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Part 6 of Descendant of the Stars
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Published:
2023-09-24
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2024-01-15
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Kings "Dragel AU Universe" Handbook

Summary:

The Guide/Handbook of wisdom I use to keep the information for my massive amounts of spin-offs straight and uncontradictory.

Feel free to take and use what applies, all I ask is a tag mentioning any contribution taken from my works.

Notes:

(See the end of the work for other works inspired by this one.)

Chapter 1: Table of Contents

Notes:

(See the end of the chapter for notes.)

Chapter Text

Table of Contents:

Chapter 1: Table of Contents

Chapter 2: General

  1. Eye Color Index

Chapter 3: Court Hierarchy

  1. Earth
  2. Fire
  3. Air
  4. Storm
  5. Shadow
  6. Water
  7. Non-Nevarahan Royals

Chapter 4: Realms

  1. Earthrealm
  2. The Dark Realms
  3. The Celestial Realms
  4. Keanin
  5. The Fae Realms
  6. The Blood Realms
  7. The Olympian Realms
  8. The Oceania Realms

Chapter 5: The Divinity

  1. The Amortals
  2. The Divines
  3. The Divine Celestials
  4. The Immortals

Chapter 6: Gheyic Centers

  1. Ouposts
  2. PIT
  3. Pit

Chapter 7: Dragel Rankings

  1. Royal Circles
  2. Standard Circles
  3. Military Circles
  4. Pareyic Circles
  5. Merged Circles

Chapter 8: Character List (By Circle, By Element, By Dynamic according to Circle Type

  1. Kalzik Circle
  2. Royal Earth Circle
  3. Hartwood Circle

Chapter 9: THE Glossary

  1. Same Rank Dynamic Terms
  2. Gheyo Terms
  3. Pareya Terms
  4. Language/Various "Tongues"

Chapter 10: Clan Names (By Element, By Type)

  1. Earth
  2. Fire
  3. Shadow
  4. Air
  5. Storm
  6. Water
  7. Mixed Element
  8. Hellhound
  9. Specific Being Clans

Chapter 11: Hellhounds

  1. Creation
  2. Native Realm
  3. General Information
  4. Houses & Lords
  5. Hellhound Bonds
  6. Other Information

Chapter 12: Kitsunes

  1. Native Realm
  2. General Information
  3. Clans & Royals
  4. Kitsune Bonds

Notes:

Edited: 01/15/2024

Chapter 2: General

Chapter Text

General/Worldbuilding

 

Eye Color Index

Element

Shadow Black – Feral White

Storm Purple – Feral Black

Air Silver – Feral Black

Fire Red – Feral Black

Water Blue – Feral Black

Earth Bronze – Feral Black

Lava Rose-gold – Feral Black

Sun Yellow/ Sunshine Yellow – Feral Black

Cloud Lavendar – Feral Black

Rain Azure – Feral Black

Storm Maroon – Feral Black

Magma Black – Feral White

Rank

Standard/Gheyic Alpha: Cayenne

Gheyric Alpha: Dark Cayenne

Standard/Gheyic Beta: Cerise

Gheyric Beta: Dark Cerise

Standard/Gheyic Submissive: Peach-Pink – Heat: Honey – Nesting: Honey-Pink – Nesting Feral “Nestingmother”: Pink-Black

Gheyric Submissive: Peach – Heat: Honey-Amber – Nesting: Honey-Pink – Nesting Feral “Nestingmother”: Peach-Black

Pareya: Pink

Gheyic Pareya: Pink – Pink-Burgundy

Gheyo: Burgundy

Joker: Burgundy - Rouge

Mage: Alabaster

Rheyo: Fuchsia

Royal/Genesis: Gold

Healer (only applies to those with a sole Healer Rank): Green

Advisor: Purple

Companion: Color of their Power/Magic/Soul (depends on species)

Consort: takes on the color of their expected Rank upon Inheritance

Carrier: Honey-Pink (The same color as pregnant or “Nesting” Submissives.)

Species

Kitsune:

Celestial Kyuubi Kitsune “Shiroyasha”: White

Royal Kyuubi Kitsune “Dai O’hime-sama (Female/Princess)/ Dai Ouji-sama (Male/Prince)”: Gold

Royal Kyuubi Kitsune “Oja-sama (King)/ Ohi-sama (Queen)”: Gold

Fae:

Earth: Lime - Evergreen

Dark: Candypink – Liquorice

Vampire:

Crimson – Sangria w/ veins

Hellhound:

Scarlet – Charcoal

Reaper:

White – Void

ULTIMATE FERALITY IS ALWAYS BLACK IN ALL RANKS/ELEMENTS/SPECIES

Chapter 3: Court Hierarchy

Notes:

(See the end of the chapter for notes.)

Chapter Text

 

Court Hierarchy

Earth

Royals

Crowned King: King Edgar (Ruler)

Crowned Queen: Queen Calla (Queen-Consort)

        Crown Heir: Prince Raspen

                             Prince Emrys

ERAC: [Spyglass]

Ricardo Sinclair; Bonded ACE to the Prime Gorgens Circle

Blood Title: [Blood Wraith]

Ilsa Gorgens-Deveraine; Bonded ACE to the Prime Deveraine Circle: Heiress of the Gorgens Clan

Clan Chiefs:

Military: Rampal

Healer: Kalzik

Socio-Political: Gorgens

EHAIC: [QuickSand]

Antonio _ ; Bonded ACE to the _ Circle

19th Outpost AIC: [GoldDust]

Cassander __; Bonded ACE to King Julien __ and Knight Nelkarius __. (Is Bonded to a Circle in some of Kings AU's.)


 

Fire

Royals

Crowned King: King Oscar Caveral (Ruler)

Crowned Queen: Queen _ Caveral (Queen Consort)

           Crown Heir: Princess Ebony Caveral

                    Prince Julius Caveral

                    The Weasley Children (Kings Twist)

FRAC: [Jupiter]

Zee _; Bonded ACE of the _ Circle

Blood Title: [Blood Flame]

High Noble Zandrian _ ; ???

Clan Chiefs:

Military: ???

Healer: Martinez

Socio-Political: ???

HFAIC: [Flaire]

Rosalina _ ; Unbonded ACE

29th Outpost AIC: [Ashling]

???


 

Air

Royals

Crown King: King _ (King-Consort)

Crown Queen: Queen Arista (Ruler)

Crown Heir: Princess Dawne

                     Prince Peryton

ARAC: [Vortex]

???

Blood Title: [Blood Whisper]

Lady Paielda; ACE to the #1 Air Military Circle and #4th Military Circle in Nevarah (Kings Twist)

Clan Chiefs:

Military: Baronsworth

Healer: Eireon

Socio-Political: Peverelle

AHAIC: [OverWatch]

(check Cresceupcula for notes on if I named this OC)

39th Outpost AIC: [WindBlitz]

(same note as AHAIC)


 

Storm

Royals

Crowned King:

Crowned Queen:

           Crown Expectant: Lady Bianca Dreswell (Would-be Ruler)

                    Crown Heir: Unknown

                    Bianca Dreswell (Arythe?) II

                     Greta Deveraine

SAC: [Othello]

???

Blood Title: [Blood Rayne]

Greta Deveraine; Bonded King to the Prime Deveraine Circle

Clan Chiefs:

Military: ???

Healer: ???

Socio-Political: ???

HSAIC: [Hydra]

???

49th Outpost AIC: [Notus]

???


 

Shadow

Royals

Crowned King: 

Crowned Queen:

   Crown Expectant: Lady Marianna Cunningham (Would-be Ruler)

                 Crown Heir: N/A: The Cunningham Circle is currently childless. (Kings Twist)

   Crown Expectant: Lord Maurice Elswood (Would-be Ruler) (Kings Twist)

                  Crown Heir: N/A: The Elswood Circle has no Submissive-born younglings. (Kings Twist)

DAC: [Omnis]

Ruslan Angevin; Unbonded

Blood Title: [Blood Raven]

Hadrian Maruke; Unbonded ACE Mercenary Contracted to the Cunningham Circle (Bonded in some of my stories)

Clan Chiefs:  (Kings Twist)

Military: Cunningham

Healer: Kuroe

Military: Elswood

DHAIC: [Kagemane]

(Check stories and spreadsheets- may have established this OC already)

69th Outpost AIC: [Djinn]

Ja’faar Najim-Elswood; Bonded Dva ACE to the Prime Elswood Circle. (Kings Twist)


 

Water

Royals:

Crowned King: King Alcandor (Ruler)

Crowned Queen: Queen Killigan (Queen-Consort)

                Crown Heir: N/A as Alcandor’s Circle is currently childless

WRAC: [Typhoon]

Rahiri Charybdis; Unbonded (Bonded in some stories)

Blood Title: [Crimson Tide]

Changes depending on the story. Primary Option: Krymmsen; Intended ACE of the Merrow King (Changes in some stories)

 Aoilynn: Bonded ACE to Alcandor’s Sire

 ???

               Former Tide:

               Indra: ACE

Merrow Dragon Guardians:

Nevarah Native Aqua-kin’e Gheyo holding one of these Titles are granted the Ability to Bond without Royal Approval

[Ao Guang]: AIC of the East Outpost: Outpost 1

Ability to challenge for [The Crimson Tide] Title outside of Blood Season

Krymmsen O’Catheon, Intended/Bonded ACE to Crown Prince Alcandor (Changes in some stories)

[Ao Qin]: AIC of the South Outpost: Outpost 2

Ability to challenge for WRAC

Kaisen O’Catheon, Bonded Joker to 21st Fire Prince William Caveral-Weasley

[Ao Run]: AIC of the West Outpost: Outpost 3

???

[Ao Shun]: Commander of the North Outpost: Outpost 4

Alec; Gheyic Pareya cousin of Crown Prince Alcandor (The only Pareya with a High Tiered Gheyo Title in all of Nevarah)


 

Non-Nevarahan Royals

Atlantis (Selkie Realm): Royal Alpha Queen Anastasia

(Light Fae Realm): (Insert name of Luna Lovegood’s Queen in TBDH)

Kissen (Dark Fae Realm): Royal King Marcello of the Noxienne Clan

Seelie Courts/Summer Courts: Royal Submissive Queen Cassandra of the Soella Clan

Unseelie Courts/ Winter Courts: Royal King Alpha Rajan of the Lunis Clan

Voltaris (One of the Vampire Realms): Primary Vampire Realm:

              Royal High King Aro de Volterr

              Royal King Caius de Volterr

              Royal King Marcus de Volterr

Kitsuna (Kitsune Realm): Tennō Bashira no Kitsuna-sama; The Kitsune Emperor.

Sun (Taiyo) Courts: The Hinode Clan

Sky (Sora) Courts: The Sawada Clan

Mist (Kiri) Courts: The Spade Clan

Rain (Ame) Courts: The Narumi Clan

Lightning (Raiko) Courts: The Izuna Clan

Storm (Arashi) Courts: The Visone Clan

Cloud (Kumo) Courts: The Tenkumo Clan

Diyu (Northern Empire of Jigoku): Emperor □□□□□-sama

Gehenna (Southern Empire of Jigoku): Emperor Erikr

Notes:

Edited: 01/15/2023

Chapter 4: Realms

Notes:

Edited 'Lionnira's' in the Envaria Realm: 8/15/2025

Chapter Text

Realms

Earthrealm: Earth

Planet Earth; Realm of Humans. Real Life Earth.

Dark Realms: Varia Realms

Little to no natural sunlight

Envaria: the smallest habited realm

    Varus Prefecture

    City Center

 

Hellhounds

 

Lionnira

           Humanoid Lion-Hybrid Species based primarily off of Transvaal Lions and Congo Lions. They were created when a magical sentient lion, a Zouwu, and a powerful warlock combined their magic in a dying child.

