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After a long year of rebuilding from rock bottom and crashing on Karlach’s couch, Astarion has finally saved enough from tattooing to afford a place of his own. It’s small, but all he really needs is a mirror, a locking door, and a housemate who won’t mind how he dresses—or that he sometimes screams in his sleep. When Shadowheart convinces Gale to rent out his spare room, he’s just hoping to ease the mortgage and maybe partake in some conversations more stimulating than what his aloof cat offers. But Astarion may turn out to be far more than Gale bargained for—and exactly what he needs.
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What's left for a pair of fools with broken pasts at the end of the world? This is a tale about what's left to come after the defeat of the Netherbrain, when Astarion finds himself watching the only friends he's known in 200 years depart the city to pursue their ambitions, leaving him to realize that he hasn't a clue what his own dreams are. Or at least, his only friends except for Samara-- but she, too, has something waiting for her in Baldur's Gate-- the life she's been so desperate to get back to after all these weeks on the perilous road. When Samara discovers that perhaps the life she thought she wanted is not the life for her, Astarion learns that while he was ready to go it alone, maybe sticking with her isn't such a bad idea.
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This is a friends to lovers, slow-burn romance where Astarion was not romanced during the events of the game.
Recent bookmarks
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Souls Resonate by Calolily
Fandoms: Baldur's Gate (Video Games), Dungeons & Dragons (Roleplaying Game)
03 Sep 2025
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It took Astarion nearly a century to save enough to get out, another decade to complete the rigorous screening and training process to be accepted into the Weave Institute’s Guardian Program.
The mission was simple. He would be the sole crew member on a small colony ship, watching over the colonists and crew while they were in cold sleep on a journey to a distant corner of the galaxy. The trip would be longer than the human lifespan. Elves were highly sought after as Guardians. Their naturally longer lifespan made them uniquely suited to shepherding sleepers on decades-long trips. The longer the trip the higher the pay.
He would be assisted by the ship's highly advanced AI program, his only companion on the long journey.
Bookmarked by wildlore
07 Sep 2025
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Beauty, tradition, and perfection: these are the pillars of the House of Szarr, a centuries-old perfumery owned by creative director and artist Cazador Szarr and shouldered by its next-to-nobody nose, Astarion Ancunín.
Overworked, underpaid, and determined to claw his way out, Astarion finds the perfect blend of unusual charm and genius—and the key to toppling the house for good—when he meets chemistry professor Gale Dekarios.
Or: one perfumer, one professor, one treatise on art, addiction, and the price of ambition.
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These days, most everybody in camp had learned to wave away Astarion’s advances with a laugh. They found the flirtation titillating, Gale figured, or a bit threatening, or some combination of the two. He wondered if anybody else found it sad.
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Good old-fashioned rumination on choice and compulsion. Gale and Astarion shake off their metaphorical shackles. -
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After defying a god, resisting her darkest urges, and saving the world, Juniper, once the Bhaalspawn known as the Dark Urge finds herself completely, terrifyingly free. With no home to return to and no memories of a life before the tadpole, she accepts Gale’s offer to stay in his tower in Waterdeep. When Astarion, now unable to walk in the sun, has nowhere to go, Juniper asks Gale if he can stay too.
Reluctantly, the three former allies become unlikely roommates: a haunted sorceress trying to rebuild her identity, a vampire cut off from daylight, and a wizard with a tower full of books and feelings he refuses to name.
As they research a way to bring sunlight back into Astarion’s life, old wounds resurface, new bonds form, and unspoken feelings begin to stir. Juniper thought saving the world was the hard part. But learning how to live in it might prove even harder.
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Gale Dekarios is four years old, which is a very fine age for having important thoughts about magic and sandwiches. He lives in a rather small but very cozy house in Baldur’s Gate with his mother, Morena, and a tressym named Tara, whom he had summoned all by himself on a particularly curious afternoon.
One day, when the sun sat just right in the sky, and it was warm enough to wander, Gale decided it was an excellent day for a walk. But then, further along than he usually went, Gale found a new house. It was very big, with a tall stone wall all around it. The sort of wall that said someone important lives here. He found a small opening at the bottom of the house where some bricks had fallen out.
And in that opening, there was a room below, lit by a single lamp on the ceiling. A basement. And in the middle of the basement, cross-legged and perfectly still except for his hands, sat a little elf.
This was very curious to Gale, because there were no baby elves in Baldur’s Gate.