Blue Space! But if you stop on a Red Space… You’ll lose 9 coins! Bwah ha ha! Big stakes! You’re high rollers now!” Bowser explained as Yayoi and the cures and faires thought it was a nice gesture for Bowser to do this, but his next lines made his intentions clear.
“You know, I was pretty nice to you just then… SO START PLAYING BETTER! You got that, chump?!” Yayoi fearfully responded “O-okay Bowser, I will.”
“Sheesh! Bunch’a lousy, no good.. No fun, I tell ya!” Bowser said before he left and Yayoi was taken back to the space she was in.
Joker and Majorina looked at some of the options that Yayoi could’ve gotten, and Joker already had another plan that he could use when they get back home. Meanwhile, the cures and fairies didn’t look too pleased about Bowser’s last words to Yayoi. Nao was the most upset, but nothing could be done.
Akaoni began the final stretch of the game by rolling a 1 and landed on a blue space, now giving him 9 coins and putting him at 109 coins.
Wolfrun was next to go. Rolling his dice earning an 8, he collected a Super Mushroom Orb, went upwards in the junction and landed on a happening space. Since this happening was the same one that Akaoni had landed on a couple turns ago, Wolfrun was told what he had to do.
Wolfrun ran around the platform collecting as many coins as he could, trying to avoid the spines. When the coins stopped being thrown, he had collected 18 coins bringing his total up to 105 coins.
Miyuki was next to go and before she rolled, she used her tweester orb, throwing it on a red space behind her, leaving her emblem from Double Vision in the red space. She then rolled a 6 and landed on the Donkey Kong Space.
This time the minigame was set to be a Single Player DK Minigame where, if Miyuki won, she would get a star.
Jump, Man (MP7)
A Bridge Too Short (MP7)
Vine Country (MP7)
Rules - Run up the ramp and reach the top before DK does, but watch for the barrels! Say, this looks familiar…
Advice - If a barrel hits you, you'll be stunned and lose time. Time your jumps carefully.
Miyuki was eager in the pregame room, knowing that if she wins, she’ll earn herself a free star. “If I win this, it’ll make up for the giant juggling Blooper event.” she thinks as she waits.
The villains both in the secret room and in the emerald main room, are upset that you could get a star for landing on DK and winning his minigame, the fairies and cures meanwhile all rooted to see if the girl could win the minigame.
On screen, barrels rolled down the course which had some rope climbing. Miyuki’s path was red and DK’s was yellow. They both jumped to avoid a barrel as the minigame was about to commence.
Play Solo DK (Mario Party 7)
Start
Both competitors for the minigame ran ahead, avoiding the rolling barrels and climbing the ropes. Miyuki was breezing through the obstacles as her jumps and climbs were on point. However, even though he had hit some of the barrels, DK was right on her tail.
Miyuki was inches away from the finish now with DK climbing up on the final rope. The amount of barrels had increased now that she was close to the end now. However, with one very lucky bounce, she finished and earned herself a star.
Finish
As Miyuki celebrated in the treehouse, DK dejectedly dropped his head.
With the return to board play, Dk gave Miyuki the star she was promised beforehand. Now the leader of the smile cures now has 5 stars and leads the game.
Yayoi was last to go. Deciding not to use her orbs, she rolled a 2 and landed on a red space, turning her coin total to 79 coins. Wolfrun’s turn indicator turned blue and a 1v3 minigame began.
GOOOOOOOAL!! (MP4)
Flash and Dash (MPDS)
Shock, Drop or Roll (MP2)
Before this minigame, there were two instruction screens, not one. One for Yayoi and one for the team. Both explained what the players had to do on screen.
Yayoi’s Rules - Avoid being caught in the flashlight beams cast by your three rivals as you all run through a dark maze. You’ll win if you outlast the timer.
Yayoi’s Advice - More of your warning lights will go on the closer your opponents get to catching you in their beams.
Team’s Rules - Catch Yayoi in your flashlight beam as you and your teammates run through a dark maze.
Team’s Advice - More of your warning lights will go on the closer you come to Yayoi. So cooperate with your teammates to track down your target.
Yayoi listened to the instructions in her mind, knowing that she’s probably gonna be shrunk again for this minigame, but then again, everyone is gonna be shrunk. Still, she knew that staying as far away as possible was not going to be easy.
Meanwhile, the team was in the middle of a discussion.
“Akaoni, Miyuki, we have to come up with a strategy to find Yayoi in the maze. Do any of you have any ideas?” Wolfrun asked.
As Akaoni began to think, Miyuki seemed like she had an idea. “How about we split up to find her? There are 3 of us and only 1 of her.” Wolfrun and Akaoni agreed with her logic.
Meanwhile, the instructions were read by those in the green room. Candy looked at the rules and imagined if the minigame was her against Akaoni, Majorina and Wolfrun. As she shuddered at the idea, the screen changed to have the map for the minigame.
In the middle was the map of the minigame with the 3 players, all shrunken down, standing in a reverse L shape. Miyuki was in between Akaoni (below) and Wolfrun (right), meanwhile, from a different part of the maze, an equally shrunken Yayoi dropped in and landed, far from the team. With everyone in position, it was minigame time.
Play Get Into It (Mario Party DS)
Start
The team split up to find Yayoi, while the girl tried to stay hidden. Yayoi, who was looking at the device on her arm, was currently showing 2 warning symbols, meaning that someone was getting closer to her.
Yayoi chose to run up, being shrouded in darkness didn’t really make for brightness. Meanwhile, the team’s flashlights were searching for her as they looked around in the maze. Miyuki’s warning lights were full, which meant that Yayoi was close. As she dashed through the maze, she saw Yayoi and gave chase.
Yayoi tried to run, but it was too late, because as Miyuki chased her, Wolfrun was heading straight for her and cut off her escape routes. The lights turned on as a blue square cage dropped on Yayoi, meaning the team won.
Finish
As the team celebrated on top of Yayoi’s cage, they each became 10 coins richer. Meanwhile, in her cage, Yayoi knew that she failed to keep her promise to Bowser. She knew that with 3 turns left, she had to get more stars.
Turn 18/20 - 3 turns remaining
Akaoni began the next turn by rolling the dice and getting a 10. He went along the spaces, collecting a mushroom orb, and landed on the blue space right before the star, leaving him to think that he could’ve got it if he used his Mushroom orb. He currently had 128 coins now.
Wolfrun was next, rolling an 8 on the dice. He went across the spaces and landed on the gondola happening space. He refused the offer because the star was close to him.
Miyuki was next, rolling a 4 on the die. She collected a piranha plant orb and landed on Wolfrun’s piranha plant orb space. She lost 91 coins and it all went to Wolfrun, leaving her annoyed.
Lastly was Yayoi, who rolled a 10 on her dice. She landed on a blue space after the DK and 9 more coins went into her total. Both Wolfrun and Miyuki’s indicators went blue, starting a 4 player minigame.
Mosh-Pit Playroom (MP8)
What Goes Up… (MP6)
Domination (MP4)
Gyro for the Gold (MPIT)
Rules - Fall as first as you can by avoiding Koopa Paratroopas and clouds! Reach the ground first to win!
Advice - Koopa Paratroopas and clouds will only slow you down! Avoid them any way you can!
When Star saw the minigame chosen, he turned to the watchers because he had something to say.
“The game this minigame comes from has a day/night cycle. Every 3 turns, the time of day will shift. Some of the minigames also change how they play depending on the time of day. As an example, this minigame’s winner was whoever reached the highest in accent.” Star said as everyone took in the information, but Star wasn’t done yet. “This minigame in pre-production was originally known as Must Come Down! Do any of you get why?” Star asked
“The platitude that what goes up must come down is where it comes from right?” Nao replied as Star nodded his head.
In the pregame room, all four started to prepare for the minigame. Falling was easier to do than jumping as an easy idea.
As the minigame started, balloons lifted the players into the area. They were 200 feet in the air, so they had to plummet to win. When the balloons popped, the minigame started.
Play Frantic (Mario Party 6)
Start
All 4 players tried to avoid the things that the advice said, however, it was not as easy as they believed. The paratroopas made things much harder because some of them moved back and forth.
As the players got close to the end, it became a race to see who would reach the bottom first. Yayoi and Akaoni were neck and neck, both were super close to the bottom. While it was close, Yayoi hit the cloud first, winning the minigame.
Finish
Akaoni was 2 feet away, Miyuki was 11 feet away and Wolfrun was 12 feet away from the finish. The losers were all held up by balloons to keep them suspended. The balloons were then popped, dropping all 3 the rest of the way, while Yayoi celebrated. Akaoni was close to the finish, so he sulked when he reached the cloud. Yayoi was now up 10 coins, Akaoni was 3 up and Miyuki was 2 up.
Turn 19/20 - 2 turns remaining
Akaoni started the next turn by rolling a 9 on the dice. He purchased the star and it moved to the spot between the blue and red space, as he went along the junction, choosing to go down on the first one and up on the second landing on a blue space. Putting him at 120 coins and 3 stars.
Wolfrun was next, but his turn wasn’t the best he could have done. Rolling a 2, he chose to go right on the junction, landing on a blue space and his coin total was now 9 coins higher.
Miyuki was next, using her mushroom orb. Rolling a 9 and a 10, she earned a 19, after buying the star, she finished her turn by landing on the blue space after the orb, which gave her a Mr. Blizzard orb as she now had 6 stars. The star had moved in between the DK and ? spaces.
Lastly was Yayoi, who rolled a 1, which meant that she would land on a blue space, meaning 9 additional coins in the process.
Mario Bandstand (MP1)
Triple Jump (MP5)
Odd Card Out (MP6)
Manor of Escape (MP9)
Rules - Find the door on each floor that leads to the floor below. Be the first to escape the manor to win!
With the concept of this minigame, everyone had a feeling that this minigame was luck-based. Which Nao asked Star: “Is this minigame luck-based?” to which Star responded: “Yes it is, but it works well for it so I like it.”
Candy and Pop looked at the manor in the how to play section. While Candy looked at it nervously, Pop looked as if he had something to say. “Does anyone else feel that there is something sinister with that manor or is it just me-gaozu?”
“It’s not just you Pop,” Akane said,”I’m feeling creeped out just looking at it.” Nao and Reika both agreed. Majorina and Joker had the opposite response, a response of glee.
In the pregame room, Wolfrun and Akaoni liked the sound of the description for the minigame, eager to win this one. Miyuki and Yayoi, meanwhile, didn’t know what the manor would look like, but they hoped it looked nice.
When it came time to start the game, the four players stood on top of the manor with a big door behind them. As it opened, the players all entered and came out the other side with 6 doors, but only 5 being available because the 2nd door was where they came from. As it closed the game started.
Play Heart-Pounding Thrills (Mario Party 9)
Start
Yayoi quickly went to check door 1, with Miyuki and Wolfrun checking door 6 and Akaoni checking door 4. They each came out of another door, with Yayoi and Miyuki/Wolfrun exiting out of each other's door and Akaoni stepping out of door 3. Yayoi then checked door 5 with Akaoni following unbeknownst to her, while Miyuki tried door 3 and Wolfrun door 4.
Yayoi and, to her shock, Akaoni emerged from the 6th of another set of 6 doors while up above, Miyuki and Wolfrun emerged from each other’s doors, which meant that door 5 was what they were looking for. At the same time on the bottom, Yayoi and Akaoni split up, with Yayoi entering door 1 and the oni entering door 2.
Yayoi ends up getting lucky as she exits out of the 1st door of the 3rd floor, meanwhile, Miyuki and Wolfrun had arrived on floor 2 just as Akaoni appeared out of door 4. The way back up to the first floor was blocked off, so no one accidentally went back up. Yayoi entered the 3rd door on her floor. Meanwhile for those at the top, Akaoni went into door 1 and so did Wolfrun while Miyuki entered door 3.