Females are ALWAYS Gheyo or Gheyric Alphas and have zero care for non-blood young.

Males can be Submissive, Pareya, and/or Beta. 

Bonding Sets are termed as Prides and Lionniras follow a Matriarchal society. 

When using their magic, a Lionnira's skin tone will begin to change to the color of their elemental magic and will continue to change depending on the amount of magic is used. A Lionnira will lose consciousness if their skin turns the complete color of their magic; their conscious will project from their physical form into their radiating magics; especially in the case of Shadow Lionniras as their natural shadow isn't sentient like other species and requires direct control via their separated and temporarily transplanted conscious.

It is important to note that should a new Submissive join a Pride with cubs born prior to their Bonding, the new Submissive will go feral and attempt to kill all young born. They will not regain rational unless all of the pre-Bonding young are dead (or at least believed to be dead).

 

The Reigning Pride includes: Queen Sarabi (Alpha), Queen-Consort Mufasa (Beta), and their Submissive; Aslan.

(AN: Lionnira as the most general concept originates with me, but the in-depth content was created by Fillyfics.)

(AN p2: In her verse, Lionniras originated from the realm Remoria, but most migrated to Envaria following the creation of the 'Barrier'.)

(F or more details, see Fillyfic.)

 

Streakers

            ??? No clue; but sounds cool so it’s my Canon

 

Cionrium

             ??? No clue; but sounds cool so it’s my Canon

 

Jinnazonix

              ??? No clue; but sounds cool so it’s my Canon

               Burst after 3 rapid flash ‘ports via Sun Element (Fact in Screaming 1/2) 

Nivaria: the second smallest Realm

 

Caean

The Primary Goddess of Nivaria.

Used much in the sense of “Arielle”, “Merlin”, “Oh my God”, “Jesus”, and so on…

Were-Jackals

A Magical Shapeshifter that can assume the form of a Jackal.

The Were-Jackal is dominant and will never mix with another magical species genes.

                             I.e. A Dragel and a Were-Jackal can have a babe but it is a 50-50 chance on whether the babe will Inherit as a Dragel or a Were-Jackal. (A percentage that can increased or decreased in favor of one of the options depending on the babe’s Third.)

There is no such thing as a Were-Jackal Hybrid.

Were-Jackals are monogamous Beings and do not have Dynamics (aka Alpha, Sub, Gheyo, etc.)

(These are singular facts to my/ “Kings” AU’s and can be different in other Authors AU’s.)

 AN: Titannia is based on an image of an Egyptian woman and Jackals simply fit creature wise and I made them very specific because Titannia’s character and her Being-details were pre-determined and worked out before I established her as a Were-Jackal.

Aevaria

???

 

Celestial Realms:

Kitsuna: Kitsune Lands/Kitsune Capital

 

Kitsune

 

Neko

An Elemental Single-Tailed Humanoid Feline. Not to be confused with a Were-Creature of any kind. Neko are born as Neko; with tail and catlike ears in replacement of “human” ears. Inheritance does not bury soon after birth like most species do.

Follow Dragel Dynamics.

 

Bakeneko

 

Nekomata

An Elemental Two-Tailed Humanoid Feline. Not to be confused with any Were-Creature nor Nekos. Nekomata are born with their catlike ears rather than “human” ones, but no tail, and their Inheritance does bury itself soon after birth. They gain their first tail at four years old when their Inheritance Unlocks. Their second tail grows in a time of severe stress/trauma.

Follow Dragel Dynamics; only if they have their 2nd Tail.

 

Were-Feline Tribes:

Tiger/Lion/Pather/Leopard

Aeraiella: Floating Islands

 

Tengu

 

DreamEaters

 

Sunscreamer: 

A Sun Elemental (a combination of Earth+Fire for those unfamiliar with KHR) Humanoid Avian with hyper-advanced regeneration capabilites. The only way to kill them is to behead them, otherwise they can heal back into perfect, unblemished, working order. They are Beings of Light Magic and extremely susceptible to “Dark/Shadow/Death” Magics.

 

Veela

 

Firebird

A pure Fire Elemental Avian Humanoid. Not to be confused with other Avian species; such as a Phoelix. Their full form looks like a red, orange, and yellow colored peacock and they are known to be just as vain as their non-humanoid cousins.

(AN: The Concept of Phoelix originated from Cheyla.)

Jigoku

 

Baekho

 Alternate spelling: Byakko. In-story, NOT used interchangeably as I have made them original to my stories and not to their known mythology.

An Elemental Tiger Humanoid. Have all Dragel Rank Dynamics but pureblooded Baekho are only Fire or Storm Elementals.

 

Common Descriptors:

Fire Types: Magenta, red, or pink hair. Eyes can be in varying shades of red and blue. Only Royal Baekho have naturally gold or yellow colored eyes. Halfling/Full Form characteristics are orange and black. (A Bengal Tiger)

Storm Types: White hair. Eyes can be in varying shades of purple and grey. Only Royal Baekho have naturally gold or yellow colored eyes. Halfling/ Full Form characteristics are white and black. (A White Tiger)

 

Ogre

Based off of Ogres from Hoozuki no Reitetsu (Hozuki’s Coolheadedness).

 

Oni

 An advanced evolution of Ogre. Near immortal Elemental Humanoid with a horn (or two) on their forehead. Oni of high power and large magical reserves have wings which is a sign of Respected Status as not all Oni have them. Earth Oni use similar magic to Dryads and are very nature orientated; Air Oni use similar magic to Light Fae and are usually very Healing orientated. All Elemental Types exist except Water. There are no Water Oni or Hybrid “Water-like” Oni: like Ice or Steam or Rain or Elements of that nature.

They have colored dots on the outer corner of their eyes; usually red, black, or yellow. A flower mark (like a tattoo or birthmark) of some kind on one of their cheeks represents Oni born to a High Noble Clan.

Juri of the Hanamaki Clan is the only High Noble to be born with a flower mark on his left butt cheek. Everyone else has one on their facial cheeks. His children will not even be born with their flower mark on their bottoms.

Oni are based on a mix of Hozuki from Hoozuki no Reitetsu (Hozuki’s Coolheadedness) and Kijin from Tensei Shitara Slime Datta Ken (I was Reincarnated into a Slime).

 

Jīnmāo

Chinese origin meaning "golden cat". Not to be confused with a mundane asianic cat with a golden coat nor maneki-neko's.

In-story Jīnmāo's are humanoid Beings with cat-like appendages (typically cat ears on the top of their head and a single cat tail) with very little magic. Only pureblooded Jīnmāo have cat ears as well as a tail. Half-bloods only have one or the other and external-blocked magical cores making them "squib-like"- where they cannot turn their magic into spells. They can only channel their magic through their bodies and into their hands which does allow them to make potions.

Jīnmāo are NOT Elemental Beings nor do they have Dynamics like Dragels. Jīnmāo are considered Null when unbonded or Bonded to a Dynamic-Type Being or Companions when Bonded to a Dynamic-Type Being.

Maomao is the primary example of Jīnmāo's in my Universe, especially in Star Gazing with an Apothecary. Maomao is a half-blooded Jīnmāo and is only able to unveil cat ears on the top of her head. She is Null; unbonded.

 

Meido

 

Daemon

 Semi-Immortal Shadow Beings that gain nutrition via eating soul essence. Beheld to an Ancient Contract at Birth that begins to summon them into Contracts once they reach adult hood. Summonings happen via an enscribed Daemon Circle with the Contractee’s blood. Can be generic and fulfilled by a Daemon in need of sustinence and randomly pulled by the Ancient Contract Magic; or made more specific by enscribing the Daemons Full Name into the circle to target-summon that particular Daemon.

Upon being summoned a Contract between the Daemon and Contract Holder (Contractee) will be made verbally with a set of conditions; minimum of three, maximum of five. A Daemon can revoke up to two conditions before they must accept any other condition that is made that does not contradict the rules of the Ancient Contract: No more than five conditions (Contractee cannot ask for more as one of their conditions), servitude will last for a max of 100 years at which time the Contractee’s soul is forfeit, and a Daemon cannot be forced to attack anyone Bonded to them nor used as a solider against their Primary Realm.

Daemon born as Submissive or Pareya are Renounced from their Rank at birth to protect them from having to undergo a forced Gheyo-Shift. Most Daemon that keep their Rank end up Joker-Shifting, so most Renounce their Rank upon Inheritance; this is a personal choice and depends on the Daemon themselves.

Species is based off of Sebastian Michaelis for those familiar with Kuroshitsuji (Black Butler).

 

Keanin

 

Kilgina

 ??? (Will go into more detail after reviewing Nightmare Politics v1 and v2.)

 

 

Fae Realms

Kissen: Dark Fae Realm
Dark Fae

The same Being as Scioneeris’ version in TBDH. (will go into more detail when I have more detail to include)

Grimm

Death-magic primary humanoid dog-like creature. Based in a mix of known mythology and Sirius Black in Harry Potter Canon.

Hellhounds

The same Being as Scioneeris’ version in TBDH. (will go into more detail when I have more detail to include)

ShadowHunters

Pests made of pure Shadows that feast on other shadows; most common in Shadow-heavy areas and rarely seen in Fire-heavy areas. Never seen in Water-heavy areas because they are afraid of drowning even though they are not corporal; no one knows where this fear originated.

Darklings
  1. Shadow-primary Beings.
  2. The name of Fabrine “Generals” (that are 6x stronger than the average Fabrine and capable of commanding invading forces of up to 600 Fabrine.)
Faeryln: Faerie Realm
Seelie

Faerie of the Summer Courts: brighter colored and personalitied. Peaceful, happy, gentle folk. There are of course excepts but these are the generalities of the Seelie Faerie Court. Tend to be shorter than their Unseelie counterparts. Do better in spring and summer-like environmental conditions.

 

Element(s): Earth, Air, Water.

Ranks: All Ranks except Gheyo. Submissives and Alpha are Rare.

Unseelie

Faerie of the Winter Courts: darker colored and personalitied. Private, secretive, bloodthirsty folk. There are of course exceptions but these are the generalities of the Unseelie Faerie Courts. Tend to be taller than their Seelie counterparts. Do better in winter-like environmental conditions. An Unseelie Faerie is more likely to be caught smiling if it is snowing.

 

Element(s): Shadow, Fire, Storm.

Ranks: All Ranks except Pareya. Submissives are Rare

Bondings between Seelie and Unseelie are Rare but the occurances that do occur make for a happier and healthy pairing for both of them. Faerie hold true to the saying: “Opposites Attract”.

Solarios: Light Fae Realm
Light Fae

Air Elemental Fae.

Cherebs

True to mythology.

PeaceBringers

???

Sun Sprites

See Cloudwalkers for description. 

Sun Sprites are created from an abundance of Magical Essence in spots frequently touched by natural sunlight.

 

Blood Realms: Vampire Primary Realms

Voltaris
Blendisha
Saint Three:

Saint Row

Saint Callistine

(Kings Twist) Blaise Zabini’s Bearer is a Pureblood Alpha Vampire that is Native to this Realm.

Saint Meuve

 

Olympian Realms:

Celaphiime: Water-Air Primary
CloudWalkers

Tiny Sprites made from an abundance of Magical Essence in clouds. Playful, harmless. They like to settle around magic-heavy areas near water (that are protected from ShadowHunters). They do not speak a recognizable language but those with a Water-Affinity can interpret the gist of what they are “saying”. They are a sentient species, but they are not humanoids. They do have the ability to establish a Familiar-Type Bond with someone they favor.

If location is populated by humanoids, they enjoy giving teardrop shaped crystals made from magical water sourced from their unique magic. The teardrops are considered an expensive and high-quality gift for Beings that do not have a Water-Affinity; especially to Fire-Types as they are a rarely seen item in Fire-Heavy populations.

