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Summary
There are a thousand things Jazz regrets.
This isn’t one of them.
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Head injuries can change bots. Prowl knows that. And he knows everything wrong with him after his own injury is just that: a change brought on by the damage.
He just wishes that change didn't include the persistent fear that he's literally someone else.
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Jazz is a small-time criminal broker. Against his better judgment, he agrees to fence a stolen tactical computer, but instead of a fancy mod, that ‘computer’ turns out to be a beautiful, amnesiac Praxian.
Jazz may be a criminal, but he’s got limits, and mecha trafficking is one of them. He frees the captive Praxian and embarks on a quest to help the mech regain his memory.
It won’t be easy. The mech’s kidnappers aren’t happy their prize was stolen, and looming overhead is the spectre of whoever commissioned that tactical computer, and their unknown intentions for its bearer.