Unfortunately, Yayoi’s first door luck didn’t transfer as she exited out of door 6 on the same floor. Making things worse was that Akaoni and Wolfrun were now on her floor, meanwhile Miyuki had exited out of door 6, and she wasn’t too happy. Yayoi chose to enter door 5, while Akaoni entered door 4 and Wolfrun entered the same door as Akaoni, while Miyuki entered door 1, hoping that she was right.
Yayoi was now on the last floor, having exited out of the 2nd door, Miyuki had arrived on floor 3 while the villains exited out of each other's door. Yayoi picked door 6, while on floor 3, Miyuki went into door 5, not noticing Wolfrun and Akaoni following behind. The door at the bottom opened and the timid, hidden otaku exitted, meaning that she had won the minigame. As she silently celebrated, Yayoi ran off-screen and turned around to watch the action.
“Come on Miyuki, finish 2nd.” Yayoi thought Miyuki entered door 6 as Akaoni followed and Wolfrun entered door 2. Miyuki walked out first, followed by the Oni, meaning Wolfrun finished last. As the wolf exited the 1st door, he was upset.
As for the post minigame animations, Yayoi gave twin peace signs and earned 10 coins, Miyuki gave a single thumbs up and earned 3 coins, Akaoni placed his club down as he thought of what could’ve been and earned 2 coins and lastly Wolfrun, angered, stomped the ground in anger.
Everyone in the watch room and in the game knew that there was only 1 turn left, so those on screen knew that they had to make it count.
Turn 20/20 - LAST TURN
Akaoni started what would be the final turn in this game by rolling his die normally. He rolled a 7 and he started going across the spaces, He would land on the blue space on the left bridge, the last one in that specifically. He now had 131 coins and 3 stars and he knew that he probably wasn’t going to win by this point.
Wolfrun was next in the roll order, he used his die and earned a 7 as well. After buying the star and earning a useless Flutter Orb, he ended his final turn on a blue space, bringing his final total to 113 coins and 5 stars, sitting right behind Miyuki. Speaking of the girl, she was next and the star was now behind the starting blue space.
Miyuki ended up receiving a 9 on her dice roll. She went across the spaces and landed on a blue space, finishing with 6 stars and 85 coins.
Lastly was Yayoi, who rolled her dice and received a 4. She bought the final star that anyone could have got and it moved to the blue space on the boat, and ended her turn, landing on a blue space. Finishing with 106 coins and 3 stars, she needed a miracle to win.
With all of the turns over and done with, it was now time to see what the final minigame would be.
Pushy Penguins (MP5)
Pokey Pummel (MP7)
Hot Rope Jump (MP2)
Bombs Away (MP1)
Rules - Avoid the pushy penguins as they march to the sea. The last player standing wins.
Advice - The penguins will speed up right before they march into the sea. Don’t get trapped!
With this being the final minigame to be played before the bonus stars, the watcher knew that this would be the determinator on a lot of them, mostly the minigame star. Joker and Majorina were watching intently to see what the penguins would do. Meanwhile, Candy and the cures all hoped that Miyuki would pull through.
As for the in-game players, Wolfrun was a little nervous, he lost Apes of Wrath to Yayoi and barely managed to avoid the punishment that the Ukkiks were going to give him. Akaoni was a little more confident as he thought that the penguins couldn’t do much to him.
Miyuki and Yayoi, meanwhile, were conversing about this minigame and Yayoi needing to win this game.
“Miyuki, would you mind if I won this minigame?” Yayoi had asked as the pink cure thought about it before saying “Of course not! We’re still friends at the end of the day. No matter who wins, everything will turn out fine.”
After some time, the players were now in a much colder location. While Wolfrun wasn’t affected too much because of his fur, Miyuki, Yayoi and Akaoni all envied the wolf as they felt that the temperature was freezing. However, they returned back to the game at hand, when a penguin stepped out of its igloo and dived into the frosty, watery depths at the end of the ice floe they were on.
The last minigame had officially started.
Play Bustling Noisily (Mario Party 5)
Start
A platoon of penguins dashed at the players at that point, most small, with bigger outliers here and there. The players had to get through the storm that was presented to them, as they realized that one screw up and they would fall into the water.
It was a task easier said than done, as the penguin wave continued and the first casualty had occurred, when Akaoni couldn’t get through 2 big penguins coming at him, meaning that he received no extra coins.
Unfortunately for Joker and Majorina, Wolfrun was taken out next, after successfully managing to get around a massive clump of penguins, only for a solitary small penguin to push him in, moving his coin total to 115.
However, on the cure side, as Miyuki and Yayoi were deftly dodging all of the blue, flightless birds being thrown at them. While there were a few times where it seemed like one or the other would be knocked in, they repeatedly managed to save themselves over and over again.
As the last penguin had jumped into the water and the, now relaxing, Miyuki and Yayoi noticed that no more penguins were coming, the minigame had reached its conclusion.
Finish
As the two girls celebrated their achievement, Yayoi now had 116 coins and Miyuki now had 95 coins. With the minigames conclusion, it was now time to reveal the winner of the first board!
The four players were now in a new location, they were now standing on colored podiums, by turn order, where Toadsworth awaited them. The old Toad congratulated them, and declared it was time to reveal the winner.
First the current star and coin counts were showcased, then it was time to see which bonus stars were active: the active stars were the Running, Happening and Minigame stars.
The Running star was first to be awarded, this was awarded to the player who had the highest combined dice rolls. Akaoni had a total of 128, Wolfrun’s total was 115, Miyuki’s total was 152 and Yayoi’s total was 120. The running star went to Miyuki, but would it amount to a victory?
Next was the Action Star, now it was time to see who landed on the most ? spaces. Akaoni landed on the happening space 4 times, Wolfrun had 2, Miyuki had 3, and Yayoi had 1. This meant that the action star was going to Akaoni.
Lastly was the minigame star, let's total the cash from the minigames. Akaoni nabbed 122 coins, Wolfrun totaled 155, Miyuki collected 271 coins, and Yayoi received 120 coins. This meant that Miyuki held claim to the Minigame star.
With all of the bonus stars handed out, everyone knew that it was time to reveal the Grand Canal board winner. The doors behind the players opened, they jumped off their podiums and ran up the illuminated walkway, it had stopped in front of a door at the top of their location.
Drum rolls sounded on screen, the Bad Enders and Cures watched precariously, and when the top door opened, with lights illuminating the way, a certain pig-tailed girl was on the other side. Miyuki was officially the superstar of Grand Canal, finishing the game with 8 stars and 95 coins.
“See - kuru! I told you that a cure would win this game- kuru!” Candy said happily to the distraught Majorina and annoyed Joker. The cures were happy with the result, as the full standings for the game were shown: Wolfrun was 2nd with 5 stars and 115 coins, Akaoni was 3rd with 4 stars and 131 coins, lastly was Yayoi who had 3 stars and 116 coins.
A green pipe shot up, bringing the 4 players back to the main room, everyone congratulated the players performance.
“Hey Yayoi,” Akane had said to the girl who finished last, “you may not have won, but we are not thinking less of you, besides, there's always next time.”
“Thanks Akane, I can at least hold my head high and say that I had fun.” Yayoi replied as the cures and fairies spoke about the events of the game.
Meanwhile, on the side of the Bad Enders, Joker and Majorina worked to cheer up the wolf and oni after the game.
“Don’t feel too bad, at least you two did better than Yayoi.” Majorina said as Wolfrun and Akaoni took the compliment in.
After a while, Star called them all together. “Okay, everyone gather around,” he said as he smirked, “I have something that I want to show you.” With that, the first board of the story was over.
BOARD COMPLETE: WINNER MIYUKI HOSHIZORA (Grand Canal)
Sorry to everyone expecting Wolfrun or Akaoni or Yayoi to win, but the cone-shaped pig-tailed leader of the Smile Cures came out on top.
This was a fun experience in these 4 chapters wasn’t it? Don’t worry if your favorite didn’t win, they’ll get a second chance later on. Now, it's time to work on bringing in the next characters.
While I won’t reveal who will take part for those coming in, Candy and Pop will represent Smile for the board.
For now, here’s the minigames that will be played of those seen next time:
Thrash ‘n’ Crash
Camera Shy
Control Shtick (DokiDoki Mana, Rikka, Alice, Makoto)
See you all in my next upload!
Chapter 6: Introducing: Doki!Doki!
Summary:
A new group joins the party and our first handheld board gets a preview.
Chapter Text
I don’t own anything, but you know that, don't you? (BTW The Pretty Cure All Star Movies aren’t cannon for this story)
Star leads the 11 characters into a crimson red room. The room was designed similarly to the emerald room but the main difference was what was on the big screen: all of the minigame names that had been seen up to this point.
“Welcome to the minigame room.” Star explained, “In this room, anyone can experience the minigames that have been showcased.”
Right as he finished talking, Akane quickly looked eager while Nao had a question to ask.
“How many minigames are there in total? I feel as if we haven’t seen all of them.” Star thought over the question before responding with “I’d say about 850-900 in total, you just saw 28 of them.”
Everyone was shocked, but Pop and Joker were more shocked over the total number of minigames. However, when they thought about it more, it made more sense, more minigames were needed to break up the monotony.
“Now, you can order these minigames by board first played on, game it originates from, minigame type or associating track.” Star continued and then asked: “Would you guys like to try one of the minigames before we move on?”
Akane immediately raised her hand, she wanted to play one game in particular. “Could you please start up Thrash ‘n’ Crash, I want to be one of the skaters!”
“Okay Akane, but you need two partners, who else wants to volunteer?” Nao was quick to respond while Reika was a bit more hesitant but volunteered. Between Joker and Majorina, meanwhile, Joker stepped up to be the one player.
The four players got into the machine and the screen quickly showcased the cures on three different skateboards. Akane’s was red. Reika’s was blue and Nao’s was green. Joker was in the same floating vehicle that Akaoni was in back in board play. As the camera angle changed to a top down perspective on the skating cures, the minigame began.
Start
Play All Messed Up (Mario Party 8)
The skating cures broke off, not wanting to be taken down by the chasing Joker, who activated any trap that he came across.
“Let’s see if they can handle THIS!” Joker thought as he activated a barrage of bullet bills and rolling circles. This spelt the end for Reika when she was struck by an oncoming Bill and Nao, a couple of seconds later, as she was stopped by a Whomp, leaving Akane as the last member of the team standing.
As the end was approaching, the viewers watched as Joker activated traps and Akane managed to avoid them, it appeared as if we were headed to the same finish as before, but this time, since her focus was on reaching the end, Akane couldn’t get out of the way from a Whomp in time. Which meant that Joker had successfully done what Akaoni could not.
Finish
As Joker pulled out a black rose in celebration of winning the minigame, Wolfrun and Majorina clapped for how that game wrapped up, while Miyuki and Yayoi both sighed in annoyance and Candy and Pop begrudgingly clapped.
“If only that happened when I was the one!” Akaoni thought as he clapped for Joker’s victory, still annoyed at how that played out. The players all returned to the crimson room, basking in their first time in the game.
“I have a couple more things to show you, before we do another minigame, follow me.” Star said as everyone followed behind him.
The room they had entered next was a cerulean blue that had, for some reason, names that weren’t related to the minigames.
“This is the music room, this room contains the songs from the minigames and boards that get played. For example, if you wanted to listen to the track in Pushy Penguins without getting pushed into the sea, this is the room for you.” Star stated as he played the track in question.
Play Bustling Noisily (Mario Party 5)
As the track played, the characters could feel a mischievous undertone. Miyuki in particular imagined that the track would be perfect for certain fantasy villains. Candy spoke up about the song after it finished.