Nevarah has a magically created small archepalago in the Northern Waters of Aqua-kin’e Territory that is the home of the largest Cloudwalking community and is protected by [Ao Shun]; the Dragon Guardian of the North.

Hydra

True to mythology.

Gorgens

True to mythology. Think Medusa.

Baselisk

Elemental Humanoid Basilisks. Think Dragel or Phoelix but for Basilisks. (NSFW WORD) Diphallia; with one smaller than the other. 

Jin

Trickster Beings of pure magic. Think Genies or Djin.

Saurtiene: Earth Primary
Satyr

Nathan Deveraine from Chera Charmichael’s Dragel Universe and TBDH. (Kings Twist)

Centaur

True to Mythology and Harry Potter Canon.

Baselisk

Elemental Humanoid Basilisks. Think Dragel or Phoelix but for Basilisks. (NSFW WORD) Diphallia; with one smaller than the other. 

Jin

Trickster Beings of pure magic. Think Genies or Djin.

Fyrisy: Fire Primary
Hellhounds
Incubus

True to Mythology.

Succubus

True to Mythology.

Daemon

See description under Meido.

Fire Sprites

Fire versions of Cloudwalkers. Live near or in volcanos.

 

Oceania Realms:

Atlantis
Selkie

Water Elemental Humanoids that have a ‘Skin’ that looks like a fur coat. Their full forms can be Water-primary mamal creatures: pinnipeds, sirenians, and sea otters. (Self-Reminder: search and copy from Screaming ½ for more information of Selkies.)

Clamytes

??? Glow in the dark.

Poseidam
Mer-Folk

True to Mythology.

Sirens

Fairytail “Mermaids”, otherwise true to Mythology.

Trytan
Aquatic Were-Types
Octelems

Octopus Water Elemental Humanoids. 8 Tentacles. Think Ursula (she was supposed to have 8 tentacles, but only has 6 [like a squid] because animating all 8 would have cost more money. This is a hill I will die on.)

 


 

Chapter 5: The Divinity

Chapter Text

The Divinity

Amortals

The Cosmic Beings of Existence before Everything. Non-Entities without Vessels, without Being. They just Are.

Amortal Void: 

The Nothingness: The Before Creation: The Everything

Amortal Creation: 

The Imagination: The Change: The Everything

Amortal Beginning: 

The Happenstance: The Unknown Power: The Spark of Everything

 

Divines

The Cosmic Beings of Abstract Concepts in the Beginning of the Creation of Everything. The Universal Entities. The True Gods of One Power. The Neutral Beings. 

Magic: 

The Spark of Creation: The Spark of Being

Beginning + Creation + Void

Female Alter

Life: 

The Creation of Life: The Breath: The Beginning of Being

Beginning + Creation + Magic

Female Alter

Death: 

The Creation of Death: The Endless: The End of Being

Beginning + Void + Magic

Male (Curiousity/Intrigue) + Female (Greed/Pride) Alter

Chaos: 

The Unpredictable Happenstance: The Uncontrolled: The Freedom of Being

 Magic + Life + Death

 Male Alter

Fate: 

The String of Life to Death: The Path: The Choice of Being

Life + Death

Female Alter

Luck: 

The Twist of Fate: The Chance: The Change of Being

Chaos + Fate

Male (Chaotic Bad) + Lady (Chaotic Good) Alter

Time: 

The Measure between Beginning and Nothingness: The Passage: The Record of Being

Magic + Life + Fate + Luck + Chaos + Death 

 Male Alter


 

Divine Celestials

The Cosmic Beings created from the Belief of “Lesser Beings”. The Believed in Beings. The Beings of Prayer. The Blessings of Belief. 

 

The Gods that are Googleable.

                On that note, I vote we make Google a modern God since it to is all knowing and yet more helpful than most gods. \_(‘.’)_/ //[‘} <3 

  For legal purposes, this is a Joke.

 

Teutates (Celtic-origin):

Celtic “God of the People”. According to later commentators, victims sacrificed to Teutates were killed by being plunged into a vat filled with an unspecified liquid- potentially ale; a favorite Celtic beverage. Teutates was indentified with both: Mercury (Hermes), and Mars (Ares). Sourced from Britannica.

(Returning Stars AN: I considered using Ares for the longest time as Nelkarius’ Patron God, but I decided to go with a Celtic Alternative given the Scottish Origins of Nel’s Surname.)

 

Caean (Original):

The Goddess Native to Nivaria, the second smallest Realm apart of the Dark Realms. See Realms for more details about the Dark Realms.

 

Immortal Beings aka “Immortals”:

Once-Mortals that earned a Boon from a Divine, gained a Blessing from a Divine, and accomplished a Quest from a Divine.

Once-Mortals that successfully defeated a Divine. The defeated Divine still holds their place, but a Gift of Power is given to their Champion.

Once-Mortals that gained a Blessing from a Divine and defeated an Immortal, usurping their place. The defeated Immortal’s still hold their place, but power is greatly diminished and split in half with their Successor.

 

Twenty High Immortals

 The Twenty most power/oldest Immortals


Dione (Kings OC)

 Immortal of Sight/ Immortal of Fate

 Gained a Boon from Fate, a Blessing from Fate, and fulfilled a Quest of Fate, evolving into a New Being, a Fae, becoming the Genesis Faeris, the Genesis Fae, the First Fae.


Aiden of House Arythmoor (TBDH + Kings Twist)

Immortal of Death

Earned a Boon from Death at Birth, Blessed by Death at Death and offered two options: to become a Reaper and Death’s Female Alter’s Forever Servant beholden to none but Her, or to complete a Quest in Death.

Successfully completed Death’s Quest, Exiting Lord Death’s Maze, evolving into a New Being, a Hellhound, becoming the Genesis Hellhoundris, the Genesis Hellhound, the First Hellhound.

The First Immortal of Death


Brishen (Cheyla OC + some Kings Twist)

Immortal of Unknown/ Immortal of Luck

Pheolix Born; Naturally given a Rebirth Boon and Blessing from Life as Her Favored Ones

Sacrificed to a Quest bestowed by Fate + Magic, failure to succeed would render life from the innocents of his Native-Realm from their Elders avarice for More. Defeated an Immortal of Chaos.


Tavit (TBDH + Kings Twist)

Immortal of Necromancy

The Necromancer

Gained a Blessing from Death and Defeated ‘Niko’, taking her position on the High Twenty Council at her vemenent insistance.

Champion of an Immortal of Death


Aro (Twilight + Kings Twist)

Immortal of Memory

Gained a Boon from Death, a Blessing from Life, and fulfilled a Quest of Time, evolving into a New Being, a Vampire, becoming the Genesis Vampiris, the Genesis Vampire, the First Vampire.

The First Immortal of Time


Cyrin (Kings OC)

Immortal of Truth-Seeking

Gained a Boon from Death, a Blessing from Luck, and fulfilled a Quest of Time, evolving into a Vampire.

The Second Immortal of Time


Melantha (Kings OC)

Immortal of Bonds

Gained a Boon from Death, a Blessing from Fate, and fulfilled a Quest of Time, evolving into a Vampire.

The Third Immortal of Time



 

Lesser Immortals

Nikolandria Forsythe

Immortal of Possession

Defeated by Tavit; taken as his Familiar. A former member of the Twenty High Immortals

Boon from Death, Blessed by Death, accomplished a Quest from Death.

Immortal of Death

    Pretty Canon to TBDH


Ronan de Lunis (Kings OC)

Immortal of Ice

Fae Born; Naturally gifted a Sight Boon and Blessing from Fate as Her Favored Ones, defeated an Immortal of Chaos

Champion of an Immortal of Chaos


Jareth (The Labyrinth + Kings Twist)

 Immortal of Goblins/ Immortal of Magic

Fae Born; Naturally gifted a Sight Boon and Blessing from Fate as Her Favored Ones, sacrificed to a Quest of Magic by his Queen Mother.

Creator of Goblins.



 

Forged Caspers

(This is a mix of Canon Dragel Universe and my own spin)

Original Heralds from the first Dragel Circle, their selfless sacrifice to protect their breathren and establish a Safe Haven for Dragels, and later other creatures seeking Sanctuary, earned the Immortal status that allows them to exist indefinately. Cannot be destroyed or killed. Or in this case Reaped or Excorsised.

Erigan

The Earth Casper


Oris

The Air Casper


Kasmar

The Water Casper


Sauraneth

The Fire Casper



 

Caspers

(This is a mix of Canon Dragel Universe and my own spin)

A semi-conscious soul manifestation of the dead, largely crafted by magic and bearing the original individual’s soul. It is formed from a soul-fragment trapping the Spirit in Death’s Realm, confined to Their Court until the condition that required the manifestation is properly fulfilled.

Some family members or friends, may choose this option to stay behind a bit longer and protect/guard the one that Casper-Bonds them.

Souls seeking to become Caspers, have a specific Soul Seal etched by a High Ranking Reaper prior to Death, as soon as they decide that Caspering is something they would prefer to do upon death.

Individuals, like the Original Four, are able to Casper themselves out of a dire need to protect/defend upon death. They must simply be powerful and have enough time and selflessness to preform the act themselves prior to subcumming to death. This is an impossibility for those Instantly Killed, such as being ‘Avada Kedava’d’.


Earth-Affinity Caspers

Terris Alomath

 A Caspered Guardian bonded to Theodore Gorgens-Nott: Conditional to protect Theodore from his own extensive magic until Theodore dies a true death.


Terris Makindor

 A Caspered Guardian bonded to Theodore Gorgens-Nott: Conditional to protect Theodore from his own extensive magic until Theodore dies a true death.


Terris Sukey

 A Caspered Guardian bonded to Theodore Gorgens-Nott: Conditional to protect Theodore from his own extensive magic until Theodore dies a true death.



Chapter 6: Gheyic Centers

Chapter Text

 

Gheyric Centers:

Outposts: 

Center Gheyo Hubs for Nevarahan Sanctioned Assignments. 

Includes:

Patrol/Guard Duties

Hunting/Tracking Missions

Mercenary Assignments: Approved Assassinations, etc.

10 Outposts per Element, 1 the most basic/for those of the lowest clearance, 9th for the most advanced/highest clearence, also handles mixed Element/mixed court Assignments. 10th is the Element Outpost HQ, acts as a check/balance for Element Oversight.

Can employ non-Gheyo Ranks; though they are usually employed in the 1-5 numbered Outposts and rarely seen past those numbered Outposts.



 

PIT:

(Semi-canon to Dragel Universe)

Center Gheyo Hubs for Bloodsport/ Instinct Desheding.

Underground: Training Floor for Page/Squires, aka Newly Inherited Gheyos/ Trainee Gheyo’s. The Underground is located in the Earth Section as the most Neutral Element.

1st Floor: Lobby: Entrance/Exit Point

Section 1: Main HUB Area

          Match Signups

          System-link Clearance/Set-ups

Section 2: T5+ Squire Area

Section 3: Knight Area


2nd Floor: Princess Area: The Princess’ Floor

 Section 1: Standard Match

 Section 2: Random Matches

 Section 3: Death Matches


3rd Floor: Prince Area: The Prince’s Floor

Section 1: Standard Match

 Section 2: Random Matches

 Section 3: Death Matches


4th Floor: Queen Area: The Queen’s Floor

Section 1: Standard Match

 Section 2: Random Matches

 Section 3: Death Matches


5th Floor: King Area: The King’s Floor

 Section 1: Standard Match

 Section 2: Random Matches

 Section 3: Death Matches


6th Floor: ACE Arena: The ACE Floor

 Section 1: Standard Match

 Section 2: Random Matches

 Section 3: Death Matches


7th Floor: Joker Arena: The Carnage

Section 1: Standard Match

 Section 2: Random Matches

 Section 3: Death Matches


8th Floor:

 Section 1: Mini HUB Station (Same capabilities as Lobby, usually less busy/ priority business only)

 Section 2: Mixed Rank Arena

 Section 3: Balcony Random Matches- No Death Matches

 (Self-Reminder: Comb through Blanche v1 and v2 for more information I’ve established for the PIT. Same with Stone Walls and Unbreakable Bars.)



