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Summary
Amara is out of balance. The universe craves balance out of every insignificant soul who lives in it and has a keen sense for whenever one who thinks themself particularly clever eludes a fate they should have succumbed to. The more a soul struggles, the more creative the universe becomes. Especially when "the universe" happens to be a vengeful deitous entity.
Amara now realizes this fact should have been disclosed in some semblance of a footnote when she first learned the art of Chronomancy.
The moment she realizes the universe has struck again, this time saddling her with a strange voice, a dangerous parasite, and the knowledge of her participation in what is more of an epidemic than a singular punishment, Amara must fight her immediate urge to simply rewind. This time, she has to admit the prophetic deity intent on claiming her life has finally gotten creative enough.
If she wants to limit the damage these parasites can do to in the future, she will have to guard her life, her intentions, and — from one of her companions — even her heart.
/ / /
This work is a complete novelization of a fictionalized playthrough of Baldur's Gate!
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Summary
Those who die traumatically are said to not rest peacefully. With a life unfulfilled; Bree is Reborn, reincarnated in a different world. Surprisingly she’s fairly familiar with it all. This is the world she had only seen on her computer screen, on the pages of books or tales told by creative storytellers.
But those have never been her story.
She’s died before and all she wants now is to survive this story.Fae’run might have different ideas.
(The first couple chapters take place during our characters' childhood, years before the events of the game. This will be a slow burn!)