“This track might be a good fit for Joker - kuru.” She said as everyone thought about it and mostly agreed. Yayoi, meanwhile, had a question to ask Star.
“Star, what was the name of the song for the first minigame me, Miyuki, Akaoni and Wolfrun played?” was the question that she asked. Instead of responding verbally, Star scrolled to the song name in the list. That song's name: The Pressure’s On. “Thanks Star.” Yayoi responded.
“I have one last room to show all of you.” Star said as everyone followed him into a yellow room that had two pictures and the Italian flag. While one picture was the photo that Bowser had taken of the players during that one Bowser Time, the other was entirely unique.
“This is the memory room, here important board events will be here, along with an end of board photo.” Star stated as the characters examined the picture. Miyuki was the main focus, holding an italian flag in her left hand as she jumped, Wolfrun was on a blue space, looking at the map trying to check where to go, Akaoni was on the gondola and finally, Yayoi was being tossed around by the giant blooper.
Star, noticing that the cures weren’t happy, explained why Yayoi was getting tossed. “The player who finished last on a board, tends to have something bad happen to them, especially in the 1st game, so that’s just an emulation of the real game. If Yayoi and Akaoni were flip-flopped, then the opposite situation would have played out instead.”
“Fine, but were there any alternate pictures that you could have used instead of what we are looking at?” Nao asked as Star replied deadpan “I could’ve had her launched up by the drawbridge. Would you have preferred that?”
Nao shook her head almost instantly and the remaining cures, even Yayoi, responded: “Nope, this is okay.”
Wolfrun then noticed something about the Italian imagery. “Hey, wait a minute. Were we in Italy the whole time?”
“Yes. Mario Party 7’s boards, except for the last one, are based on real life locations. Grand Canal was based off of Italy.” As Akaoni and Wolfrun lament their missed opportunity, Miyuki and Yayoi internally sigh in relief.
“Anyway, as more boards are played, minigames, music tracks and new board memories will be added to their respective rooms.” Star stated as everyone remembered all of the minigames that could’ve been played, but weren’t.
“Now, before we go back to the minigame room, ask yourself this, are you the only cures, fairies and villains in Japan?” Star asked as everyone began to mull over the question.
Both sides split up and talk within their respective groups.
“That’s an odd question to ask,” Reika began the Smile cures and fairies discussion with “I haven’t seen any other cure teams since we’ve faced the Bad Enders, right girls?”
The girls and Candy all respond positively while Pop agrees, but wonders what Star means by that.
The Bad Enders, meanwhile, all generally agree with Reika’s statement, with Joker thinking over Star’s question.
“Well, what if I told you, there were 17 other squads all over Japan and that they all had villains they had to face?” Star inquired and everyone thought about that.
Majorina, Wolfrun, Joker, Pop, Nao, Reika and Yayoi realized what Star had meant immediately while Candy, Akane, Miyuki and Akaoni took a bit longer to realize.
“NO! YOU'RE KIDDING! THERE IS NO WAY THERE ARE MORE CURES!” Wolfrun yelled as Joker, Majorina and Akaoni gave equal panicked expressions, while the cures and fairies looked happy.
“Sorry to burst your bubble, but there are more cures, and after whatever minigame you guys choose to play, I will bring them over. However, I need your insight to pick the minigame for the first 4 to play.” Star responded as he traveled back to the minigame room while between the villains and cures, it was a split issue.
With everyone back in the minigame room, still recovering from the reveal, all of the minigames that had been seen so far were listed and Candy was eager to try her hand at a minigame, so she had a suggestion to make.
“Star, I’d like to try Camera Shy against Miyuki, Pop and Yayoi -kuru.” Candy said as those she mentioned stood up, with both Yayoi and Miyuki ready to face each other again.
The four enter the machine and are teleported to the maze, all shrunken down. Miyuki was red, Candy blue, Pop green and Yayoi yellow.
They all snap their cameras and prepare to get pictures of the other characters.
Play The Pressure’s On (Mario Party DS)
Start
As they run in the maze, Yayoi and Pop manage, after waiting for their frames to turn green, to get photos of each other. Yayoi gets one of Pop and as she turns to find someone else, Pop gets her after he shakes off the stun. Meanwhile, Miyuki and Candy snap photos of each other right around the same time.
Candy dashes through the maze, trying to find Yayoi or her brother, Pop, but it proves to be harder than she envisioned. Now that everything looks like corn maze, and that everyone could potentially be intentionally not shooting pictures to stay hidden.
In the red room, the current standings showed that Yayoi had managed a picture of Miyuki and was now gunning for Candy. However, she couldn’t get away fast enough and Miyuki got one of her as she was fleeing, and now she was looking for Pop. Pop and Candy both snapped a photo of each other and then shifted focus for their last character.
Pop snuck up on Miyuki, but snapped his picture too early and it didn’t count. This allowed for Miyuki to get a photo of Pop.
Finish
Pictures of Candy, Yayoi and Pop were shown on the maze floor and then it revealed Miyuki celebrating her victory.
The players were brought back into the room, and Nao, Akane and Reika conglaturated Candy and Pop’s first minigame.
“All right, I’m about to bring in one of the cure teams, but before I do so, any minigame suggestions?” Star asked.
“I would love to see them do either Cut from the Team or Control Shtick. If you can mess with a cure, I’m in favor of it!” Joker suggested as everyone thought over the two minigames.
“Show of hands, who wants to see Cut from the Team?” Star asked as Akaoni, Majorina, Akane, Joker and Wolfrun raised their hand.
“Okay, and who wants to see Control Shtick?” Star questioned as Pop, Candy, Reika. Miyuki, Yayoi and Nao’s hands all went up while the other 5 lowered their’s.
“That settles it, we're playing Control Shtick! I’m gonna teleport you guys to the secret watch room so you can watch. Before I do, Candy and Pop, can you come up here?” Star stated and asked as the aforementioned fairies came up to him.
“I’m gonna have you explain the rules for the new girls, Candy, you will have the minigames rules and Pop, you have the minigames advice. You guys got that?” Star said as the sibling fairies had a silent conversation before Pop spoke up.
“Yes, we understand - gaozu.” Pop replied as Star gave a thumbs up.
“All right, I’m going to teleport you guys now.” Star said as he snapped his fingers and teleported the Smile characters to the secret room.
Star walked back to the Emerald room, pulled out his phone and said “Okay Doki!Doki!, here we go.”
Meanwhile in Japan
The Selfish Kingdom was attacking the town again. Mamo, Bel, Ira and a reluctant Regina had sent out another Monster of the Week, and they were waiting on the appearance of the cures.
“This time it’s gonna work out, this time the cures won’t be able to defeat us and we’ll make King Jikochuu happy!” Ira said before turning his attention to Regina and noticing that she didn’t look too enthused. “Why the long face Regina? Aren’t you eager to make the king happy?”
Mamo showed a more annoyed expression but didn’t say anything but Bel, knowing that Regina had spent some time with their enemy and still harbored feelings for one cure in particular, was much more talkative.
“I know why, it’s because she doesn’t want to hurt people, isn’t that right Regina?”
“It’s not that Bel!” Regina shouted back, angry, before turning her attention to Ira and saying “Of course, I wanna make the king happy, I’m just wondering is there a better way of handling all of this.”
“Of course there is evildoer,” came from an unknown voice as 5 girls wearing outfits, not unlike Miyuki and Yayoi from the Smile team, appeared from out of nowhere.
One girl was dressed in all pink and had pink eyes, but the most out there thing about her was her hair was blond. This was Cure Heart, better known in civilian form as Mana Aida
Next to her were 2 of her friends. One was in all blue and was staring right at Ira, who quickly found that the clouds were much more interesting, and the other was decked out in yellow and white garb and had orange hair. The one in all blue was Cure Diamond a.k.a Rikka Hisikawa, Mana’s childhood best friend, while the one in yellow was Cure Rosetta a.k.a Alice Yotsuba, the rich girl of the team.
Lastly, there were two more girls, one decked out in purple, the other in red, and the one in purple was the one who spoke. The purple cure was Cure Sword a.k.a Makoto Kenzaki, the last remaining member of her home world before it was destroyed by the villains, while the red cure was Cure Ace a.k.a Aguri Madoka, who was unknown by the others until this point.
“You can give up now and leave!” Sword finished her statement as it seemed like the fight would begin as the cures turned their attention to the monster of the week.
As the battle with the MOTW continued on, Regina watched the fight in earnest and began to think to herself. “I don’t know why, but something feels off today. I might just be losing my mind but I swear something's off.”
Ira and Bel, seeing the cures takedown their monster, begin to get involved in the fight. Mamo is about to follow, but notices that Regina is lost in thought. She waves a hand in front of her to get her attention and points to the ongoing battle.
As the battle continued, no one noticed a green pipe start to rise up, waiting for the battle to end. The cures eventually managed to defeat the MOTW, as Ira, Mamo and Bel are about to leave, Regina notices the pipe.
“Uhh everyone, what is this pipe doing here?” Regina asked as everyone looked at the pipe in confusion. That confusion becomes shock as the pipe begins to suck everyone in.
The cures are sucked in first, with Cure Heart being the first to be sucked in, with the others getting sucked in by order. Upon seeing Rikka getting sucked in, Ira lets the pipe take him in and Mamo and Bel are sucked in as well. Regina desperately tries to get away, but she sees a baby with blue eyes get pulled in and attempts to save her but fails and is sucked in anyway.
The pipe disappears and the location is frozen, so that no one gets stuck there.
Back to Star’s Domain
In the blue world between minigames, it is silent, until a green pipe opens from the top and outputs Mana, Rikka, Alice and Makoto. The pipe fades away as the four girls, now in their standard clothing, stand up.
“Is everyone all right? Mana asks, worried that someone got hurt.
“I’m okay, don’t worry Mana.” Rikka replies and Alice and Makoto give similar responses.
Makoto looks around the area, and she can tell they weren’t in Japan anymore. Alice, meanwhile, wondered who made this place.
Meanwhile, Star watched as another pipe opened up, Aguri was sent out first along with the fairies of the cures, Charle, Rachel, Lance and Davi and Ai-chan. Ira, Bel, Mamo and finally Regina.
As Star did his finger movement to take away the villain's ability to make monsters, the fairies and Aguri and the Selfish Kingdom members noticed their new location.
“Hello, everyone.” Star introduced himself as everyone turned to him. Ira quickly tried to make a monster from his desires, but it didn’t work.
“Silly Ira, I took that ability away from you. Mamo and Bel don’t try it.” Star revealed as both Mamo and especially Bel glared at him.
Star then turned his attention to Aguri, as she looked like she was gonna say something, but Lance had beaten her to it.
“Where’s Alice - de ransu?” Lance asked as Charle and Davi had panicked expressions on their faces and Rachel had a ‘why’ expression.
Star chuckled and then replied “The missing cures are around, they aren’t dead, they're still alive.”
Aguri was weary of the man, there were 4 members of her team missing and he was laughing at the situation, plus the villains were here so she felt it was right to worry.
Then, the screen lit up. Revealing the missing cures each standing on triangles looking at each other.
Aguri was initially relieved at seeing her friends alive and well, but noticed that the words ‘Control Shtick’ were above them and next to them was footage of something?
Meanwhile, in the blue room, they heard a high pitched voice and a low pitch voice talk to them.
“H-hello - kuru? Can you hear us okay - kuru?” Candy had asked.
Startled, Rikka replied. “Yeah, we can hear you.” Makoto, meanwhile, had a question she wanted answered.
“Where are your voices coming from?” Pop had a quick answer to that question.
“A loudspeaker hidden somewhere in the room - gaozu. But, that’s besides the point - gaozu.”