 

Pit:

(Not to be confused with the Dragel Universe PIT [as I distinguish it] pocket-Realm)

There is one Pit Arena in each Elements Territory as an area with greater access to non-Gheyo Ranks and a more family friendly Gheyo-Area.

 Basement Level 2: Joker Arena: Joker Only Matches

 Basement Level 1: ACE Arena: ACE Only Matches

Ground Floor: Level 0: The Main HUB aka “The Lobby”

             Match Signups

             System-link Clearance/Set-ups

             Gheyic Protective Device Services (Tracking Devices/Distress Beacons)

1st Floor: Level 1: Squire/Page Arena

2nd Floor: Level 2: Knight Arena: Knight Only Matches

3rd Floor: Level 3: Princess Arena: Princess Only Matches

4th Floor: Level 4: Prince Arena: Prince Only Matches

5th Floor: Level 5: Queen Arena: Queen Only Matches

6th Floor: Level 6: King Arena: King Only Matches



 

Gate:

Border Patrol. Runs in parelle with Outposts. Protect Nevarah Borders from enemies and unapproved personelle. Passport/Citizen Papers/ Verified (Approved) Visa’s Required.

Authority Hierarchy:

RAC (Royal ACE Commander)

Champion Blood Title

HAIC (Head ACE in-charge) – CAIC (Central ACE in-charge)

(-)9th Outpost AIC 

T1 ACE

T2

T3

T1 King

T2 

T3

T1 Queen

Etc.



 

Chapter 7: Dragel Rankings

Chapter Text

Dragel Rankings

Royal Circles

Imperial Circles – Kings Twist

Military Circle with more than two non-Crown Royals or with 1 Crown Royal


Alpha-Submissive (At least one must be Gheyric)

Beta-Crown Royal-Advisor

Moja ACE – Prima Joker

Dva ACE - Healer (unless someone is injured than Authority = ACE)

Tatu ACE – Mage (unless Expertise is required than Authority = Beta)

Maj King

Dai King

Tav King

Maj Queen

Dai + Tav Queen

Maj Queen’s Court – Dai Queen’s Court – Tav Queen’s Court

Knight(s)

*Joker Ranks above whomever they defeat save Alpha-Submissive. Prima Jokers share same Authority with ACE*

Gheyic Pareya

Pareya-Carrier-Companions

Consorts

Regal Circle – Kings Twist

Pareyic Coven with more than two non-Crown Royals or with 1 Crown Royal


Alpha-Submissive

Beta-Crown Royal-Advisor

Oracle-Healer-Royal

Toracle

Deracle- ACE- Mage

Eracle – Suite

*Joker ranks above Gheyo they defeat save Alpha-Submissive. Prima Jokers share same Authority with Oracle*

Sephracle

Ierca

Gehrca

Sylven

Banza

Kalenta

Divra

Imenta

Valka

Expa

Xilphis

Palvenz

Quivlyn

Mylakh

*Gheyic Pareya Rank wherever their highest Pareyic Sub-Rank falls*

Carrier-Companions

Consorts

Standard Royal Circle – TBDH + Minor Kings Twist

Standard Circle with one or more Royals


Alpha-Submissive

Beta-Crown Royal-Advisor

Royal

ACE-Oracle

Healer-Mage-King-Toracle

Queen-Deracle

Pareya-Suite

*Joker Ranks above Gheyo they defeat save Alpha-Submissive. Prima Jokers share same Authority with Oracle/ACE*

Carrier-Companions

Consorts

Standard Circle- TBDH + minor Kings Twist

The most common Circle Type.


Alpha-Submissive

Beta-Advisor

ACE-Oracle

Healer-Mage-King-Toracle

Queen-Deracle

Pareya-Suite

*Joker Ranks above Gheyo they defeat save Alpha-Submissive. Prima Jokers share same Authority with Oracle/ACE*

Carrier-Companions

Consorts

Military Circles – A mix of TBDH + Kings Twist

A Circle with seven more Gheyos than any other rank. Gheyo-dominated Circle


Alpha-Submissive (at least one must be Gheyric)

Beta-Advisor

Moja ACE – Prima Joker

Dva (or King if only one Suite)- Healer (unless someone is injured than Authority = Moja)

Tatu (or Queen if only one Suite) – Ena Mage (unless Expertise is required than Authority = Beta)

King

Queen

Prince

Princess

Knight

*Joker Ranks above whomever they defeat save Alpha-Submissive. Prima Jokers share same Authority with Moja*

*Gheyic Pareya Rank where ever their highest Gheyic Sub-Rank falls*

Pareya-Carrier-Companions

Consorts

Pareyic Circles: Pareyic Covens: Coven(s) – A mix of TBDH + Kings Twist

A Circle with five more Pareya than any other rank. Pareya-dominated Circle


Alpha-Submissive

Beta-Advisor

Oracle-Healer

Toracle

Deracle- ACE- Mage

Eracle – Suite

*Joker Ranks above Gheyo they defeat save Alpha-Submissive. Prima Jokers share same Authority with Oracle*

Sephracle

Ierca

Gehrca

Sylven

Banza

Kalenta

Divra

Imenta

Valka

Expa

Xilphis

Palvenz

Quivlyn

Mylakh

*Gheyic Pareya Rank wherever their highest Pareyic Sub-Rank falls*

Carrier-Companions

Consorts

Merged Circles – TBDH + Kings Twist

Composed of two separate Circles combining into one larger Circle either through mutual agreement or force-conquering.


Dru Submissive – Daya Alpha

Lyte Submissive – Lua Alpha

Rheyo - Advisor

Beta – Eta

Moja – Oracle - Mage

Dva – Toracle

Tatu – Deracle

Suite – Pareya

*Joker Ranks above Gheyo they defeat save Alpha-Submissive. Prima Jokers share same Authority with Oracle & Moja ACE*

*Gheyic Pareya Rank where ever their highest Pareya (or Gheyic) Sub-Rank falls depending on Primary Circle Type*

Carriers – Companions

Consorts

Chapter 8: Character Lists (By Circle; By Element; By Dynamic according to Circle Type)

Chapter Text

Circle Kalzik: Chief Clan of the Earth Courts- TBDH

Pareyric Coven: Healing Circle: Coven Kalzik: Healing Chief Clan of the Earth Courts (Kings Twist)

Also called: The Prime Kalzik Circle (Kings Twist)

Hiram Kalzik

Alpha: Earth Dragel

[Lord Kalzik] [Master Healer]

Quinn’s Third

Patrick Kalzik

Beta: Earth + ½ Water Dragel

[Lord Kalzik] [Master Healer]

Quinn’s Sire

Surajini Kalzik

Submissive: Earth Dragel

[Lady Kalzik] [Master Healer]

Quinn’s Bearer

Bharin Kalzik - TBDH

Joker: Earth Dragel

[Puppet Master] – TBDH???

Quinn’s soul-bonded Oret – (Kings Twist- in TBDH Canon Bharin and Quinn are not formerly Bonded as Mentor/Mentee; it’s an informal thing.

Lachman Kalzik - TBDH

Pareya: Earth Dragel

Ranvir Kalzik – Dragel Universe

Pareya: Earth Dragel

(Kings Twist: The Prime Kalzik Circle has no other Gheyo Bonded, just Bharin as Joker.)

 

 

Earth Royal Circle:

King Edgar – TBDH: Ruler (Kings Twist)

Alpha: Earth Dragel (Kings Twist- My Royals do have Rankings unless they assume the Royal Rank in their Circle)

Raspen’s Sire

Queen Calla – TBDH: Queen-Consort (Kings Twist)

Submissive: Earth Dragel 

Raspen’s Bearer

Unnamed Beta – (Kings Twist)

Beta: Earth Dragel

Raspen’s Third

Mage Cairothe - TBDH

Storm Dragel

Riven’s older sister – (??? “Kings Twist” ???)

Other Children

Emrys – Dragel Universe

Raspen’s siblings: older + younger

 

 

 

 

Circle Hartwood- TBDH

Pareyic Coven: Coven Hartwood (“Kings Twist”)

Scholarly/Academic Circle

Alpha Kunal Hartwood- TBDH

(Note: I do not remember if Scion gave Ethan’s parents Ranks beside listing them as his Parental Triad and Astrid as his “Mera”. If so their Ranks may be a “Kings Twist”.)

Earth Dragel
Ethan’s Sire  

Beta Leonell Hartwood- TBDH 

Dragel: Air or Shadow

Ethan’s Third: bleached blond hair, silver eyes.

Submissive Astrid Hartwood- TBDH

Earth Dragel

Ethan’s Bearer; rich, dark skin

TBDH Reference: Hartwood

Chapter 112: From My Soul, I Reach Out To You

“The triad stepped forward in unison. The family resemblance was clear to see in his Mera and Sire, but his Third was almost a direct contrast with his bleached blond hair and shining silver eyes.”

Hartwood Children

Marissa - TBDH

Ethan’s Submissive (??? “Kings Twist” ???) sister

Roslynn- TBDH

Ethan’s older sister; Pareya (??? “Kings Twist” ???)

Trey- TBDH

Triplets- TBDH

Unnamed

 

Chapter 9: Glossary

Notes:

(See the end of the chapter for notes.)

Chapter Text

Glossary

General Terms

Same Rank/Dynamic Terms

Alpha

Daya Alpha: High Alpha: First Alpha: Head Alpha (Kings Twist)

Lua Alpha: Second Alpha: Alpha (Kings Twist)

Submissive

Dru Submissive: High Submissive: First Submissive: Head Submissive (TBDH)

Lyte Submissive: Second Submissive: Submissive (TBDH)

Beta

Beta: High Beta, Most Dominant Beta, First Beta: Head Beta

Eta: Second Beta (Kings Twist)

Delta: The Beta Bonded to the Lua Alpha. Only applicable in a Merged Circle. (Kings Twist)

Rheyo: Elected Beta, usually via Circle Vote, but sometimes via Magic (i.e. during a Soulscream).

For a Large Circle that has 30+ Bonded & already has 2 Circle-Bonded Betas: Third Beta (TBDH + Kings Twist)

ACE

(Kings Twist)

Moja ACE: High ACE: First ACE: Head ACE: Strongest Circle Bonded ACE

Dva ACE: Second ACE: Second Strongest Circle Bonded ACE

Tatu ACE: Third ACE: Third Strongest Circle Bonded ACE

Suite

Consists of ACE, King, Queen, Prince, Princess, Knight. (TBDH)

Moja Suite: First Suite: Black Suite: Assume rank-sign Maj (i.e. Maj King of Circle Cunningham’s First Suite, Maj King of the Black Suite)

Dva Suite: Second Suite: Blue Suite: Assume rank-sign Dai (i.e. Dai King of Circle Cunningham’s Second Suite, Dai King of the Blue Suite)

Tatu Suite: Third Suite: Red Suite: Assume rank-sign Tav (i.e. Tav King of Circle Cunningham’s Third Suite, Tav King of the Red Suite)

Joker

Prima: High Joker: First Joker: Strongest Bonded Joker

Dio: Second Joker: Second Strongest Bonded Joker

Sano: Third Joker: Third Strongest Bonded Joker

Fyra: Fourth Joker: Fourth Strongest Bonded Joker

Tano: Fifth Joker: Fifth Strongest Bonded Joker

Sitta: Sixth Joker: Sixth Strongest Bonded Joker

Sju: Seventh Joker: Seventh Strongest Bonded Joker

Atta: Eighth Joker: Eighth Strongest Bonded Joker

Pair

A Bonded group consisting of exactly two individuals present.

