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Dess and Asriel are seasoned explorers of Dark Worlds, having traveled through a lot of places and having sealed a lot of fountains. They both know Darkners are mundane objects given life by shadow and Darkness and they both know that a Darkner can be imbued with the image of a Lightner, if under the right circumstances. So, one late evening, Dess is struck with an idea, and decides to rope in Asriel along with her.
Bookmarked by Wormbrain
04 Aug 2025
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Very few people are lucky enough to be born knowing their purpose. But well, Ralsei isn’t sure if he counts as a person.
Very few people are lucky enough to be born knowing it’s all bullshit. But well, it’s beginning to feel less and less like bullshit and more like Susie should keep getting out of bed in the morning. On time, even.
Very few people are lucky enough to get a second chance. But well, Kris’ second chance is feeling more and more like a noose, and they’ve been given just enough rope to hang.
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There are many paths to hope. The Fun Gang finds three of them.
Bookmarked by Wormbrain
29 Jul 2025
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Discorune by DennisLessing, Eeriemist, TheClockroach, TheCoolestAround
Fandoms: Deltarune (Video Game), Disco Elysium (Video Game)
04 Sep 2025
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PERHAPS A MORE
COLLABORATIVE
APPROACH
IS REQUIRED.In which W.D. Gaster decides to reject the autocratic model of personal government and embrace the glory of communism.
Or, Kris wakes up on Thursday morning with twenty-four squabbling voices in their head. Whether this is better or worse than being possessed remains to be seen; either way, it's sure to be interesting.
Updates every Tuesday and Thursday.
Bookmarked by Wormbrain
23 Jul 2025
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Every year, the Dreemurr children are sent to church camp, and every year, Kris contemplates running away. But this year is different. Asriel is a counselor, Catti isn't coming, and Kris is really going to do it.
Bookmarked by Wormbrain
23 Jul 2025
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Summary
In any other world, things would have proceeded normally. You've seen it before. The Roaring Knight creates a fountain within a fountain, the fountain births a Titan, and you guide Kris, Susie, and Ralsei in defeating it. But this is not any other world. This is a world of the written word, where stories bend to match the text, and Words speak louder than Actions.
And so when the Knight creates that new fountain, in a room filled with books, those stories come to life. You find yourself as the audience to this brand new tale, your ability to interact and affect outcomes reduced to almost nothing. But almost nothing isn't literally nothing, and you are nothing if not determined...
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Susie falls into the world of a book she's never read, landing in the role (and body) of The Dragon, secondary antagonist and general nuisance to the Heroes. (Un)Fortunately for everyone involved, she already knows what role she's meant to play in the story, and she's not about to let something like "truth" or "planned story arcs" stand in the way of that. After all, she needs to find her friends, get home, and save the world. If she has to save this one in the process of getting there, then that's just what she'll do.
Bookmarked by Wormbrain
16 Jul 2025