“What is about to happen is that you will take part in a minigame - kuru. A minigame is a game that has a bunch of different types - kuru. For this one, you will be against those also in the room - kuru.” Candy explained as the Doki!Doki! Cures think over the concept.
“Seems interesting, what is the name of this one and how do we win?” Alice asked.
“The minigames name is Control Shtick - kuru. In this minigame, you will all be standing on platforms - kuru. On your left and right hands will be yellow gloves with a green star on each one - kuru. There will be a screen that will count down from 3 and then showcase two arrows, like say it asks for left hand up right hand down - kuru. All you have to do is match it with your arms - kuru.” Candy explained as Makoto and Rikka’s expressions grew contemplative.
Mana was intrigued and was ready to try the minigame, but Alice had a question on her mind. “What happens if we aren’t matching the screen?”
“Your gloves will fade away and you’ll be dropped into a pipe - goazu.” Pop responded before moving into giving the cures some advice. “As the minigame continues, the speed will become faster and faster - goazu. So, you girls have to act fast - goazu.”
As the loudspeaker turned off, in the secret room, everyone got ready to watch the new girls in the minigame. Miyuki, in particular, wanted to meet them after the minigame.
The screen in the emerald room was updated to have a pseudo gameshow design. The fairies and Aguri saw the remaining cures standing on pedestals, wearing gloves. Mana’s was red, Rikka’s was blue, Alice’s was green and Makoto’s was yellow. The platforms they stood on rotated so they could face the screen.
The screen counted down from 3 and then had right up and left left, the cures on screen matched the command and the platforms they stood on flashed green.
Play Fast and Furious (Mario Party 6)
Start
“Hey, what exactly is going on here? Why are the cures wearing gloves?” Ira asked, confused.
Before Star could respond, Mamo spoke up, having read the rules of the minigame, while the on screen characters breezed through the first few rounds without error.
“They're trying to match the command that they are given. We might be able to use this when we get back home.”
As the minigame continued, eliminations started to occur as the increase in speed led to mess ups.
Rikka was the first to go as her right hand was pointed right when it should have been down. She dropped through the hole on her platform and as she went by in the background, a green pipe appeared on the side of the emerald room and dumped her out.
“Well that didn’t go to plan,” Rikka commented “Yeah, it hurt that I went out first, but I had fun.”
She got up and went over to sit and watch the rest of her team and Rachel went to check on her. Meanwhile, Charle and Davi were both waiting for their respective partner to arrive. Lance, meanwhile, was trying to see if he could follow along with the ever increasing speed ups.
Alice was the least affected by the constant speed increases, she actually seemed as if the speed wasn’t affecting her at all. Makoto was affected, but she managed to adjust the best she could. Mana was the most affected, but she kept getting lucky.
The last command was left down right down. Alice managed to do it immediately, but Mana ran out of time and Makoto had her hands up.
Finish
As the M first named players dropped and were taken to the emerald room, Alice’s gloves faded and she turned around to the watchers. Alice smiled and started to give alternating thumbs up.
Mana and Makoto had arrived at the emerald room by now as both Charle and Davi checked on their respective group members. As the big screen went dark, another green pipe popped out and out from it came Alice.
Star, noticing that the situation could grow violent, nipped the whole situation in the bud before it could get out of hand. “All right everyone. I brought you all here for a reason.” and he quickly explained the whole rules of the game.
During the explanation, Regina slowly turned her head to Mana and waved to get her attention but the girl was more focused on Star’s explanation. Realizing that she was paying attention to Star, she sighed and turned her head back to Star.
After he concluded his explanation, Star then snapped his fingers and 11 characters were brought over. “I’ve already bought over another set of people. Why don’t you guys gather into groups and introduce yourselves.”
Mana and Miyuki took one look at each other, and their eyes sparkled upon seeing each other. The 5 girls in the group walked over to the Doki!Doki’s, the two fairies walked over to Ai-chan and the four floating animal cures and the wolf, oni, witch and clown like person walked to the selfish kingdom members.
“Hello, my name is Miyuki Hoshizora.” Miyuki introduced herself to the assembled 5 before turning to introduce the rest of the group but they had prepared an introduction.
“My name’s Akane Hino.” Akane stated as the other girls said their names.
“Hi, I’m Nao Midorikawa.” “Yayoi Kise.” “Reika Aoki, hello you 5.”
Miyuki then spoke up again, “I know that you guys saw the fairies, we saw yours, so we know your cures. We are, respectively, Cure Happy, Sunny, Peace, March and Beauty.”
As the Doki’s took the information in, Rikka realized something. “Wait, you said that your name is Reika, right?”
“Yeah, that’s right. Why do you ask?” Reika asked as Rikka replied “My name is Rikka Hisikawa and our first names sound similar.” Everyone realized that she was right, similar name but different spelling.
“Weird coincidences aside, I’m Mana Aida.” Mana introduced as the remaining girls introduced themselves.
“Alice Yotsuba.” “The name’s Makoto Kenzaki.” “Aguri Madoka.”
“Since you gave your cure names, ours are Heart, Diamond, Rosetta, Sword and Ace.” Mana finished as the 10 girls broke into 1 on 1 convos to get to know each other more. The groups were Miyuki-Mana, Akane-Rikka, Yayoi-Alice, Nao-Makoto and Reika-Aguri.
Meanwhile, Ai-chan and the Doki!Doki! Fairies were in the middle of a conversation with Candy and Pop.
“So you guys are fighting against the selfish kingdom because they destroyed your world and your king’s gone missing gozaru?” Pop asked while Candy had a sympathetic expression.
“Yeah, and we don’t know what happened to the princess after she disappeared dabi.” Davi replied and the other fairies held similar depressed expressions.
“I hope you can find her in time kuru.” Candy responded and Rachel replied “Thank you and please don’t allow the world to have a bad ending keru.
As for the villains, Joker and Bel were in a conversation with one another. Akaoni and Ira were discussing potential future plans, Majorina and Mamo were chatting about their mutual hatred for the cures and Woflrun and Regina were speaking about nothing in particular.
Star then cleared his throat and said “Okay, everyone, before the next board, I want to show you something. This is the intro for the second Mario Party. Watch the screen please.” With that, everyone turned to the screen.
On screen, a play-like setting was seen with red curtains surrounding it. Star stood on the stage as a light shone on him.
What kind of story do we have this time? Well, let me begin…
The curtain rolled up to reveal a fun set as 9 of the 10 cures walked on screen.
…One day, Miyuki and friends created a new world.
The cures and fairies liked the sound of that, a new world meant new experiences and friends to meet. Except for Regina, the villains weren’t so happy.
That world was Miyuki Land .
“Well that’s a little vain to name a location after yourself.” Yayoi said and the cures all agreed.
But there was one who didn’t think too highly of the name, Miyuki Land.
Upon reading that, the cures looked at the collective on screen, trying to see who's not there.
“How come I’m not there? If it’s a new world that we all created, I should be there.” Akane said, confused why she wasn’t present.
It was that scoundrel, Akane!
Miyuki looked at the on screen Akane, who had just punched the signboard bearing her name, before looking at the absolutely stunned girl, whose face read that she would never do that.
Akane thought that since she was the Super Star, it should be called Akane Land.
As the sign bearing the perpetrators name was placed, they noticed Miyuki push Akane, to explain that they agreed on Miyuki Land. Mana walked up to speak her case and Akane bulldozed them and an unsuspecting Yayoi. They all got up and an argument broke out, while a shocked Alice snuck away, over who the true super star was.
“Wow, so all you need to do is get them into an argument.” Joker said as he began to think up another plan.
But once she spoke up, an argument about who the real Super Star was ensued.
Then the fight temporarily ceased as a light shone on Alice.
Then, Alice said, “I have a name we can all agree upon!”
“It’s just like Alice to solve a problem.” they all thought, feeling a bit humbled.
Lance was happy, her partner was going to set the record straight and give them a good enough name.
Alice, meanwhile, was intrigued at what her on screen self would suggest.
As a rope came from the sky, OS Alice continued speaking.
“The name of this world shall be…”
Alice pulled the rope and a sign that read, Alice Land, was shown. Cue the on screen characters face faulting anime style and Star covering his face.
“Of all of the names you could’ve picked, you choose Alice Land.” Alice chastised her on screen self.
Everyone else felt the exact same way about the whole ordeal. Why would you be vain, when you can be chill and have a good name.
So the raucous argument continued for a while.
Then, the air grew sinister as something or someone was coming. The music became scary as well.
About that time, a terrible thing happened on “Miyuki Land.”
The curtains opened back up and there was a gap in the flooring. Slowly but surely, the 8 villains rose from the flooring, ready to destroy the place.
Without warning, The Bad End and Selfish kingdoms appeared and began attacking Miyuki Land!!!
As the on screen villains wrecked the place, the watching villains, sans Regina, cheered on their counterparts.
“If this was a real invasion, we would need a lot of monsters and magic in order to destroy the place.” Majorina said as the villains began to think of plans for the possibility.
Luckly, a good group of fairies who discovered the villains, ran or flew towards Miyuki and company!
The fairies smiled at this, they were going to warn the cures and save the world that they made!
The fairies shouted as loud as they could: Miyuki Land is being invaded by the villains!!!
Candy and Pop both started chanting please work in their minds over and over again. Meanwhile, the cures all hoped that the petty bickering would cease and they could protect the world that they made.
…but they were ignored.
While the Doki!Doki fairies held looks of shock that their partners had ignored them, Candy was annoyed and Pop sighed, this argument was probably going to last for a while.
But Star, who couldn’t stand it any longer, said:
Why don’t we name this world after the Super Star who defeats the villains!?!
“That’s a great idea, I can accept that as a way to settle this situation.” Miyuki said as everyone agrees with this idea.
The on-screen girls seemed to agree with the idea as well, as they wanted to be the one who would have the world named after them.
Miyuki and everyone else agreed with Star’s proposal.
Immediately, they all began scrambling as fast as they could toward “Miyuki Land!”
…Will Miyuki and friends ever be able to defeat the villains?
This is the Legend of Miyuki Land. Let us see how it unfolds…!
With the conclusion of the tale, the cures and fairies, and secretly Regina, clapped at the conclusion of the tale.
The curtains opened to reveal depictions of potential boards, and the words Mario Party 2 appeared above.
“Everyone, listen up. It’s time for yet another board playthrough. How do you play Mario Party,” Star began to say before raising his finger and pointing at Yayoi and finishing with the girl in question “Yayoi?”
The girl on the spot, with the new characters in particular, had a basic summation of the series on her. “Mario Party is a game where up to four players roll dice and collect the most stars by having enough coins. The winner is whoever has the most stars at the game's conclusion.” Yayoi explained as the Doki!Doki! Characters took the quick explanation in.
“Thanks Yayoi!” Star said as the set up screen for the next game, Mario Party Island Tour, appeared on the big screen. Star choose Perilous Palace Path.
“I’m going to need some volunteers for the board, who wants to participate?” Star asked and, unlike last time, there were some eager characters.
“Star, I wanna try my luck at winning this board - kuru.” Candy announced and was locked into the first teleporter.
“I’ll join in to, to keep my sister safe - goazu.” Pop spoke up next as he was placed in the second teleporter.
The Doki fairies looked at the machine and Lance floated over eager to show his skills and, since there needed to be someone to protect him since he was the youngest, Charle and Davi both volunteered to be the last player.
Star looked at the two fairies and pulled out a coin. “This coin will determine who will go in with Lance. The coin side is heads and the star side is tails. Davi, call it in the air.”
Davi watched as Star threw the coin up and called “Tails - dabi.” Unfortunately for the cat fairy, it landed with the coin side up, meaning that Charle went in instead.