Can also just indicate two individuals.

Set

A Bonded group consisting of more than two Jokers.

A Set of two or more Jokers can exist outside of Suite Authority- Outside of ACE Authority.

Hand

A Set of Jokers that exceeds three. 4+ Jokers

Pareya

All terms and explainations are the same as Scioneeris.

(See Dragel Handbook: Pareyic Designations by Scioneeris for more details)

Mage

Ena: First Mage: Head Mage: Most Experienced Mage- typically the Oldest Mage

Eka: Second Mage

Eke: Third Mage

Eki: Fourth Mage

Eko: Fifth Mage

Eku: Sixth Mage

Core-Quad

The basic hierarchy formation of a Specialized Circle.

In Military Circles, or more Gheyo Orientated Circles: Alpha-Submissive-Beta-ACE.

In Pareya Covens, or more Pareya Orientated Circles: Alpha-Submissive-Beta-Oracle.

Core-Triad

The basic hierarchy fomation of a Standard Circle: Alpha-Submissive-Beta.

Also used to represent an Alpha-Submissive-Beta trio in general.

Pareyic-Triad

Used to collectively represent a Bonded Alpha-Submissive-Oracle triad in a Circle.

Gheyic-Triad

Used to collectively represent an Alpha-Submissive-ACE triad in a Circle.

ACE-Triad

ACE-King-Queen

Queen-Court

Queen-Prince-Princess

Pareya-Triad

Oracle-Toracle-Deracle

Gheyo Terms

Gheyo: TBDH Handbook + Minor Kings Twist

Almost a direct quote from “The Dragel Handbook” by Scioneeris: Chapter 8 – Glossary - 2019

The Fighters within a Bonded Set, often consider the Weapon(s) or “Blade(s)” of a Bonded Set. Their primary function is the immediate physical safety of their Bonded and Bonded Sets reputation. They are physical Beings that prefere a more “hands-on” approach to everything and naturally run closer to their Instincts.

Gheyo have their own Dueling Events in Nevarah; every 5 years. (Blood Season) – Kings Twist

 

There are three types of Gheyo. (TBDH + Kings Twist)

1. Those born into a Suite Rank by having at least one Gheyo Parent. (Kings Twist)

Aka: ACE, King, Queen, Prince, Princess, Knight, Squire, and/or Page.

2. Those who are forced into the Rank by way of extreme physical/emotional/mental distress, usually a life-threatening situation resulting in a near-death. (TBDH)

Aka: Gheyo-Shift.

3. Jokers: Gheyo that experience a significant amount of emotional/physical/magical distress and suffer through a “Joker-Shift”. (TBDH + ???Kings Twist???)

 

Gheyic: TBDH + Kings Twist

Someone that has heightened Gheyo Tendencies/Gheyo Instincts while holding a non-Gheyo Primary Rank.

Aka: Gheyic Pareya.

Gheyic is a lexeme of Gheyo, with Ghey as the root-word and ic as the morphological derivation; in this case a suffix meaning “relating to, or resembling.” Thus Gheyic can mean “In Relation to Gheyo” (a collective proper noun) or “A Rank resembling Gheyo” (an adjective).

Ex: The Gheyic-Triad (Collective Proper Noun) is composed of the Alpha, Submissive, and ACE.

Ex: Alec is a Gheyic (Adjective) Pareya.

Ex: JJ seems a little more gheyic (adjective) today.

Gheyric: Kings Twist

1. A Submissive; or Alpha, that is born or Inherits with an equal amount of Gheyo + (Submissive or Alpha) Instincts and makes them evenly dual-Ranked. 

Aka:  “Gheyo Alpha” or “Gheyo Submissive”.

2. An ACE that experiences an Alpha-Shift becomes a Gheyric Alpha.

3. A non-Dragel Gheyo that experiences a Beta-Shift becomes a Gheyric Beta.

Does not apply to any other Rank. Just Submissive, Alpha, and/or a non-Dragel Beta.

AIC

ACE in-charge. ACE specifically trained for high command positions within the three Gheyo-dominated sectors: Outpost, Pit, and Gate. (see World-building notes for more info.)

Requirements:

  1. Must be Top 30 on the ACE Ranking Board for their specific Element.

Outpost: 18 AIC for each Element.

Pit: 24 AIC for each Element.

Gate: Up to 30 AIC for each Element.

AIC’s can rotate between each of the sectors as the “Acting” AIC, some; however, are limited to which Command Positions they can hold based on training and ability- a decision made by the Higher Command Forces/ “Higher Chain-of-Command”.

Codes

Red: Active Assassination Assignment. Permitted to Kill orders.

Orange: Investigation of a murder.

Pink: An assignment involving a youngling, someone under the age of 16. 

○ Code Pink has become synonymous to "the abduction of a youngling" due to the unpresidented uptick in abductions in recent years.

Purple: An assignment involving an individual aged from 17 to 26.

○ Code Purple has become synonymous to "the abduction of a young adult" due to the unpresidented uptick in abductions in recent years.

Maroon: An assignment involving an individual aged from 26 and beyond.

Blue: An assignment either directly involving a Royal/ High Noble as a potential perpetraitor or an assignment that has been approved and sanctioned directly by a Royal.

Green: An assignment that is expected to last more than 6 months. A Long-term Assignment.

Cyan: An assignment with the purpose of long-distance survailance of a target.

Yellow: An assignment to go undercover and infiltrate a group or organization of some kind.

Black: An assignment that involves an organized crime ring: Murder/human-traficking/sex/weapons, etc.

Magenta: An assignment involving a high-priority target, a notatorious Watchlist subject.  (Also known as a Person of Interest.)

Brown: An assignment involving theft.

Clear: An assignment involving a Water-Element individual; an Aqua-kin'e. (i.e. Merrow, Selkie, Merfolk, etc.)

Casablanca: The umbrella term for a large mult-code, mult-Court assignment.

Grey: An assignment involving sabatoge, corruption, and/or abuse of Authority.

Magma: An assignment involving at least one Hellhound.

Charcol: An assignment involving at least one member of Death's Court, sans Hellhounds. (i.e. Reapers, other creatures like Hellcats and Grimms.)

Sky: An assignment involving at least one Kitsune or at least one citizen of Kitsuna.

Crimson: An assignment involving at least one Vampire.

Silver: An assignment involving at least one individual with a primary Were-Creature Type.

Gold: An assignment involving a youngling that was captured and/or harmed by an individual suffering from Stockholm Syndrome.

White: An assignment involving the direct presence of at least one Dominant-ranked Parent and at least one Circle-Child in a situation of duress.

Blanche: An assignment involving the direct presence of a Submissive Parent and at least one Circle-Child in a situatuon of duress.

Claymore: A sanctioned assignment calling for the Total Annihilation of perpetraitors that have committed War Crimes against their Circle/Clan.

Ombre: An assignment involving population control for non-sentient creatures. Traditional Animal Hunts.

Falu: An assignment involving the dedicated tracking of at least one high priority target that has been approved for permanent removal. Falu's are the ground work assignments for a Code Red.

 

RAC: ERAC, FRAC, ARAC, WRAC, DAC, SAC

Royal ACE Commander, highest non-Blood Title ACE, Highest Commanders of the Elemental Forces for each Court. Storm and Shadow; as they lack a Royal Clan, do not assume the R in RAC, thus use only their Element + ACE Commander. Shadow = Dark for DAC. A = Air, W = Water. 

This is an Elected/Battled for position- Rules and Requirements are determined by each individual Element Court.

ERAC:

Earth Royal ACE Commander; Earth RAC; ERAC- Used interchangeably.

Requirements:

  1. Must Rank within the Top 10 on the ACE Ranking Board for a minimum period of one decade (aka 2 Blood Seasons) and continue to keep within the Top 10 throughout the duraction of service as Commander.
  2. Must have held the Earth Blood Title [Blood Wraith] for a minimum of five years.
  3. Must have the recommendations of 10 AIC of High-Standing as well as the support of 2 Commanders.

Upon completion of all requirements, the ERAC-Prospect and the current ERAC will battle in a Death Match; with appropriate Death Seals in place to ensure no “true-death” takes place. The winner will assume the Authority of ERAC.

 

HAIC: EHAIC, FHAIC, AHAIC, WHAIC, DHAIC, SHAIC

Head ACE in-Charge. (Element) HAIC- used interchangeably. One per Element.

Operates the Gheyo HQ in each Elements Territory.

Requirements:

  1. Must have maintained AIC status for a minimum of one decade.
  2. Accomplished a Top 20 on the ACE Ranking Board for their Element at least once within 6 months of applying for HAIC.
  3. Must be trained in ALL three Gheyo-Dominated sectors.
  4. Must have the recommendations of at least 9 High-Standing AIC’s for the chance to battle for HAIC.

Upon completion of all requirements, the HAIC-Prospect and the current HAIC of their Element will battle in a knock-out Match without the use of “Kill Strikes”. The willer will assume the Authority of HAIC for their Element.

CAIC:

Central ACE in-charge, Central AIC- used interchangeably.

The Highest Neutral ACE Authority, technically falls as the collective Elemental Commanders 2nd in-command, but is really more of a grey space.

Primary duty is to mediate L3 and higher Priority Mixed-Element Cases and determine Lead and Authority Rights. The CAIC position is a fully elected position and chosen by the RAC’s.

The CAIC is always Nameless to ensure elemental neutrality clauses are upheld.

RW-ORD:

Realm-wide Outpost Record Database. 

Think CODIS with the inclusion of any and all government forms of identification: records (like birth certificates), warrants, missing person reports, etc.

Connects to all Realms holding a treaty with Nevarah and level of access is determined by Tier Level/ Clearance Access. The Lower their Tier number the more Access they are granted into the RW-ORD.

(Self Reminder: comb through Crescepucula on more details regarding RW-ORD and Tier Listings/Clearance Access.)

RSI: 

Report Shorthand Index, the individual file index codes for every word listed in the RW-ORD.

Typically listed by abbreviated report code, initials, age, then hyphened by the DoE (Date-of-Event).

King Julien __ of Cassander’s Suite is the only Gheyo that can recite a reports RSI without writing it down or searching it up from a Hub Terminal (a holographic computer interface). Not because it is difficult to do, but because no other Gheyo has spent enough time organizing an Outpost Hard File Archive Room to just learn the Index. The only ones that have, besides him, are Pareya hired by the lowered number Outposts or those Assigned purely Administrative positions in the higher numbered Outposts.

Pareya Terms

Coven - TBDH

A Bonded Circle consisting of at least seven more Pareya than any other Dynamic. A Pareya-Heavy Circle.

Clique – Kings Twist

A bonded group of Pareya of more than three Pareya with a max of seven Pareya.

Klatch – Kings Twist

A bonded group of Pareya with at least one Bonded in each Pareya Sub-Rank.

 

Language/Various-Tongues – Kings Twist

Merrow:

corina- playful exhibitionist (used on submissive/less dominate partners): pronounced [core-E-nah]

corino- playful exhibitionist (used on dominate partners)

morina- playful voyeur; someone that enjoys watching corina/corino (used on submissive/less dominate partners)

morino- playful voyeur; someone that enjoys watching corina/corino (used on dominate partners)

jinema- Aqua-kin'e cultural teacher/advisor (gender neutral): pronounced [Gin-ma]

lenoah- darling Submissive love; term of endearment: [Lee-noah]

quinno- darling Gheyo love (male); term of endearment: [Quinn-O]

quinna- darling Gheyo love (female); term of endearment: [Quinn-ah]

mysinn- darling Pareya love (male); term of endearment: [My-sin]

mysina- darling Pareya love (female); term of endearment [My-sina]

yinomn- Courting Gift: [Yin-O-mm]

kilonaab- Merrow Tradition: [Key-low-nah]

Oba- Sire/Father

Mai- Mother/Bearer

posidunkin- 

an Aqua-kin'e Circle, a Water-Circle, or a Sea-Circle, predominately of Merrow/ Water Dragels: [poseidon-kin]

Panther:

Juu- Bearer/Mother: pronounced [g-oo/ ja-oo/ jo

Pride- 

Were-Feline-Type Bonded Set. Applicable to all Were-Felines including but not limited to: Were-Panthers, Were-Lions, Were-Tigers, Were-Cats, etc.

