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Summary
To be loved is to be known.
And there is nothing more alluring to Hermione Granger than the unknown.
A reintroduction beginning in eighth year and continuing into adulthood, told through a series of standout moments, stemming from the most unlikely of bonds.
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Summary
Hermione Jean Granger Malfoy has been missing for almost four years. She vanished, leaving her friends and husband, Draco, with no trails to follow. When news reaches Harry about a witch arrested for the murder of nine muggles in NYC, he cannot believe it’s Hermione who’s committed the crime. Traveling to the States to collect his long-lost best friend, he learns she is not the same person as before. She's been obliviated. She remembers nothing of magic, the war she won, nor the husband she left behind. Trapped by her circumstances, she became an exotic dancer and sex worker to save enough money to return to England and rediscover her identity. Now back into the world of magic, Hermione readapts herself to a life at Malfoy Manor as Draco prepares his candidacy for Minister for Magic. Torn between being the only person she’s ever known and living up to the Golden Girl’s exemplary reputation, Hermione searches for the truth behind her disappearance as she acclimates to magic. In the process, she risks her own happiness as she tries to reconnect with her surly and insufferably cynical husband—who hates her and the promiscuous life she led in New York but is also severely determined to never let her out of his sights again.
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Summary
Hermione’s hand was poised above the door knob. She stood outside the small shop for several minutes before she even approached the wooden door. It was almost closing time. She watched him help a customer through the picture window for some time, hidden in the street’s dark shadows at the junction of Diagon and Knockturn Alleys. Her eyes took in the bold lettering of the store sign, The Poisoned Pen, Books and Potions, Est. 2008. She smiled at the name despite her nerves.
He’d remembered.
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WELCOME TO “THE HAUNTING OF 12 GRIMMAULD PLACE” BY KONAMI! THE NEW GAME SENSATION THAT IS TAKING OVER THE VERY PLACE WHERE YOU’RE STANDING. WOULD YOU LIKE TO PLAY (PRESS B) OR WOULD YOU LIKE TO
DIE?
(PRESS A)
WINNER OF MOST CREATIVE USE OF PROMPT - GLORIOUSLY GOTHIC GLOOM
CO-WINNER OF OVERALL FAVOURITE - GLORIOUSLY GOTHIC GLOOM -
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Summary
Several years after the war, as rumors swirl of a Death Eater resurgence, something or someone is harming Muggles and wizards in Yorkshire. Hermione, Harry, and Ginny leave the comfort of their Ministry offices, determined to stop it. They follow its trace to a cavern on the lands of an unknown owner, where they find themselves caught — but not alone.
A vicious attack cleaves souls from bodies and inflicts visions of the world's pain. Hermione is left dissociated, sick, and vulnerable.
Draco Malfoy, furious and reluctant, must do the one thing suggested to keep her alive.
This is a story about lies and love, dark paths, and the healing magic of touch.