Before they were sent in, Star had something else to say. “Charle, Lance, while you're in the system, so that you can’t cheat, your ability to fly will become a hover over the ground instead. Rachel, Davi, same applies to you if you were chosen.”
On screen, after the fairies were teleported in, they looked at their surroundings and Lance and Charle both noticed that they couldn’t fly as much as they wanted to. Meanwhile in the emerald room, Star and the non playing characters sat down to watch the fun.
Off screen to the viewers, but not to the players, a yellow toad introduced himself to the players and had them roll a die to determine turn order.
“Oh right, something that I forgot to bring up is that while normally dice rolls are from 1-10, some games limit it to 1-6. My apologies.” Star said as Candy and Pop noticed the change in the highest number.
The fairies rolled and received the following numbers and colors. Candy rolled a 5, the highest number and as such received a red player icon. Lance got a 4 and a blue player icon, Pop rolled a 3 and received a green player icon and lastly, Charle got a 1 and her indicator number was yellow.
With the turn order set, it was time to rouse Lady Luck from her slumber and find the next winner.
GAME: Mario Party Island Tour
BOARD: Perilous Palace Path
TURNS: 1/?
PLACEMENT: ALL (57 Spaces Away)
MINIGAMES TO BE PLAYED: 4-player and Battles, also every 3rd turn or minigame will be a repeat.
ITEMS HELD: N/A
So, now we move on to the first board from the NDcube Mario Parties. I’m honestly intrigued in how the board will play out.
Because this is a short board, it might be all one chapter or 2 at most.
I will start repeating every 3rd minigame and for the challenge events and minigame decisions by our players, you’ll get to see why they chose what they chose.
Also, if you want to pen out a story of the all star cures reacting to this story and the minigames and the other weird things about Mario Party, you're free to do so.
For now, here’s a hint at which team I will bring in the next Introducing chapter. They have a culinary theme and are unique in that a couple of their members have fangirls.
With that, I’m signing off.
Chapter 7: Perilous Palace Path
Summary:
Our four fairies journey thru a short and linear board. With a Goomba Tower and a Whomp at the end, the danger has increased, but not by much.
Chapter Text
For this board, since I’m trying to keep the same number of minigames allotted, there will be three minigames to be chosen from. Also, here are the emblems for our fairies:
Candy: A minimalist depiction of her face, on a white background
Pop: Same as Candy, but in orange rather than white
Lance: A white clover on a yellow background
Charle: A white heart on a pink background.
All right, let's start this thing.
Turn 1
As this was the DokiDoki characters first time watching board play, they were eager to see how this would play out. The Smile characters were more interested in what minigames the fairies would unlock in this gameplay. However, the big question was who would win the game.
Candy began the game by rolling a 3. As she went across the spaces, she noticed that the spaces were different from what she saw on Grand Canal. She landed on a green space and nothing happened. As the Smile characters saw that nothing had happened, they looked to Star for an explanation.
“In this game, the spaces each do something different. Unlike Grand Canal, green spaces do nothing when landed on them.” Star explained as Regina looked as if she had a question.
“Do green spaces normally do something?” was her question as Miyuki had replied with some of the things that green spaces did in the last game. Ira and Mamo heard some of the things that Miyuki was saying and they were intrigued at the various events that the space caused.
Lance was next to roll. He hit his die and received a 3 as well. Lance floated across the spaces and stopped on the same space as Candy, on screen the viewers noticed the spaces away from the end and the placements as well.
Third to roll was Pop, looking at the dice over his head, he jumped and received a 3 as well. He stopped on the green space and the fairies turned their heads to their last member, Charle.
The pink rabbit fairy was last to go. She rolled her dice and received a 2. She stopped on the space with a question mark block space. This would mean that she would receive an item. The block on the space appeared above her, meaning that she was supposed to hit it. Charle did and got a dash mushroom, an item that adds 3 to a character's roll.
Yellow Toad had returned after Charle’s turn and announced that a minigame would be played after every turn. However, this minigame wasn’t for coins but was for bonus dice blocks. These dice blocks were to be given depending on how well everyone performs in the minigame.
Yellow Toad declared that he would choose the minigame at random.
Dinger Derby (MP5)
Launch Break (MP9)
Mosh-Pit Playroom (MP8)
Rules - Gather all 50 balls that match your panel’s color.
Advice - Ignore your opponents. Focus on getting your balls!
As the minigames instructions went into their minds, Candy and Pop turned to Charle and Lance, both wondering what their color is.
“Are guys wondering what your assigned color is -kuru?” Candy asked as both DokiDoki fairies nodded their heads.
“It's based on the order we roll,” Pop explained,”my color is green and Candy’s is red -goazu.”
“What about me and Charle - de ransu? What are our colors - de ransu?” Lance inquired.
“Your color is blue and Charle’s is yellow - kuru.” Candy responded as the fairies prepared for the minigame.
Meanwhile, Mana and Alice both are nervous about how their respective fairy partner will do. The Smile Cures, meanwhile, are intrigued by the concept of the minigame and want to see who would win the minigame. The remaining DokiDoki cures and fairies were watching to see how the dice worked after the minigame.
The villains were invested to see who was the weakest in the game, except Regina. Regina just didn’t want to see anyone get hurt.
On screen, the players were in an area with an 8-bit Mario below. Above them were a couple of Fly Guy’s holding a box of 250 balls, 50 of each color. They broke off into their respective corners. They knew that the minigame had begun.
Play Everyone’s Runnin’ (Mario Party 8)
Start
The 250 balls are dropped into the arena and the fairies start to run to collect them all. Making it difficult was the fact that the colored orbs were bouncing all over the place.
Pop was doing a decent job collecting the green balls, having already collected 26 of the balls. Candy wasn’t doing half bad herself collecting 24 balls. However, Charle and Lance, with their neutered flying ability, weren’t doing as well, having collected 20 and 18 balls respectively.
The brother-sister pairing were literally neck and neck, collecting ball after ball, in a back and forth battle.
As the conclusion was near, Candy and Pop both had 2 balls left. While Candy got 1 ball, Pop got the last 2, winning the minigame. Candy collected 49 balls, Lance got 42 and Charle got 45.
Finish
The game transitioned with Pop now being alone in the area. Above him was the Fly Guy’s now holding the same box, now with confetti. The box had its contents dumped all over the location, as Pop celebrated his victory.
The watchers clap for the fairies' achievements. The minigame showed that Charle and Lance needed time to get used to their less powerful flying.
Returning to the board, Pop was given a golden dice block, giving up to an additional 6 spaces. Because she finished 2nd, Candy received a silver dice block allowing for up to 3 additional spaces. Charle, lastly, was given a bronze dice block which gave up to 2 extra spaces. Lance, because he finished last, received nothing.
Turn 2
Candy began the next turn by rolling a 4 on her standard die and a 1 on the silver die, overall getting a 5. She dashed along the spaces and landed on the red space with the piranha plant symbol.
A piranha plant shot up and shot her back 5 spaces, putting her right back where she started, as she got up, she groaned.
Lance was next in the order, rolling a 6 on the dice block. He floated over to the space in front of the first event.
Pop was next to go, he received a 5 on his gold dice and a 6 on his standard dice. As he traveled across the spaces, a Thowmp appeared in front of him. While Star explained the enemies' purpose to the DokiDoki characters, Pop was told he had to pick from 1 of 3 buttons to lower the drawbridge.
“Lets see here, I know only one of these buttons will lead me on the bridge - goazu. But, which one - goazu?” Pop thought about which button he would choose and finally went with the red button. After pressing it down, he stood at the spot the Thwomp was as he saw the bridge start to lower. However, the bridge shot back up and Pop got crushed by the Thwomp.
This forced Pop to wait at the same space Lance was.
Meanwhile, the DokiDoki characters looked worried, until Akaoni said something. “I was burnt to a crisp by a character in the game, but I didn’t have any injuries. He’ll be fine.”
Last to go was Charle who rolled a 7 from her two dice blocks. She floated across the spaces and was now in the same space as Lance and Pop.
It was time for another minigame to be played!
Absent Minded (SMP)
Dress for Success (MPDS)
Bowser’s Bigger Blast (MP4)
Rules - Select the body cards that match the face cards. To win, score three points first, or score the most points by the end of the minigame.
Advice - When shown the four different cards, take note which character design is the correct one, then keep track of it while the cards are shuffled!
Star turned to the watchers when the minigame was chosen. “In this minigame, body cards of some of you will be included with the 2 cards for our players. If they pick your body card, it’ll be an interesting pairing all things considered.”
As the characters wonder what Star meant by that, in the machine world, the fairies look at each other, but know that they probably won’t be able to see each other when the minigame starts.
After some time, they are teleported into 4 separate rooms. The rooms are colored green and things seem normal. The watchers, meanwhile, see mini portraits of the fairies surrounded by their associating color. It was time to start the minigame!
Play Contemplation (Mario Party DS)
Start
In round one, Candy was the associating character. While above the players saw the head and body cards that match, below were 3 cards: one was Miyuki’s body, one was Regina’s body and the last one looked like Candy’s body. However, the difference was that there was a circle of yellow on her chest. The real body card for each player went in with the already present fake cards.
The cards then flipped over and shuffled, and the players had to choose the correct body card. After the shuffles were stopped, they each tried to pick the card that matched Candy’s body. They each sent a card in and the cards flipped over. Candy, Lance and Pop had the correct card for the fairy and a mini Candy celebrated for all of them, Charle, on the other hand:
“Oh no, Candy doesn't have a yellow circle on her chest - sharu.” Charle said as she noticed her mistake. The boys and Candy all got 1 star added to their total.
Round 2 was Candy’s brother Pop. The fake cards were Yayoi, Alice and Pop, with the difference being his tail’s color was flipped. The cards shuffled again and the players each picked a card. The cards flipped over and everyone had chosen the correct card, meaning that everyone was up by one point.
The potential final round was Lance. The fake body cards were Ira, Majorina and Lance, the difference being that the colors of parts of the body were flipped. The cards were shuffled and the fairies picked the cards. They flipped over and revealed that Candy was the only one to choose the right card, Pop’s card was Majorina, Lance had the swapped colors card and Charle’s card was Ira’s.
Finish
The villain's laughter was immense as they saw the various Lance combos. The cures, meanwhile, were a mixed bag. While the less mature cures laughed along with their adversaries, the more mature ones either didn’t laugh or, in Makoto and Alice’s case, simply smiled.
Anyway, Candy was the minigames winner and received the golden dice block. Charle received nothing for last place. Lance and Pop, meanwhile, were tied so they had to roll dice to determine the result. Lance rolled a 5 and Pop received a 4. Lance was given the silver dice block and Pop was given the bronze dice block.
Turn 3
Candy began the next turn and rolled both of her dice. Unfortunately, she rolled a 1 on both dice, meaning that she landed on the green space. This, understandably, annoyed her.
Lance was next to go and he rolled a combined 7. Being given the same challenge that Pop was given, he decided to choose the blue button and stopped in front of the draw bridge. The drawbridge went down, Lance ran past the bridge as the Thwomp got destroyed. Lance, and the watchers, saw what came next.
The next major event was a spinning tower of Goombas, this tower determined where the players were to go. Either the normal path, or the lava filled Bowser Zone.
“So, they either get to continue their path or a forced detour,” Nao summed up. Star simply nodded his head.
Lance continued with the 7 spaces that he had rolled and landed on the VS space. This meant that a minigame was to start with 3 items, a Dash Mushroom, a Golden Dash Mushroom and a Setback Shell. Since he was the one who triggered the space, Lance was given 3 minigames to choose from.
Cut from the Team (MP8)
Smash Compactor (MP9)
Hot Bob-omb (MP2)
Lance looked at the three minigame names and associated pictures. Not knowing what the minigames meant, he decided to choose Cut from the Team.