Selkie:

Otonim- Older brother: pronounced [Oto-nim]

Ceph__

Otomin- Younger brother: [Oto-min]

Cet__

Nimir- Beloved (Younger): [Nim-ir]

Ceph__ and Cet both call “Rian” this.

Minir- Beloved (Oldest Dominant Twin): [Min-ir]

“Rian” calls Ceph__ this.

Minim- Beloved (Youngest Dominant Twin): [Min-im]

“Rian” calls Ceph__ this.

Onzusunir- Sun Blessed Treasure: [On-zz-oo-sue-nir]

Granmunim- Sharp Iron Poles: [Gran-mew-nim]

Zobumin- Uncle (older): [Z-oh-boo-min]

Obu(min)- Sire/Father, used for most Dominate Selkie Parent in a non-traditional Bonding group

Ceph__’s assumed the Parental title “Obu” as a shorted/less formal way of saying “Obumin”

Omu(nim)- Third, used for second less Dominate Selkie Parent in a non-traditional Bonding group

Cet__’s assumed the Parental title “Omu” as a shorted/less formal way of saying “Omunim”

Ona(nim)- Mother/Bearer

“Rian” is only called this by Ceph__ and Cet__ as a soft, light-hearted tease, or when speaking to their Submissive as the bearer of their blood-children. {Ceph__ calls “Rian” “Ona” while mourning over their babes skin since the babe had been Selkie-Born.

kinomin- blood son

sudashi- killed/murdered

kononira- blood children

konunira- blood niece/nephew, my siblings children

momotate- protect

jinonmin- 

blood enemy, someone who has killed or critically harmed a blood-relative: an Enemy of Clan/Bonded Set: [G-no-min]

Pod- a Selkie Bonded set

Kinomir- Top Dominant, most Dominant Selkie in a non-traditional Bonding group

Cet__ will tease Ceph__ by calling him this.

Senamir- First Protector, second most Dominant Selkie in a non-traditional Bonding group: [Sen-ah-mir]

Ceph__ will return Cet__’s tease by calling him this.

Kitsune:

Shishou- teacher/instructer/Mentor (Gender neutral)

Otou- Father/Sire

Shi__ granted this title to Kiki-chan’s Sire.

Okaa- Mother/Bearer

There is a scene in Nightmare Politics v2 where Kyouya calls “Rian” this as a tease.

Oton: Father/Third

Shi__ granted ___ other Kitsune Bonded this Parental Title

Oji: Father/Third

Shi__ assumed this Parental Title because he finds it ironic that he is a Prince (Ouji) and Kiki-chan’s Third (Oji) so he declared himself the “Oji-chan” of all of their Circle’s younglings.

Toyo- Uncle: pronounced [Toe-yo]

Iyomo- Niece: [Ee-yo-mo]

Yomo- Nephew

Nea- Older Sister: [Nay]

Nee- Older Brother: [N-ee]

Koyomo- 

Baby, child, precious darling. Terms used interchangably. Koyomo is used almost exclusively by Gheyo Kitsune or those with a strong Gheyo Kitsune influence.

Returning Stars: Fon calls the Storm Kitling “Koyomo” while trying to comfort her during a discussion about her tails. 

Goemie- Worthless Piece of Garbage: [Go-me]

  1. Sky- A Kitsune Bonded Set

Chisai - Little or small.

Pungyryuu- (Pung: elements in korean) (Ryuu: dragon in japanese) Dragel: [Puh-un-g-rue]

Ketsu-koi- Blood-Bonded

Kyouya and Fon are Blood-Bonded through a Gheyo Kitsune specific Ritual. They are Ketsu-koi (Blood-loves).

Hatsukoi- Main Primary (Joker term exclusive)

Kyouya will use this term for his Ultimate Primary. ( His Joker Choice)

Kosen-koi- Battle Bonded

Kosen: battle – koi: love. An occurance where two Kitsune become Bonded as a matter of survival in War Like Conditions; typically only seen in Kitsune POW’s hence why the bond is called a Battle Bond.

Gado- Guard

A Gheyo-specific position responsible for Guarding the Sacred Gateway to the Kitsuna Emperor’s “Heavenly” Palace.

 

This is an inherited position via a Foundling Bloodline and only held by a single Kitsune per Element: Cloud (Kumo); Rain (Ame); Kiri (Mist); Raiko (Lightning); Sora (Sky); Taiyo (Sun); and Arashi (Storm).

 

Arashi- Storm Element.

Kumo- Cloud Element.

Taiyo- Sun Element. 

Sora- Sky Element.

Raiko- Lightning Element.

Kiri- Mist Element.

Ame- Rain Element.

 

Ichibi- One Tailed

Niibi- Two Tailed

Sanbi- Three Tailed

Yonbi- Four Tailed

Gonbi- Five Tailed

Rokubi- Six Tailed

Nanabi- Seven Tailed

Hachibi- Eigth Tailed

Kyuubi- Nine Tailed

Juubi- 

Ten Tailed (There is only a single Juubi Kitsune at a time: The Supreme Emperor; Tenno-sama. An evolution that occurs upon the passing of the Emperor Crown.)

Tenno-sama: 

The Supreme Emperor of Kitsuna. (Male or Female.) The current Tenno-sama is a Female Sora Kitsune named Tenno Bashira no Kitsuna-sama; the only Being that can be referred to as Juubi-sama. One would NOT refer to their Emperor as Tenno-sama as Tenno-sama rather they would use their full name: Tenno [name] of Kitsuna-sama. To do otherwise is a breech of social-political etiquette.

Juubi-sama

The Highest Social Title for a Kitsune. Tenno Bashira no Kitsuna-sama’s name can only be shortened to Juubi-sama unless Bonded to, or a Kitling of, the Emperor herself.

Kyuubi-sama- usage is determined via story context of which definition is being evoked.

  1. A respectful Title for a Kitsune that earned their ninth tail instead of being born as a Kyuubi (9-Tailed).
  2. A High Noble Social Title for a Kyuubi (9-Tailed) Kitsune.

Hachibi-sama- same definition(s) as Kyuubi-sama.

Shiroyasha-sama- All definitions apply at the same time when used.

  1. White Demon
  2. A highly respected Social Title given to Kyuubi Kitsune born to a Legacy Line (A Bloodline with 9+ Generations)
  3. Celestial Kyuubi Kitsune

 

Vampire:

Renn- Father/Sire

Demetri has assumed this Circle Title as the first pureblooded vampire that Bonded into “Rian’s” Circle

Renna- Mother/Bearer

Coven- A Vampire Bonded Set

adgardious- infuriated, dangerous, protective, wrathful

(this is a completely made up word. Seen only in Written in the Stars.)

Hyena:

Riot- Hyena Bonded Set

Finx- Alpha-Parent

Daemon:

Pleasure- a Daemon Bonded Set

Xin- Father/Sire: pronounced [Z-in]

Nia- Mother/Bearer: [Nee-ah]

Baekho:

Tata- Father/Sire, assumed Parent name for Dominate Baekho in non-traditional Bonding set

__lex__ assumed this title as the only Baekho Bonded in “Rian’s” Circle.

Siji Ala- Evil One, designated for most hated enemy: pronounced [sseh-ji ah-la]

__lex__ calls Nightmare this.

Rakkaani- My Love, term of endearment from Dominate Baekho to their Submissive partner: [Rahk-kah-knee]

Torvak:

Baba- Father/Sire

William assumed this Parental Title in honor of his Torvak Third: Arthur Weasley.

Srika- Bastard, the strongest insult against an irredeemable enemy. : pronounced [Sh-ree-ka]

William calls Nightmare this.

Druid:

Grandmothrea: Grandmother: pronounced [Grand-moth-rah]

Elven:

Neira- Sister: pronounced [Near-ah]

Neiro- Brother: [Near-oh]

Omneira- Sisters child; interchangable for Nephew/Niece.

Omneiro- Brothers child; interchangable for Nephew/Niece.

Mélamar- Elven Bonded Set: [May-la-mar]

Notes:

Edited: 02/13/2023

Chapter 10: Clan Names

Chapter Text

Earth Clans

Royal

Asturius (Kings Twist = *)

Social-Political

Gorgens (TBDH)

Grahamson*

Silvus*

Patriv*

Hartwood (TBDH)

Nexus*

Klien*

Healer

Kalzik (TBDH)

Tayron*

Military

Brynd*

Glac*

Rampal (TBDH*)

 

Fire Clans

Royal

Caveral

Social-Political

Prewitt (TBDH*)

Prickett*

Hieran*

Healer

Miden*

Martinez*

Military

Scarla*

 

Shadow Clans

Royal

Not set

Social-Political

Thakur (TBDH*)

Meera*

Asmorthos*

Ankh (TBDH*)

Ciora* -- -> Elven Shadow

Angevin*

Healer

Kuroe*

Military

Elswood (TBDH)

Hino (TBDH*)

Vega (TBDH)

Cunningham (TBDH)

Black (HP*)

Maruke (TBDH*)

 

Air Clans

Royal

Not set yet

Social-Political

Insen (TBDH*)

Valkin*

Prince (HP*)

Mckinnon (HP*)

Milaine*

Deveraine (TBDH)

Guantrels (TBDH)

Lufkin*

Kolumbiko*

Crestfield*

Overbrook*

Camalis (TBDH)

Ayele* (Elven Air)

Caelium* (Elven Air)

Peverelle (TBDH*)

Illumni*

Kaelior-- -> Elven Air (Cheyla*)

Imladris (TBDH*)

Healer

Eireon (*?)

Military

Baronsworth (TBDH*?)

Shiae (Cheyla)

 

Storm Clans

Royal

Not set yet

Social-Political

Dreswel (TBDH)

Zabini (TBDH)

Cairothe (TBDH)

Saluj*-- -> Baekho Storm

Healer

???

Military

Oslané*

Kinnon*

Liu*-- -> Kitsune Storm

 

Water Clans

Royal

Not set yet

Social-Political

O’Catheon*

Healer

???

Military

Charybdis*

 

Mixed Element Clans

Royal

Not applicable yet for Nevarahan Dragels

Hinode*-- -> Earth/Fire (Sun)-- -> Kitsune

Sawada-- -> Earth/Sky/Water (Sky)-- -> Kitsune (KHR*)

Spade-- -> Water/Air (Mist)-- -> Kitsune (KHR*)

Visone*-- -> (Lightning) -- -> Kitsune (KHR*)

Narumi*-- -> (Rain)-- -> Kitsune (KHR*)

Nara*-- -> (Cloud)-- -> Kitsune (KHR*)

Social-Political

Evanson-- -> Earth/Fire (TBDH)

Najim*-- -> Shadow/Fire

Arythe-- -> Storm/Shadow (TBDH*)

Healer

Marcella*-- -> Earth/Fire-- -> Elder Clan

Military

Sinclair-- ->Earth/Fire (KHR*)

Hibari-- -> (Cloud)-- -> Kitsune (KHR*)

 

Hellhound Houses

Arythmoor

Betkath

Delthor

Mulicath

Tauthor

 

Specific Being Clans

Soella*-- -> Unseelie "Faerie" [Royal]

Lunis*-- -> Seelie "Faerie" [Royal]

Ekene -- -> WereHyena [Military](Cheyla*)

Ochiphidies*-- -> Selkie [Social-Political]

de Volterr*-- -> Vampire [Royal]

Andidero*-- -> Vampire [Social-Political]

Flint-- -> Fae [Social-Political] (HP*)

Lovegood-- ->Fae [Social-Political] (HP*)

Lilyol*-- -> Dark Fae [Military]

Hanamaki*-- -> Oni [Social-Political]

 

Chapter 11: Hellhounds

Summary:

Details regarding particularities of Hellhounds in my verses.

