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Summary
The people closest to Papyrus have a habit of keeping secrets from him. He's not sure whether it would be better or worse if he didn't know about it.
(And perhaps he wouldn't, if they were as good at it as he is.) -
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Summary
Papyrus knows Flowey is his Best Friend Forever.
(Sans is aware of the RESETs. Papyrus remembers them. All of them.)
Series
- Part 1 of Let's Break Papyrus
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Summary
Flowey goes through a lot of resets.
Papyrus does, too. But surely that's not important.
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Summary
Looking up as the view over the mountainous path ahead of him finally starts to reveal those spiraling dark towers hidden amidst snowy white peaks, Harry reflects again on all the other little moments of his life that have led up to this one, and whether there was anything he could ever have done differently to end up someplace else. He wonders what awaits him in the sunless days ahead and whether all of the hardship he endured on this journey will have been worth it by the end.
What is possibly most damning of all is that he is not thinking of his parents right now as he trudges alongside his companions up to Voldemort’s eerie castle. He is thinking instead, as he often does, of a name that burns too brightly on his wrist in the pre-dawn light. He is thinking of what could have been, what has never been, what will never be.
He is wondering if somehow the fruitless tugging on his heart means that somewhere, some way, Tom is watching over him. He wonders what his faceless ghost would think of him if he could see him now.
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Summary
You can break the boundaries of a game. You can break the boundaries of a person. What sort of game is designed to be broken? And what sort of player risks letting the game break them?
- Words:
- 78,857
- Works:
- 4
- Bookmarks:
- 163