The Smile character's expressions immediately became worried, while the Doki’s had a confused expression.
“Um, why are you guys so worried? Does this minigame do anything bad?” Mana asked, noticing Miyuki’s expression.
“I wouldn’t say bad, more life threatening. Trust us. Me, Akaoni and Miyuki had to experience it first hand,” Yayoi responded.
“Why exactly would you say that? Surely, it can’t be worse than getting burned,” Bel inquired, not noticing Majorina shaking her head no.
“Looks like we have to explain our apprehension for this minigame,” Wolfrun stated as the Smile characters explained the minigames concept to the DokiDoki characters. After the explanation wrapped up, Davi and Rachel both looked scared for those inside.
In the game, Candy and Pop quickly pulled Lance and Charle aside and explained how the minigame worked.
“Oh, this is gonna suck - ransu.” Lance stated after the explanation.
The four were teleported to the top of the mountainous area. They stood in this order: Pop, Lance, Charle and finally Candy.
“It’s a good thing that no one has a fear of heights,” Regina stated as a way to bring levity to the situation. However, everyone was too focused on the minigame so it didn’t work the way she hoped.
Play It’s On Now (Mario Party 8)
Start
Pop ran onto the catapult first, holding a pair of green scissors. He looked at the 10 wires assembled in front of him and decided to cut the 2nd wire. After cutting the wire, he ducked down covering his head with his hands. When nothing happened, he got off the launcher and Lance took his place.
The yellow bear fairy looked at the remaining wires. Holding a blue pair of scissors, he chose to cut the 9th wire and ducked down. Nothing happened and Charle took Lance’s spot.
Charle looked at the wires and held a yellow pair of scissors. She chose to cut the 3rd wire and ducked down, not knowing if she picked the right wire. She did pick the right one as she wasn’t launched and as she went to the back of the line, Candy had taken her place.
Candy, holding a pair of red scissors, had a good feeling and cut the 1st wire because she was confident that it wouldn’t launch her. She was right to be confident as nothing happened and she got to the back of the line as Pop moved to the podium.
Pop looked at the six remaining wires and tried to mirror his sibling’s success by cutting the 10th wire. Unfortunately, he had activated the catapult below him, as he was sent flying to the left with a scream. As Candy watched her brother fall by and land on a hidden crash mat below, Lance was next to go.
Lance looked at the wires and cut the 5th wire. He covered his head and hoped he would be safe, but fun fact: no. As he got launched to the right, it came down to Charle and Candy.
Charle moved into position, looked at the remaining wires and decided to cut the 4th wire. As she covered her head, the catapult activated sending her in the same direction as Pop, meaning that Candy won the minigame.
Finish
As the victorious fairy celebrated her victory, Mamo and Bel both had an idea that they could use to defeat the cures.
Back to the board, the items were showcased and the 1st, 2nd and 3rd place players were given the opportunity to pick an item. Candy was first to choose an item, she decided to pick the Golden Dash Mushroom, to help her advance more spaces.
Charle was next to pick and she went with yet another Dash Mushroom, Lance was last and was given a Setback Shell. Because Pop finished last, he didn’t get an item.
Speaking of, Pop was next to roll. He rolled a 2 on both dice blocks, adding up to a 4. He dashed along the spaces and landed on a lucky space in front of the cannon that Lance had gone by.
Pop jumps into the cannon and is fired out landing on an item space 9 spaces away. He doesn’t get an item because it doesn’t activate.
Lastly is Charle, who decides to use one of her Dash Mushrooms. She rolls a 5 on her die which becomes an 8 after the 3 extra spaces are added. She floated over the spaces and landed on a useless green space.
Once again, it’s minigame time!
Domination (MP4)
Toad and Go Seek (MP9)
Hydrostars (MP5)
Rules - Press the switch repeatedly to set up your Whomp dominoes.
Advice - Hit the switch as fast as you can for ten seconds.
The simplistic rules for this minigame was something that didn’t seem like it would be an interesting minigame, but Star’s expression, which was an open mouthed smile, made some of the watchers think otherwise.
Meanwhile in the game world, the players took in the information of the minigame and were just ready for a great time.
When it came time for the minigame to begin, a long line of Whomps were in front of the players and then went back underground. The players stood in front of a switch colored by turn order, while also holding hammers colored by turn order. They had raised their hammers over their heads and prepared for switch hits.
Play Hurry! Hurry! (Mario Party 4)
Start
The action was fast as the switches were rapidly hit and Whomps appeared in front of the players.
As the time on the clock ticked down, so did the urgency to hit the switch more. When the timer hit 0, the fairies' hammers faded away.
Finish
Play How Many? (Mario Party 4)
The players jumped on the switches and punched the front Whomp as they started a literal domino effect. The Whomp dominos fell and fell and fell, but the Whomp trains started to end. Charle’s was the first to stop at 78 switch hits. Pop’s was next to stop at 81 switch hits.
Candy’s stopped at 89 switch hits, meaning that Lance had won the minigame with a record 98 switch hits, taking the record from the default 80 switch hits. Another Whomp shot up holding a blue flag as Lance stood on top of it.
As the bear celebrated, Akane clapped and everyone else thought that Domination was a good minigame.
Turn 4
Candy began the next turn, she used her Golden Dash Mushroom before rolling the dice. She earned herself a 9 overall. She traveled along the spaces and came to land on a lucky space. She entered the cannon and it fired her on to the same space that Pop was located on.
Lance was next to roll. Rolling a combined 8, he stopped on the item space in front of the next major event. The item box gave him a Super Star, which allows for the user to double the next roll.
Pop was next to roll, earning a combined 4 on his dice roll, he stopped on the Goomba Tower Roulette. The Goombas spun and then stopped with the arrow pointing at the standard path, meaning he was free to continue his path. Pop landed on a nearby item space. He would earn a Lighting Score Striker which would subtract 3 from another player's roll.
Lastly was Charle, who chose not to use her items and rolled a 3, causing her to land on a blue space. This allowed her to move an additional 2 spaces, moving her to the item space that didn’t activate.
Once again, it was minigame time!
Dizzy Dancing (MP2)
Lava or Leave ‘Em (MP8)
Merry-Go-Chomp (MP3)
Rules - The record spins and spins, and so does your head! Be the dizzy dancer that collects the most of the floating music notes to win!
Advice - Figuring out which direction allows you to walk straight is the key!
When the minigame was chosen, Miyuki and Mana both were intrigued at the minigames concept, but Alice and Rikka were quick to shut any ideas down, especially the latter. No one needed to learn that their leader was a bad singer, no one!
Meanwhile, in the game, the fairies looked at each other, and knew that while the dizziness probably would suck, making it to the end would make it worth it. Pop and Charle nervously looked at each other, both hoping that Candy and Lance could deal with the dizziness.
The screen updated to have the 4 players standing on a massive record. The record spun extremely quickly, so quick that the players were thrown off! Landing in the corners of the record player, swirls replaced their eyes and yellow stars floated over their heads. A note dropped in on the record, now spinning slowly, as the minigame began.
Play Spinning Polka (Mario Party 2)
Start
The, now confused, fairies tried to get to the note, but the spinning caused them to go in the opposite direction of the note. Pop was the first one to realize that the record messed up his and everyone else’s movements, so he decided to reverse course and tried to walk in the other direction.
It worked and, now knowing that up was down and, presumably, that left was right, Pop started to move to the first note. As he jumped and got the note, a second one dropped in. However, unbeknownst to Pop, Candy and Charle had also realized the flipped movement and were traveling to get the note as well.
Candy jumped and took it while bouncing off of Pop’s head as another note spawned in. Lance, meanwhile, finally got the hang of the messed-up movements and joined the fray in music note collecting.
“I think I speak for everyone when I say, I really wouldn’t want to play this minigame. With the fact that your movement is screwed up, it makes it a challenge to get around.” Yayoi commented in the emerald room.
“I agree.” Mamo spoke up, causing everyone to look in her direction. Meanwhile, both Rachel and Davi were stunned. A villain AGREEING with a cure was crazy talk and yet, here it was happening right in front of them, go figure.
“Making sure that you can find a way to stay focused on collecting the music notes, which speaking of might be something to look into further, while making sure that you can keep your feet coordinated makes it hard if you are a klutz.” Mamo explained her reasoning for not wanting to play the minigame.
Everyone agreed with both females as attention turned back to the minigame at hand.
As the time winded down, the fairies battled over each note that appeared on the record, trying to make a final stand. When the timer hit 0, the dizziness spells that the players dealt with faded and the note disappeared.
Finish
At the end of the minigame, Candy collected 4 notes, Lance got 3, Pop got 5 and Charle got 3. This meant that Pop had won the minigame and would receive a golden dice block. Candy would get a Silver dice block, but the DokiDoki fairies had to roll to determine who got the bronze dice block
Charle received a 6 while Lance got a 5, meaning that the pink bunny fairy got the bronze dice block.
Turn 5
Candy started the next turn by rolling, receiving a combined 3 on her dice combined. She stopped in front of the roulette that Pop watched last turn. The Goomba tower spun and pointed in the direction that she needed to go, finishing her turn on a green space.
Lance began his turn by using his Super Star, which doubled his roll. The star bounced around the area and finally went into Lance. Now flashing rainbow colors, he rolled a 6, meaning that he would go 12 spaces. The spinning tower event went his way, allowing him to continue his path.
As he traveled, he stopped when he noticed a creature in front of him. Yellow Toad explained that the creature in front of him was a Chain-Chomp, as he was warned not to land on a certain space, he managed to get past it and land on the blue space behind it.
He moved an additional space over and he could see the end in sight. Lance knew that he was on the fast track to victory.
Before Pop’s turn, Mana had a question that she wanted to ask Star. “Um, Star, why was Lance flashing colors as he moved?”
“He was just under the effects of a starman,” Star explained. “It allows for a temporal speed boost and while in use, a person can’t be harmed by anything.” Everyone was stunned, while Alice grew contemplative, wondering if she and her team could do that.
Meanwhile, Pop decided to use his Lightning Score Striker on Lance. The viewing audience saw a cutscene play out as a volley of lightning strikes started to happen around Lance, before the bear got shocked, taking away 3 spaces from his next roll.
As the DokiDoki fairies stared at the shocked Lance, who had electricity come from him every so often, Pop rolled a combined 10 on his dice. He ran across the spaces and stopped on a blue space. He then advanced 1 space and was now on the same space as Lance.
Charle was last to roll and received a 3. Like the other fairies, the tower roulette stopped on the standard path and she was now with Candy.
Before the next turn, the current placements on the board were unveiled. To help Candy and Charle, they were each given an item to help them. Candy received a Chaos Kamek, which would swap around everyone’s position on the board, while Charle got a custom dice block, which allowed her to roll whatever she wanted from what she could roll, two very powerful items that the audience observed.
Also, Yellow Toad announced that whoever was in last place starting with this minigame, would get to choose it. Since both Candy and Charle were in last place, the rabbit fairy was given the power to choose the minigame, by random draw.
Manor of Escape (MP9)
Xylophone Home (MPIT)
Bumper Balls (MP2)
Since she could only see the pictures for the minigame, Charle thought hard over the minigames. “I don’t know what a xylophone is and I don’t think I want to know, I’d rather not get burned, thank you very much. Even if it looks scary, I think I’d like to go with it.” Charle thought before choosing Manor of Escape.
“Oh, it’s this one.” Miyuki said before turning to the DokiDoki cures. “Charle just picked a pretty good minigame. Star, is it okay if I explain this one to the new guys?”
Star gave a thumbs up in response to Miyuki, allowing the request to pass. “Okay, so what’s about to happen is that there will be 4 floors, on each floor, there will be 6 doors. One of the doors will lead a player to the floor below, while 4 of the doors will just leave them on the current floor.” Miyuki explained as Raquel had a question to ask.