Permission for use granted on the condition, myself & Eri are tagged as concept creators. Chera Carmichael should also be tagged as the overall progenitor given these concepts spawn off of her own works.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Hellhounds

Hellhounds are the guardians of Death; the Divine Death, and the protectors of the entrance to the Afterlife; Death's Realm.


Native Realm:

Nevarah, Shadow Haunts, Death Courts

Creation:

1) Hellhounds born via at least one Hellhound Parent. Considered Natural Born Hellhounds, which can be simplified to Born Hellhounds.

2) A non-Hellhound who has caught the attention of Death's attention in some way, dies. Upon dying they are offered the chance to regain life by clearing The Labyrinth of Death; The Death Maze. If they successfully clear The Maze, they undergo a transfiguring rebirth by becoming a Hellhound. They are henceforth considered Made Hellhounds.

 

General Information:

Appearance:

Hellhounds have two primary forms:

1) Humanoid form: tend to be rather tall and of a stocky build, with pale toned skin, black hair of various lengths and textures, and scarlet red eyes.

2) Hellhound form: oversized quadruped that is more bear-like than wolf-like. Tend to have medium to long fur coats made of a pure black overcoat and a maroon undercoat. Bear-like paws, fangs, and claws. Wolf-like snout and tail. The Hellhound form gains menacing cracks around their form that pulse with veins of ever bright and boiling magma.

 

Ranks:

Alpha, Beta, Submissive, all Pareya subranks, all Gheyo subranks, Mage, Advisor, Healer.

There are no female Submissives and male Submissives are rare. Submissives are only Born, not Made.

Joker is the most common Rank amongst Hellhounds; 2nd: Alpha; 3rd: Beta; 4th: Gheyo; 5th: Non-Ranks (Mage, Advisor, & Healer); 6th: Pareya; 7th: Submissive.

There are no Royal Ranks amongst Hellhounds, though they do have a True Genesis (a Primordial Rank that overtime dilutes [down generations] into the known "Royal Ranks.)

See more details: Royals.

 

Magic:

All Hellhounds are Tri-Elementals known as 'Magma Elementals' with three elemental primaries (Shadow + Earth + Fire).

 

Houses & Lords

House Names: House Lord + Rank, Title: Key detail

Arythmoor

Lord Aiden of House Arythmoor, Gheyo Joker

¤ Genesis Hellhoundris, The First Hellhound, Death’s Favored Hound

Betkath

Lord Nicomedes of House Betkath, Gheyo Joker

¤ The Second Hellhound

¤ The only member of House Betkath

Delthor

Lord Alexandros of House Delthor, Gheyo Joker

¤ The Lord of the Largest Hellhound House

Mulicath

Lady Lilium of House Mulicath, Gheyo Joker

¤ The First Female Hellhound

Tauthor 

Lord Ajax of House Tauthor, Gheyo Joker

 

Hellhound Bonds

Credit to Eridanus_Archernar for their aid in developing/finalizing the types of Hellhound Bonds I incorporate in my verses.

All Hellhounds require bonds to remain stable. They are a social, pack orientated Being, and bonds make up over 90% of their culture and interspecies dynamics. The depth and types of bonds vary.


House Bonds:

These are bonds established at “birth”, whether that is a natural birth or a “made” birth, between a newborn Hellhound, the Genesis Hellhoundris, and the entirety of their Hellhound House. 

House Bonds are not automatically formed. They must be acknowledged after “birth” and should be acknowledged relatively soon after “birth” to ensure and guarantee the overall health of the newborn Hellhound.

A newborn Hellhound, whether they are born or made, would be presented to the Genesis Hellhoundris and the Genesis Hellhoundris would recognize and acknowledge the new Hellhound, accepting their place under his Authority and Protection. The House Lord would then repeat this acknowledgement and the newborn Hellhound would gain access to the entirety of their House’s House Bonds.

House Bonds are the Hellhound equivalent of Clan or Family Bonds, purely platonic in nature.

The Genesis Hellhoundris is the only Hellhound that holds a House Bond with every single Hellhound.

House is the term for Hellhound Clans (Family) Sets. House does not equate to being blood-related, as not all Hellhounds are naturally born and are instead transform into Hellhounds after experiencing Death and then completing the Death Maze.

 

Genesis Bonds:

The Genesis Hellhoundris is the only Hellhound that holds a House Bond with every single Hellhound, these are considered the Genesis Bonds.

 

Cub Protocol: (Partial Credit: Eridanus_Archenar)

Hellhound natural young are colliquially termed: Cubs, Cublets, Cublings, Houndlets, or Houndlings. They are treasured and heavily protected due to their rarity.

Hellhound pregnancies are turmulous and fragile, easily able to become unstable and cause a miscarriage, so pregnant Hellhounds are guarded and treated like royalty, their every wish granted (within reason) and heavily pampered.

The moment the pregnant Hellhound’s contractions begin, the pregnant Hellhound will be brought to the Arythmoor Manor alongside their Pack and their House Lord, and Arythmoor Manor is placed under a Total Lockdown, where none may enter and none may leave until 72 hours after delivery. At which point the lockdown will be lightened, exit and entry heavily scrutinized, but permitted within reason, until a full week has passed, then the Lockdown will be fully rescinded and the newborn and family will be transported to their home, with a highly trained guard rotation set up, until the Pack is able to prove they are capable of handling their own protection. Most chose to accept a near perminant guarding pair until their Cub is in their mid-toddler years (3-4 years old).

Immediately after the birth, a naming ceremony will be performed by the highest ranked Pack member, and then a traditional claiming ritual will be performed, first by the Genesis Hellhoundris, and then by the Pack’s House Lord. After which, the newly named newborn will be accepted into the House Bonds and granted lifelong protection by both their House and their Genesis Hellhoundris.

The protections of Cub Protocol then continue into early childhood as most will never see a Hellhound Cub, let alone become close enough to one to physically interact with one, if they are not a Hellhound or Bonded to that Cub’s House. The youngest a Hellhound Cub will be seen in public is 9 years old and at that time they will be permitted to interact with other non-Hellhound young. 

Cubs are dependant on their House Bonds to the point it will destablise their health and general being to the point of self-injurious behaviours if they are removed from them or if those bonds are never established, such as in the case of becoming orphaned.

 

Orphan Initiative (Credit: Eridanus_Archenar)

An Orphaned Hellhound Cub, or one without the safety of House Bonds (such as in the case of no such Bonds being initiated after birth for some reason), will instinctively latch onto any Being who they feel safe creating such a bond with. Even if that Being is not a Hellhound themselves. 

This is a rare phenomenon that occurs only when an Orphaned Cub feels unsafe and in dire need of a parental figure to help comfort, guide, protect, and teach them. Their prepubescent and young magic will seek a safe parental figure and then establish a House Bond without an acknowledgement ceremony necessary. 

Such a thing only occurs with non-House, non-Hellhounds when the Orphaned Cub is in an unstable state from a severe lack of any type of Bonds.

A Cub that initializes their own House Bond will often establish other types of Bonds without meaning to- instinctively- in order to stabilize themselves.

 

Pack Bonds: (Primary Credit to Eridanus_Archenar)

Pack Bonds are intimate bonds between clusters of “mated” Hellhounds. Can be platonic partners, but most Pack Bonds are sexual in nature. 

Pack is the term for a Hellhound Bonding Set, where the majority, if not all, are Hellhounds.

 

Peril Bonds:

These Bonds may also be called Hellhound-Reaper Bonds.

Not all Hellhounds require a stablizing Reaper Bond, given their close affinity with Death, and not all Reapers want an alternative Hellhound Bond; however, the stronger the Reaper and the stronger the Hellhound, the more likely a Peril Bond will form out of compatibility.

The Bond formed between a compatible Hellhound-Reaper (Perilous) Pair will be unshakable.

A Reaper will always be able to find their Hellhound Bonded, no matter where they are and no matter what kind of magic is put up in an attempt to block or hide their Bond(ed).

Likewise, a Hellhound will always be able to summon their Reaper, no matter how deep into the Void the Reaper explores.

 

 

Consort Bonds:

Consort Bonds are a solitary Bond made between Hellhound and a non-Hellhound non-Reaper, without any other Bonded. A single Bond between one Hellhound and one non-Hellhound non-Reaper. 

Consort Bonds preface Pack Bonds, a Hellhound with Pack Bonds will not have a Consort, they’d have a Pack Bonded. Having a Consort Bond first, rather than a Pack Bond, tends to signify that Hellhound as one seeking Bondship outside of a Pack, outside of the Hellhound Courts.

Some Hellhounds will only have a Consort Bond and will not seek any other partnership Bonds. This is a rare scenario, typically only seen in Pareya Hellhounds and other non-Hellhound Pareya.

Consort Bonds can be formed at any age and can be forced or accidental on the Hellhound’s behalf.

To Hellhounds, Consort is not equivalent with underage, that would specifically be called a Child-Consort Bond. A Child-Consort can be Hellhound, Reaper, or something else.

Consort Bonds are treasured and protected to a higher degree than a standard Pack Bond, because the Bonded would not be a Hellhound or a Reaper, and thus not capable of negotiating with Death for self-revival.

 

Imprint Bonds:

An Imprint Bond is the epitome of special/unique bonds for Hellhounds. They are a singular bond-type specific to Hellhounds, a Hellhound will only ever have one Imprint Bond. It is an all encompasing bond that may be romantic or platonic, and may change throughout the time of the bond’s existance as the Imprint’s needs/wants change and grow. A Hellhound with an Imprint will become whatever their Imprint seeks of them, whether that is a close friend or a romantic life partner. 

Imprint Bonds are discovered with a ‘first glance’ and initiated with a ‘first touch’ and then finalized with a Bite Mark, a Claim Mark. Zero sexual action is required for the finalization of this Bond on either the Hellhound or the Imprint’s part. An Imprint Bond can be discovered and finalized at any age for either the Hellhound and the Imprint. However, Hellhounds do not typically discover their Imprints until they are at least in their first century, most even longer than that.

To a Hellhound, their Imprint is the equivalent of their Primary Bonded no matter either of their Ranks. A Hellhound’s world revolves around their Imprint.

 

Level of Bond Importance to a Hellhound:

Imprint Bonds reign supreme to a Hellhound.

A Consort Bond and/or a Peril Bond would be tied for second in importance.

A Pack Bond would be third, or first in the case that the Hellhound lacks an Imprint or Peril Bond.

House Bond would be forth.

The Genesis Bond would be last, unless their Genesis is in direct need of them, in which case the Genesis Bond will trump all Bonds, even the Imprint Bond. For the most part, however, the Genesis Bond remains in stasis, and thus the least active bond.

 

Other Information:

Most Hellhounds are made via some form of completion of the Death Maze. Completion Conditions, as in the Method of Completion, determines the House the Hellhound is reborn into.


Hellhounds follow the same dynamics as Dragels, only their dynamic is present at birth and thus does not include an Inheritance of any kind. Naturally Born Hellhounds will undergo a Coming of Age Ceremony at 16 years old to prove that they are mature young adults, but will have been a Hellhound since birth.


Older Made Hellhounds tend to Rank-Shift from their “rebirthed” Rank into Jokers as a coping mechanism for their long lives and their lack of supporting Bonds. This is why all of the House Lords and Lady are Jokers, they went without any kind of Bonds for too long and become magically unstable and underwent a Joker-Shift in consequence.