“What about the 6th door - keru?” was his question.
“The remaining door, if entered, will lead back to the previous floor. Once all of the players have reached the next floor, that door will be blocked off. The minigames winner is who exits out of the final door.” Miyuki finished her explanation and the DokiDoki characters were eager to see who would win.
On screen, the fairies stood at the top of the manor. When the big door opened, they entered and emerged from the 1st door of 6, waiting to see who would win the minigame.
Play Heart-Pounding Thrills (Mario Party 9)
Start
The players split up, each choosing to enter a different door: Pop choses door 3, Lance goes with door 6, Charle door 4 and Candy picks door #2.
It’s revealed that doors 3 and 6 are linked to one another as Pop and Lance emerge from the connecting door. 2 and 5 are also linked, as showcased by Candy, meaning that door 4, as shown by Charle emerging from door 3 below, was the correct one.
“OK, so I got a bit of a lead-sharu” Charle thought. “Now I just have to get lucky again-sharu.”
Looking at the remaining 5 doors, the rabbit fairy picked door 1. Meanwhile, the remaining fairies selected the door that Charle had selected last time.
The fairies pooled into the otherside of the 3rd door on the second floor. Pop and Candy quickly broke off and entered doors 5 and 2 respectively, meanwhile, Lance decided to follow behind Candy secretly. As for Charle, she had emerged from door 6 on the same floor. When she looked over the remaining doors, she noticed that door 3 was boarded up. Panicked, she quickly entered door 4.
Candy and Lance exited out of door 2 on the next floor. Pop emerged out of door 4 and Charle came out from the connecting door. Lance dashed over to door #6 and entered it, hoping that he would reach the penultimate floor. Candy, meanwhile, decided on door number 3. On the floor above, both Charle and Pop entered door 2, knowing that they had to catch up.
Lance exited out of a door and looked around, hoping that he was right. He saw no one else which meant one thing: he chose the right door. He then noticed that he had emerged from door #5 on the final floor before the big door.
“I’m one door away from winning this minigame. -ransu. I’m going to enter door #2, I hope this works -de ransu!” Lance thought as he picked his next door.
On the floor above, Pop and Charle had reached the next floor, closing off the way above, while Candy had emerged from door number 1. Realizing that Lance had chosen the right door, Candy quickly entered the 6th door. Secretly, Pop and Charle decided to follow after Candy, believing that she knew where to go.
Lance emerged from door 1 on the lowest floor and, with the arrival of the remaining fairies, he had officially squandered his lead. With only one door to go, the audience watched as the fairies split, with Lance entering door 6, Candy entering door 4, Pop entering door 3 and, to Mana’s chagrin, Charle entered door 1.
The big door at the bottom had opened up and a certain yellow bear fairy floated out. As Lance exclaimed in delight, Charle came out of door 2 and Pop and Candy emerged from each other’s door. Since it was clear that Lance picked the right door, as the bear fairy had turned to watch the action and the door had closed.
In the rush to reach the correct door, all 3 had entered the door at nearly the same time. The door at the bottom opened and Charle had floated out first, with Pop coming out next and Candy last.
Finish
Because the minigame came from Mario Party 9, the fairies stood in front of the manor in question, now in gray.
As the dice fell into the players who earned them, 1st place Lance flipped in mid-air and gave a thumbs up at the end. Charle gave a smirk as she clapped jubiantly in 2nd, Pop crossed his arms while thinking about what could’ve been and, lastly Candy dejectedly lowered her head in sadness.
“You were right Miyuki,” Alice stated afterwards, “that was a good minigame.” Noticing that Mana was also happy, Alice assumed that she agreed.
Turn 6
Candy, before she rolled her dice, decided to use her Chaos Kamek, in a attempt to put her in a better position. Kamek came down on his broomstick and used his powerful magic to move everyone.
Lance stayed on the space he was on, but was surprised to see Candy now on the same space, meanwhile, Charle and now Pop were on the same space as each other. Kamek had just made things tricker for Pop to win.
Candy then rolled her dice and received a 3. She went along the spaces and landed on Bowser’s symbol, meaning she triggered the Bowser Space. Fearful of what she just unleashed, she looked around nervously as Bowser appeared.
Almost immediately, the Smile cures all groaned at Bowser’s appearance, but the Doki’s had different responses to seeing him.
“What is that and why is it so terrifying?” Rikka inquired as Reika turned to her and responded.
“It, or rather, he is Bowser. He is the main bad guy and will be the bane of your existence if you land on his space.” Reika stated as Yayoi exclaimed, even though she knew that it wouldn’t be heard, “Bowser, she just reached that space, don’t hurt her! Candy is our friend, please don’t hurt her!”
Bowser had something cruel prepared for Candy, but what that would be wouldn’t be determined until after the Bowser Roulette.
Everybody trade items!
Switch places with someone!
Get 300 items!
Imitate Bowser’s Voice!
Go back 1 space!
“OK! That’s not too bad. Candy is still in proximity to the finish.” Akane said as Bowser forced Candy to move back a space. Candy was still chipper however, she was so close to victory she could taste it.
Lance was next to rool. Obtaining an overall 10 on the dice, it was quickly taken down to a 7 because of the effects of the Lightning Score Shocker. He floated on the spaces and landed on a VS. space, which meant a minigame for items was activated.
The items at stake were a Super Star, a Lakitu Leech, which gave someone the ability to steal an item from someone else and a Backwards Bill which is a better version of the Setback Shell. Lance, once again, was given three choices.
Monty’s Revenge (MP7)
Strawberry Shortfuse (MP6)
Three Door Monty (MP3)
Lance stared at the three options before him, considering what they mean by their picture. He knew that he didn’t want a hard minigame but at the same time, he didn’t know what was considered hard. In the end, he chose one at random.
He chose Strawberry Shortfuse, which had an interesting name.
Rules - Pick a monkey with a cake to stay in the game. Choose a monkey with a bomb and you’re out! The last player standing wins!
Advice - The monkeys will shuffle at the beginning of the round. Keep your eyes glued to the monkeys holding cake!
As the rules were taken in by both sides, Lance started to realize that he might’ve made a mistake with his minigame choice. Charle, noticing his nervosity, waved him over for a conversation.
“Hey Lance, I’ve noticed that you're sweating - sharu. Are you worried that you’re going to lose - sharu?” Charle asked her younger fairy.
“Yes - ransu!,” Lance responded and then elaborated further. “Especially because keeping track of multiple things at once isn’t my strong suit - de ransu!”
Charle put a hand on Lance’s shoulder and said: “Lance, it’ll be okay, we can get through this - sharu.” in a soothing voice and Lance was at peace.
The watchers, meanwhile, especially those who played the previous board didn’t know what to think about the concept. The cures and Raquel and Davi just didn’t want to see anyone get hurt.
On screen, the players were led into a kitchen, where a bunch of Ukikkis were hard at work making food. In the center of the room, 10 Ukikks stood, the bottom 5 had cakes and the top 5 had bombs. They were also standing in this order: Pop, Charle, Lance, Candy. It was officially time for the minigame to begin!
Play Fast and Furious (Mario Party 6)
Start
Dinner plate containers fell on the 10 plates and then the Ukikks ran around the kitchen, shuffling where they stood before finally stopping with all 10 Ukkiks standing in a new order. Now it was time to see if the fairies paid attention!
Pop overlooked the Ukkiks and chose the 3rd Ukkiki in the back, the Ukkiki came up and presented the tin to Pop. Pop takes the top off to reveal a cake, who celebrated in jubilation before getting in the back of the line and Charle took his spot.
The watchers saw that a cake had loaded into a maker as one of the 5 lights illuminated in the back. “Why exactly is a new cake being loaded in? Can this minigame go multiple rounds?” Was the question on everyone's mind but only Aguri saw fit to verbalize it.
“Actually yes,” Star responded, “This minigame could potentially go 3 rounds if all cakes are found. However, it’s normal that the minigame ends in one set.” Everyone takes in the info before turning their attention to the minigame.
Charle, wasn’t too worried, having memorized 3 of the cake locations. Lucky for her, Pop didn’t take one of them as she selected the Ukkiki in front of her. The rabbit fairy removed the top to unveil a cake. As she confidently walks back to the back, Lance takes his spot in decision making.
The nervous bear fairy, having only sought out one monkey and Pop took it, picked the 5th Ukkiki in the back row. As the monkey walked over, Lance started to chant in his mind, hoping it was not a bomb. He pulled the top off of the tin and saw a flashing bomb. As the other fairies ducked their heads, the bomb went off, eliminating Lance.
Candy quickly took his place and chose the Ukkiki with the dish 2nd to her. The monkey stopped in front of her and she opened it to reveal a cake, meaning that she was safe. Candy dashed to the back of the line and the order restarted from the beginning of the minigame.
Pop looked at the remaining 6 monkeys and, after racking his memory of the locations of the cake monkey’s, chose the 1st monkey in the back row. When the monkey reached him, he opened it to see a flashing bomb. As he was sent flying with a yelp, Charle was next in the lineup.
“It all comes down to this -kuru.” Candy thought as Charle picked the 5th monkey in the front row, “If Charle manages to pick the right monkey, I’m gonna have to get lucky to find the correct monkey -luru.”
While she was thinking, the female rabbit fairy had chosen a cake, so Candy had a 25% chance of staying in the game.
Candy stared at the remaining primates in front of her. She went with the 1st monkey in the front row. When the monkey arrived, she lifted the top to reveal a bomb. For the final time in the minigame, an explosion had occurred and the winner had been determined.
Finish
As Charle celebrated her achievement, the contents were revealed. It turned out that if Candy wanted to stay in the game, she needed to pick the 4th monkey in the front row.
Charle breathed a sigh of relief and said: “That was a close one- sharu.”
“Agreed,” was Mana’s statement from Charle’s take. Davi and Rachel had similar feelings on the minigame, and Regina held similar opinions.
The remaining cures had different opinions, while the logical cures in the dimension felt as though they could memorize where the cakes were, the same could not be said for the others.
Miyuki in particular stated: “I think I probably would be knocked out on the first attempt on the cake selection. Keeping track of the monkey’s holding the cakes would be hard when they run around like that.
On screen, the items were presented to Charle to pick from. The rabbit fairy decided to pick the Super Star to double her roll. Candy was then presented with the remaining items and, wanting to take something that could be used against her, took the Lakitu Leech. Pop took the only item left unclaimed, the Backwards Bill.
Pop’s turn was next and he chose not to use his item and rolled a combined 3 on his two dice. He dashed over to a nearby item space and earned himself a Crazy Kamek, which worked like the Chaos Kamek except for the fact that Pop couldn’t control who he would swap with.
Charle was last in the rotation and decided to use her Super Star to get ahead. Rolling a 6 on her dice roll, which became a 12 upon its multiplication by 2, Charle floated over to her destination, an item space. She claimed herself a Setback Shell and prepared to use it next turn.
Minigame time was back in action and Pop was given the job to pick the next minigame. His choices were:
Hedge Honcho (MPDS)
Go with the Floe (MPIT)
Block Busters (MPSR)
Pop took a close look at the minigames that could potentially be played. He didn’t want to play a minigame where he was shrunk so the first one was out. Between the remaining minigames, he decided on Go with the Floe, because he didn’t want to shoot anything.
Rules - Grab baby penguins and race across the slippery ice floes to return them to their mother.
Upon seeing the ice that’s involved in the minigame, Akaoni and Wolfrun quickly looked annoyed and the Selfish Kingdom members noticed their expressions.
“Why are you two so annoyed by the minigame choice,” Ira had inquired,”it’s not as if you guys are participating.”