It was after the 73rd Made Hellhound that the Lords and Lady began to experiment with Bonds and determined that House Bonds and a Genesis Bond stablized them enough to lower the rate of Joker-Shifting. By the 82nd Made Hellhound and the first natural born Hellhound, Hellhounds understood that Bonds of any kind are crucial to their health and sanity.

 

Notes:

Edited: 01/15/2024

Chapter 12: Kitsunes

Chapter Text

Kitsunes

 

Kitsune are the warriors that enjoy war.


Native Realm:

Celestial Realms, Kitsuna, The Kitsune Courts

 

General Information:

Elemental Magics:

These are the Kitsune Elements in levels of rarity, with the first being the most common and the last being the most rare:

Taiyo (Sun): Magic is very quick [moves at the speed of light]. The power of the Sun. Aura of Warmth. A dual combination of (Earth + Fire) elemental magics. Taiyo Magic is capable of self-regeneration and the self-healing aspect can be projected onto others, so many Taiyo/Sun Users tend to be Healers.


Ame (Rain): This magic can be very fast or very slow depending on the intention of the magic. The power of the Rain. Aura of Serenity and Calmness; Tranquility. A Water Primary Magic with a subtle Air quality.


Arashi (Storm): Disentigration Magic. Aura of Fiery Destruction. Arashi/Storm Magic is a misnomer as Arashi Magic is more fire-like than storm-like. Arashi/Storm Magic is capable of disentigration and errosion. A dual combination of (Fire + Air) elemental magics.


Raiko (Lightning): Very similar to Dragel Storm Magic, save for the typical color being a shade of green and black rather than white or purple. Aura of Storms. Spastic and wild magic with an effect of attracting things electromagnetically. Raiko/Lightning Users specialize in magic absorbtion and tend to be very good at magics involving great complexities such as warding and curse breaking. A dual combination of (Water + Air) elemental magics.


Kiri (Mist): Illusionary Magic. Aura of Wistfulness/Unassumingness. An Air Primary Magic. Kiri/Mist Users tend to be Illusionists, Seers, Dreamwalkers, and/or experts of the “Mystic Arts”.


Kumo (Cloud): Propogation Magic. Aura of Freedom. Magic is capable of instant near infinite multiplication/duplication. Very flexible magic without rules or restraints. A dual combination of (Shadow + Air) elemental magics.


Sora (Sky): The Kitsune equivalent of Nameless Magic.


It should be noted that a Kitsune’s Element can often dictate their personality. Or Polarize it. Be Advised, this is an over generalization and simplification.

Taiyo: Happy, fun-loving, caregiving, energetic.

<><><><> Polarize: Bored, chaos-loving, blood-thirsty.


Ame: Fun-loving, easy going, “go with the flow” types.

<><><><> Polarize: Stern, dictative, controlling.


Arashi: Attention-seeking, erratic, passionate, self-destructive.

<><><><> Polarize: Deflective, calm, tranquil.


Raiko: Stubborn, hardheaded, erratic, overly emotional.

<><><><> Polarize: Devoted, obssessive, stern, extreme stubbornness.


Kiri: Quiet, watchful, unassuming.

<><><><> Polarize: Loud, absent-minded, center of attention.


Kumo: Aloof, near-silent, territory-seeking.

<><><><> Polarize: Socialable, loud, various levels of wanderlust.


Sora: Peace-loving, harmonious, sweet, well mannered.

<><><><> Polarize: Fight-loving, mean, rude.

 

Dynamics/Ranks:

The Kitsune Gene is a dominant genome, there are no “halfblooded” Kitsunes, only Pureblood Kitsune. Kitsune are also born with their Rank and Element and their Being-Type does not bury and hide away like Dragels.

Different Elemental types have different propensities for certain Ranks and how common or rare they are within that Court. This comes into play because most Kitsune Bonding Sets naturally include at least one of each Elemental Type.

Ranks by Element, listed most common to least common.

Taiyo:

1st: Pareya; 2nd: Submissive; 3rd: Beta; 4th: Alpha; 5th: Non-Ranks (Healer, Advisor, Mage); 6th: Gheyo; 7th: Royal

Ame:

1st: Pareya; 2nd: Submissive; 3rd: Beta; 4th: Alpha; 5th: Gheyo; 6th: Non-Ranks (Healer, Advisor, Mage); 7th: Royal

Arashi: 

1st: Gheyo; 2nd: Beta; 3rd: Alpha: 4th: Non-Ranks (Healer, Advisor, Mage); 5th: Submissive; 6th: Royal

There are no Arashi Kitsune Pareyas.

Raiko:

1st: Mage; 2nd: Beta; 3rd: Non-Ranks (Healer, Advisor); 4th: Alpha; 5th: Submissive; 6th: Gheyo; 7th: Pareya: 8th: Royal

Kiri: 

1st: Non-Ranks (Healer, Advisor, Mage); 2nd: Alpha; 3rd: Beta; 4th: Gheyo; 5th: Submissive; 6th: Royal

There are no Kiri Kitsune Pareya.

Kumo:

1st: Joker; 2nd: Gheyo; 3rd: Alpha; 4th: Submissive; 5th: Royal

All Kumo Kitsune are Gheyo. They have no Beta, Pareya, or Non-Ranks. Kumo Alphas and Submissives are Gheyric (Gheyo-Born and/or Alphas that have undergone an Alpha-Shift from ACE).

■ Most Kumo Kitsune eventually end-up Joker-shifting no matter their Born-rank. In order to lessen the death toll a force-shift causes, most Kumo Kitsune will undergo a Ritual that will Joker-shift them in a controlled situation.

■ Kumo Kitsune are the Warriors Among Warriors. The highest tier of the most dangerous Kitsune in every way.

Sora:

1st: Submissive; 2nd: Alpha; 3rd: Beta; 4th: Pareya; 5th: Gheyo; 6th: Non-Ranks (Healer, Advisor, Mage); 7th: Royal

 

Appearance:

All Kitsune have two primary forms, a humanoid form, and a Kitsune form. The Humanoid form can come in every variety imaginable regarding hair, skin, body type, eyes, etc. The main Kitsune form has a variety of tails with set color schemes. The other two forms have a set number of tails and a set color scheme.

Kitsune Forms:

Standard Form: a set number of tails (depends primarily on heritage [generational achievement] and sometimes on personal achievement). The tails form at the small of the Being’s back and are full fox tails. There are also two fox-like ears that form on the top of the Being’s head, they do not replace the humanesque ears, both will exist simaltaneously.

They will have a base color and a tip color. The base colors are as such:

Taiyo: shades of yellow. NOT golden.

Ame: dark shades of blue.

Arashi: shades of dark red.

Raiko: shades of dark green.

Kiri: shades of color-toned gray. NOT white.

Kumo: shades of black.

Sora: shades of orange.

The tips of the tails and ears can be one of three options: white, black, or base-match (making a fully solid tail/ear color). No other.

Shiroyasha Form: The Celestial Kyuubi Kitsune Form: Available only to Kyuubi Kitsune with a minimum of 9 generations of Kyuubi Kitsune. The Kitsune features bleed fully white. The purer the white, the higher the nobility status.

Royal Form: Royal Kitsune have a pure Golden Form in addition to a Shiroyasha form.


Number of Tails:

Ichiibi: One Tail

Niibi: Two Tails

Sanbi: Three Tails

Yonbi: Four Tails

Gonbi: Five Tails

Rokubi: Six Tails

Nanabi: Seven Tails

Hachibi: Eight Tails

Kyuubi: Nine Tails

■ Every Kitsune is Born with the highest number of tails that their highest-tailed Parent has. Kitsune Born with a benchmark of eight tails or fewer are capable of earning tails, up until they reach nine tails. Age is a factor, a non-Kyuubi can earn a tail for every 500 years they live. 

■ The oldest Kitsune to have lived, is currently still alive at 1,253 years old and she earned herself and her bloodline’s future generations their last two-tails, bringing them from a Nanabi to a Kyuubi Bloodline.

■ Personal Accomplishments in Significant Survival can have the effect of granting the survivor an Earned Tail.

■ Other Significant Accomplishments can see to a Royal Kitsune rewarding a Kitsune with an additional Tail. This is the highest honor that can be bestowed by a Crowned Kitsune Royal and typically only seen bestowed upon those that earn the mantle of a Dragon Title; the equivalent of a Dragel Blood Title.

■ There is only a single Juubi: Ten Tailed Kitsune; the Emperor of Kitsuna, an evolution that occurs upon the passing of the Emperor Crown.

See more details: Royals.

 

Clans & Royals

Element, Royal Clan, ¤ Member(s) [Title], Clan, ¤ Member(s) [Title]

Taiyo

The Hinode Clan

Ame

The Narumi Clan

          ¤ Shisui of the Narumi Clan [The .... Prince]

Tsukiyama Clan

           ¤ ACE Tsukiyama Kaito

           ¤ Gheyo-born Tsukiyama Ryouta

Arashi

The Visone Clan

Liu Clan

             ¤ Fon Sinclair né Liu [Akaryuu]

Raiko

 The Izuna Clan

Kiri

 The Spade Clan

Kumo

 Tenkumo Clan

               ¤ Sayuri O’himesama of the Tenkumo Clan [Crown Princess]

 Hibari Clan

               ¤ Hibari Shizune [Matriarch of the Hibari Clan] [Clan Head] [Sakura]

               ¤ Hibari Hanami [Clan Heiress]

               ¤ Hibari Kiyomi [Clan Heiress]

               ¤ Kyouya Sinclair ne Hibari [Murasakiryuu] [Kumosensha] [Ombra] [Heir to the Patriarchal Line of the Hibari Clan]

Kagehira Clan

               ¤ Kageyama Asari [Kumo Gādo]

Sora

 Sawada Clan

 

Kitsune Bonds

Sky Bonds:

A Kitsune Bonding Set is called a Sky. Sky Bonds are the equivalent of Circle Bonds.

 

Ketsu Bonds:

Blood Bonds are a mandatory Bond all Gheyo Kitsune must hold. Blood-Bonded are Gheyo with evenly matched blood and battlelust and more naturally capable of subduing their Feral Blood-Bonded.

To ensure the Kitsune Blood-Bonded are well matched, a Ritual is performed by the a Gheyo Kitsune between 20 and 26 years of age (when the degree of blood and battlelust has settled to a stage where it will not go higher than what it has already experienced) and summon a perfect match. The summoned Blood-Bonded will never be older than 26, and it is rare for the summoned Blood-Bonded to be older than the summoner. The summonee is often younger than the summoner, and if they are under the Age of Majority: 16, then they are treated similar to Dragel Consorts partnership-wise, until the summonee turns at least 16 and consents to a relationship advancement. (A very PG way to describe higher ranges of physical intimacies.)

Ketsu Bonds are only held by Kitsune Gheyo.

Blood-Bonded use Ketsu-koi as a term of endearment for their Blood-Bonded; meaning “Blood-love”.

■ It should be noted that the Age of Maturity equipped by Kitsuna does not truly reflect the Declaration of Mastery that Kitsuna uses to assign Missions.

 

Kosen Bonds:

Battle Bonds are a symbiotic Bond formed between two (or more) Kitsune put under the stress of war-like conditions. Long time Gheyo partners tend to naturally and gradually form these types of Bonds overtime. Consequently, two (or more) Kitsune held as POW’s (Prisoners of War) form them much quicker and typically to some kind of detriment of one another. Kosen Bonds formed too quickly have a higher likelyness of causing co-dependantancy tendancies between Battle-Bonded. This consequence is further increased if one of the Bond Holders is a Gheyo and one is not.

Battle-Bonds can be held between any Kitsune Ranks, but most often at least one Gheyo is a part of the Bonded pair(set).

Those with Battle-Bonds use Kosen-koi as a term of endearment for their Battle-Bonded; meaning “Battle-love”.

 

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