“We had a bad experience with ice. No, we aren’t going to tell you why.” Akaoni stated as Wolfrun muttered something along the lines of “stupid penguins and stupid ice, why was it so slippery.”
Yayoi, having overheard, chuckled and said “Don’t tell me you're still upset about how ‘Pushy Penguins’ played out? It was a platoon of penguins, all you had to do was pass through them and you would’ve been fine.”
Wolfrun shot her an angered look but didn’t say anything while Akaoni and the rest of the bad end kingdom just sighed. “Wolfrun is still mad, but I’ve mostly gotten over it. Can we just agree to never bring it up again?” Akaoni asked and received general responses of acceptance.
Meanwhile, in the pregame room, the wait to start one of the colder minigames in the series history was moving as fast as the other minigame load times.
When the big screen updated, a short demo of how to play the minigame was showcased. A Purple Toad was shown taking a penguin from one side to another, sliding on the slick ice along the way. The players then loaded in and saw what was ahead of them.
Play Happy, Noisy Crowds (Mario Party Island Tour)
Start
The players turned around and picked up their first penguin, and then ran, or floated in Charle and Lance’s cases, to the ice floes in front of them. While Pop and Lance managed to get across the ice, both female players fell in the Chilly Waters below. Seconds later, Candy and Charle landed back on the side with the baby penguins.
Lance and Pop dropped off their penguins, and turned around to see the girls picking up another penguin, both being cold from their dip in the water. Both sides dashed over the nearest ice floes to the other side, but while Charle, Candy and Lance manage to reach the other side, Pop slides off of the final ice floe into the water.
“Jeez, that’s cold - gozaru!” Pop shouted as he was dropped back on mother penguin’s side. Before dashing, along with Candy and Charle, across the slippery ice floe back to the other side.
Candy and Charle did manage to score their first penguin and from that point on, it was a close shave on the ice transferring the babies to the otherside while avoiding falling into the water.
As the time slowly began to run out, it was looking increasingly like we would need dice rolls to break up ties, because Lance and Candy had both maneuvered 4 penguins. Meanwhile, Pop and Charle had both moved 3, but Pop was on the way with a 4th.
Pop had successfully made it across the final ice floe and had almost reached the end to earn himself his fourth point, but time had expired, leaving him at 3.
Finish
Pop had tied with Charle with 3 and Lance and Candy were tied as well, so two roll offs were needed to determine dice blocks. Lance and Candy were first, rolling respectively a 5 and a 2. This means that Lance gets the golden dice block and Candy the silver dice block. Pop and Charle roll right around the sametime. Pop rolls a 4 and Charle rolls a 2. This outcome means that Pop gets the Bronze Dice Block.
Turn 7
Candy was the first to roll on the next turn, deciding to simply roll normally. Rolling an overall 5, she goes the spaces she rolled and lands on the same space that Lance had landed on last time, leading to the 3rd versus minigame for items.
For this one, the items at stake were a Golden Dash Mushroom and two regular Dash Mushrooms. It was up to Candy on the minigame choice.
Mario Matrix (MP8)
Billistics (MP9)
Three Throw (MP4)
Candy thinks over the minigames and, considering that she’s seen it played before, choses Mario Matrix.
In the watch world, Yayoi groaned at the minigame’s name. “I remember this one and I didn’t have the greatest experience in this minigame. Hey Star, can I explain this one?” she asked.
“Go right ahead.” Star replied, giving the hidden otaku the all clear for the explanation.
“Thanks Star,” was Yayoi’s response before turning to the DokiDoki cast, “okay so, for this minigame, the fairies will enter a machine, similar to the one in this room. They will be teleported into a nearby computer where there will be 35 smaller hexagons in a big hexagon. The hexagons will start to illuminate overtime, they must touch them in order to claim points. Whoever touches the most panels, wins the minigame.”
“Well that seems interesting, but why did you groan when this minigame was chosen?” Makoto asked, as everyone looked at Yayoi.
Yayoi sighed before responding with: “I held a lead in the minigame that I ended up blowing.”
“Oh, well that explains why you were annoyed.” Aguri replied as everyone turned to watch the minigame.
On screen, the fairies ran into their colored pod and were brought into a nearby computer. When the big hexagon was formed, the minigame was about to begin.
Play Feelin’ Cyber (Mario Party 8)
Start
The smaller hexagons illuminated and glowed, leading to the fairies touching them to earn points. After 5 seconds had passed on the timer, Candy had 9 points, Lance had 11, Pop had 5 and Charle had 7 points.
As the timer passed 10 seconds, Candy was now at 15 points, Lance was at 18 points, Pop had 12 points and Charle had 16 points. The minigame was getting really dicey and it was getting closer and closer to determine the winner.
With 5 seconds left on the clock, Candy had reached 20 points with Lance at 23, Pop earned 19 points and Charle was at 19 as well. Time was running shorter and shorter and shorter and the final points were being collected to determine who would get what item.
All of the time had eventually expired and the hexagons had all faded away. The final point totals were: Candy had 24 points, Lance had 26, Pop had 21 and Charle had 20.
Finish
The fairies had all turned around as the blue pod began to shake as Lance was pulled out of the computer. After he celebrated and floated off screen, the camera panned over to the remaining fairies, still in the computer.
Yayoi’s eyes widened before she face palmed, “I knew I forgot something! The losers of the minigame get stuck in the computer.”
Mana stares before saying: “You mean to tell me that if Lance hadn’t won, he would've been stuck in the computer as well?”
“Pretty much.” Miyuki replied. The remaining cures and fairies in the room are just staring at the result of the minigame. Davi and Raquel in particular are imagining what would’ve happened if Lance didn’t win.
Back to the board, Lance is presented with item choices and he eventually decides on the Golden Dash Mushroom. Candy received a Dash Mushroom and Pop got a Dash Mushroom as well.
Speaking of, Lance began his turn by using his Golden Mushroom, bumping his roll up by 5. Rolling a combined 5, adding up to a 10, Lance floated up to the final space and was so close to the victory, the only thing that stood in his way was a Whomp. Yellow Toad alerts Lance that in order to win the game, he has to roll a 6 on his dice roll.
Lance pulls out his dice, breaths in and rolls a 5. After punching the Whomp 5 times, the Whomp responds by crushing him. Lance only has enough time to say “Oh no - ransu!” before he becomes a pancake on the floor. Candy stares at him in shock, before smiling knowing that, unless an item gets used right now, she has the game won.
Alice cringes at what the Whomp did to her fairy, but remembers what Akaoni said and relaxes.
Pop was next to roll and decided to use his Crazy Kamek to speed up the process to reach the end. Kamek showed up and told him he had to spin a wheel. As the wheel spun it stopped on Charle, swapping their locations and resulting in a success. Pop promptly rolled his dice receiving a 2.
Pop dash on to a nearby blue space and then was allowed to go an additional 3 spaces, stopping on a VS. Space. It didn’t trigger because he had landed on a blue space.
Lastly, Charle chose to roll her dice. Receiving a 3 she stopped on an item space and got a Super Star, she intended to use it on the next turn.
Once again, it was minigame time and Charle was given the opportunity to pick the final minigame.
Bob-omb Breakers (MP4)
Mario’s Puzzle Party (MP3)
Memory Lane (MP6)
Charle stared at the minigames and finally decided to choose Memory Lane.
Rules : Follow the Shy Guy’s route across the floor to the goal. Whoever reaches the goal first wins!
Advice : The Shy Guy will only walk across once, so pay attention and memorize his path!
As those in the game and those watching take in the minigames instructions, Candy and Lance both know that the minigame will decide who wins on the next dice roll, meanwhile Pop and Charle both resolve to get 1st and 2nd, to at least salvage something.
On screen, Shy Guy is shown going up 2 spaces, then turning right 4 spaces, up 3 spaces and then left 4 spaces and stopping at the finish. Now it was time to see who could copy accurately!
Play Slow and Steady (Mario Party 6)
Start
Using memorization, the fairies walk along the panels, trying to make sure that they are traveling on the correct ones. The first of the fairies to make a mistake was Pop, showcased when the platform he was on broke and a Lakitu took him back to where he stood prior.
As the end neared, it was clear that either Lance or Charle would get first place. The race was close, but Charle just barely reached the finish with Lance behind her, Pop would end up taking 3rd and Candy last, thus confirming bonus dice.
Finish
Turn 8
Everyone knew that how Candy decided to play her final turn, would determine everything. The big question being, would she use her item?
That answer was yes as Candy decided to use her Dash Mushroom when we returned to board game mode. After rolling a 2 on her dice, she went 4 spaces and stopped in front of the Whomp guarding the way. Since, no matter what she rolled she would win, Candy would’ve been happy with whatever she rolled. She rolled a 4 and landed a final punch on the Whomp.
The Whomp was teetering and tottering at this point, its eyes rolled around and it fell to the ground, but Candy had gotten out of the way in time. With a ground pound, she had defeated the Whomp for good. Candy was then allowed to enter the castle at the end, as Yellow Toad announced her as the winner.
As Candy celebrated on the top of the palace, being declared the superstar, the Smile and Doki!Doki! Cures clapped at the conclusion of the board. Even though neither Charle nor Lance won, they still gave it their all at the end of the day.
As for the villains, most of them clapped at the ending, but did nothing else. Regina started to think to herself. “Could I potentially be a part of that? Could I win a board?”
The main screen turned off and a green pipe dropped out the fairies back to the room. The cures conglaturated the fairies accomplishments in the game.
“Nice job Candy,” Miyuki began, “that was a close board and you pulled through.”
Candy, rubbing the back of her head, replied: “Thanks Miyuki -kuru. However, I don’t want to discount the things that Pop did -kuru.” She said the second part while looking at her older brother.
Pop chuckled before saying “Thanks Candy but we still need to speak to Lance and Charle and conglaurate them- gozaru.” Candy nods and, after notifying the girls they went over to the Doki!Doki group.
Meanwhile with the Doki’s, Mana and Alice were speaking with their respective fairies, giving congratulations to them. Both Lance and Charle are taking what both girls are saying at face value.
“You guys did your best. Lance, while you were the set up for Candy’s victory, at least you made it to the end.” Alice told her fairy.
Mana then turned to Charle and said “As for you Charle, while you did place last, you were close to the end before the Crazy Kamek, so hold your head high. You did the best you could.”
Charle and Lance looked at each other before shaking their heads positively. Then, they looked over to see Candy and Pop walking over to congratulate them for the board game.
While this was going on, Akane and Yayoi snook off to the yellow room to see the new picture for the board. They entered the room and saw the new picture next to the one from Grand Canal.
A Chain-Chomp and a Whomp toy were in front of the picture: the picture in question was Candy standing at the top of the palace, Lance on a blue space looking at the items he could use, Pop standing at the edge of the sleeping Chain-Chomp’s grove and lastly, Charle having just been thrown into the Bowser Zone.
“This was an interesting board, what board and set of cures will appear next?” Yayoi asked as Akane thought over the inquiry.
“I don’t know,” Akane replied “but I know I want to play on the next board!” The duo walked into the crimson room where everyone else was, as everyone wondered what would occur next.
BOARD WINNER: CANDY (Perilous Palace Path)
That completes the second board in this story. It took me a couple of days to pen this out but since this was a short board, I figured that I could finish it in one chapter.
With the chapter and board finished, the next board and cures will be revealed in the next chapter. I can reveal who will represent Smile and Doki!Doki for the board. Akane (Smile), Aguri and Regina (Doki!Doki).
Also, the next chapter will also have a change for Star, a design change if you were wondering. The change will be based on the character that I main in Mario Party. Here is a hint: Debut game: Super Mario Bros. 2/USA.
All right, I’m signing off
TheOriginalStoryteller on Chapter 2 Sat 16 Aug 2025 05:23AM UTC
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